Assorted spelling fixes.

This commit is contained in:
Francois Gouget 2014-09-28 23:53:46 +02:00 committed by Alexandre Julliard
parent 9f97433641
commit 0dd5cb1cef
19 changed files with 30 additions and 30 deletions

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@ -759,7 +759,7 @@ if (ret) /* TODO: remove once Wine is fixed */
ok(!strcmp(buffA, "Button"), "got %s\n", buffA);
DestroyWindow(hwnd);
/* explicitely create with versioned class name */
/* explicitly create with versioned class name */
hwnd = CreateWindowExW(0, nameW, testW, BS_CHECKBOX, 0, 0, 50, 14, NULL, 0, 0, NULL);
todo_wine
ok(hwnd != NULL, "failed to create a window %s\n", wine_dbgstr_w(nameW));

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@ -674,7 +674,7 @@ static void test_basics(void)
ok(hr == S_OK, "got 0x%08x.\n", hr);
hr = IFileSaveDialog_GetFileTypeIndex(pfsd, &filetype);
ok(hr == S_OK, "got 0x%08x.\n", hr);
/* I hope noone relies on this one */
/* I hope no one relies on this one */
todo_wine ok(filetype == 0, "got %d\n", filetype);
hr = IFileSaveDialog_SetFileTypeIndex(pfsd, 0);
ok(hr == S_OK, "got 0x%08x.\n", hr);

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@ -3343,7 +3343,7 @@ static void test_validate_ps(void)
*ps = 0xffff0101; /* ps_1_1 */
hr = ValidatePixelShader(ps, ps, 1, 0);
ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
/* I've seen th 3rd parameter always passed as either 0 or 1, but passing
/* I've seen the 3rd parameter always passed as either 0 or 1, but passing
* other values doesn't seem to hurt. */
hr = ValidatePixelShader(ps, 0, 12345, 0);
ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);

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@ -5214,7 +5214,7 @@ static void test_palette_gdi(void)
* from a regular surface. Tests for the interaction between the ddraw palette and
* the system palette are not included pending an application that depends on this.
* The relation between those causes problems on Windows Vista and newer for games
* like Age of Empires or Starcraft. Don't emulate it without a real need. */
* like Age of Empires or StarCraft. Don't emulate it without a real need. */
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < sizeof(expected2) / sizeof(*expected2); i++)
@ -5243,7 +5243,7 @@ static void test_palette_gdi(void)
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* Here the offscreen surface appears to use the primary's palette,
* but in all likelyhood it is actually the system palette. */
* but in all likelihood it is actually the system palette. */
hr = IDirectDrawSurface_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);

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@ -6282,7 +6282,7 @@ static void test_palette_gdi(void)
* from a regular surface. Tests for the interaction between the ddraw palette and
* the system palette are not included pending an application that depends on this.
* The relation between those causes problems on Windows Vista and newer for games
* like Age of Empires or Starcraft. Don't emulate it without a real need. */
* like Age of Empires or StarCraft. Don't emulate it without a real need. */
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < sizeof(expected2) / sizeof(*expected2); i++)
@ -6311,7 +6311,7 @@ static void test_palette_gdi(void)
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* Here the offscreen surface appears to use the primary's palette,
* but in all likelyhood it is actually the system palette. */
* but in all likelihood it is actually the system palette. */
hr = IDirectDrawSurface_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);

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@ -7280,7 +7280,7 @@ static void test_palette_gdi(void)
* from a regular surface. Tests for the interaction between the ddraw palette and
* the system palette are not included pending an application that depends on this.
* The relation between those causes problems on Windows Vista and newer for games
* like Age of Empires or Starcraft. Don't emulate it without a real need. */
* like Age of Empires or StarCraft. Don't emulate it without a real need. */
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < sizeof(expected2) / sizeof(*expected2); i++)
@ -7309,7 +7309,7 @@ static void test_palette_gdi(void)
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* Here the offscreen surface appears to use the primary's palette,
* but in all likelyhood it is actually the system palette. */
* but in all likelihood it is actually the system palette. */
hr = IDirectDrawSurface4_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);

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@ -7002,7 +7002,7 @@ static void test_palette_gdi(void)
* from a regular surface. Tests for the interaction between the ddraw palette and
* the system palette are not included pending an application that depends on this.
* The relation between those causes problems on Windows Vista and newer for games
* like Age of Empires or Starcraft. Don't emulate it without a real need. */
* like Age of Empires or StarcCaft. Don't emulate it without a real need. */
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);
ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i);
for (i = 0; i < sizeof(expected2) / sizeof(*expected2); i++)
@ -7031,7 +7031,7 @@ static void test_palette_gdi(void)
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
/* Here the offscreen surface appears to use the primary's palette,
* but in all likelyhood it is actually the system palette. */
* but in all likelihood it is actually the system palette. */
hr = IDirectDrawSurface7_GetDC(surface, &dc);
ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr);
i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad);

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@ -139,8 +139,8 @@ static BOOL test_init_dpvoice_server(void)
}
else
{
/* Everything after Windows XP doesnt have dpvoice installed. */
win_skip("IDirectPlayVoiceServer not supported on thie platform\n");
/* Everything after Windows XP doesn't have dpvoice installed. */
win_skip("IDirectPlayVoiceServer not supported on this platform\n");
}
return vserver != NULL;
@ -276,8 +276,8 @@ static BOOL test_init_dpvoice_client(void)
}
else
{
/* Everything after Windows XP doesnt have dpvoice installed. */
win_skip("IDirectPlayVoiceClient not supported on thie platform\n");
/* Everything after Windows XP doesn't have dpvoice installed. */
win_skip("IDirectPlayVoiceClient not supported on this platform\n");
}
return vclient != NULL;
@ -338,8 +338,8 @@ static void create_voicetest(void)
}
else
{
/* Everything after Windows XP doesnt have dpvoice installed. */
win_skip("IDirectPlayVoiceClient not supported on thie platform\n");
/* Everything after Windows XP doesn't have dpvoice installed. */
win_skip("IDirectPlayVoiceClient not supported on this platform\n");
}
}

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@ -366,7 +366,7 @@ static HRESULT analyze_linebreaks(const WCHAR *text, UINT32 count, DWRITE_LINE_B
break;
case b_ZW:
set_break_condition(i, BreakConditionBefore, DWRITE_BREAK_CONDITION_MAY_NOT_BREAK, &state);
/* LB8 - break before character after zero-width space, skip spaces inbetween */
/* LB8 - break before character after zero-width space, skip spaces in-between */
while (i < count-1 && break_class[i+1] == b_SP)
i++;
set_break_condition(i, BreakConditionBefore, DWRITE_BREAK_CONDITION_CAN_BREAK, &state);

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@ -127,9 +127,9 @@ static void test_CreateNamedPipe(int pipemode)
else
trace("test_CreateNamedPipe starting in message mode\n");
/* Wait for non existing pipe */
/* Wait for nonexistent pipe */
ret = WaitNamedPipeA(PIPENAME, 2000);
ok(ret == 0, "WaitNamedPipe returned %d for non existing pipe\n", ret);
ok(ret == 0, "WaitNamedPipe returned %d for nonexistent pipe\n", ret);
ok(GetLastError() == ERROR_FILE_NOT_FOUND, "wrong error %u\n", GetLastError());
/* Bad parameter checks */

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@ -7378,7 +7378,7 @@ static void test_elems(IHTMLDocument2 *doc)
test_anchor_search((IUnknown*)elem, "?how?old=are", FALSE);
/* due to incorrect behavior of ie6, search string without leading "?" is interpreted
as part of the pathname, and can not be accessed by get_search. */
as part of the pathname, and cannot be accessed by get_search. */
test_anchor_put_search((IUnknown*)elem, "word=abc");
test_anchor_search((IUnknown*)elem, "?word=abc", TRUE);

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@ -6458,7 +6458,7 @@ static void test_recinfo(void)
ok(hr == S_OK, "got 0x%08x\n", hr);
ok(testcopy.bstr == NULL, "got %p\n", testcopy.bstr);
/* now destination contains inteface pointer */
/* now the destination contains the interface pointer */
memset(&testcopy, 0, sizeof(testcopy));
testcopy.disp = &dispatch.IDispatch_iface;
dispatch.ref = 10;

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@ -1678,7 +1678,7 @@ static HRESULT WINAPI AviMuxIn_Receive(BaseInputPin *base, IMediaSample *pSample
hr = IMediaSample_SetDiscontinuity(sample, FALSE);
if(SUCCEEDED(hr))
hr = IMediaSample_SetSyncPoint(sample, flags & AM_SAMPLE_SPLICEPOINT);
/* TODO: avoid unnecesarry copying */
/* TODO: avoid unnecessary copying */
if(SUCCEEDED(hr))
hr = IMediaSample_GetPointer(sample, &buf);
if(SUCCEEDED(hr)) {

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@ -200,7 +200,7 @@ static BOOL init_aes_environment(void)
hProv = (HCRYPTPROV)INVALID_HANDLE_VALUE;
/* we are using NULL as provider name for RSA_AES provider as the provider
* names are different in Windows XP and Vista. It's different to what
* names are different in Windows XP and Vista. This differs from what
* is defined in the SDK on Windows XP.
* This provider is available on Windows XP, Windows 2003 and Vista. */

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@ -1983,7 +1983,7 @@ static void test_move(void)
init_shfo_tests();
/* 0 incomming files */
/* 0 incoming files */
set_curr_dir_path(from, "\0\0");
set_curr_dir_path(to, "test6.txt\0\0");
retval = SHFileOperationA(&shfo2);

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@ -1692,8 +1692,8 @@ static enum wined3d_d3d_level d3d_level_from_caps(const struct shader_caps *shad
}
if (shader_caps->vs_version == 3)
{
/* Wine can not use SM 4 on mesa drivers as the necessary functionality is not exposed
* on compatibility contexts */
/* Wine cannot use SM 4 on mesa drivers as the necessary functionality
* is not exposed on compatibility contexts */
if (glsl_version >= MAKEDWORD_VERSION(1, 30))
return WINED3D_D3D_LEVEL_10;
return WINED3D_D3D_LEVEL_9_SM3;

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@ -29,7 +29,7 @@ static HWND get_container_hwnd(WindowsMediaPlayer *This)
HWND hwnd = NULL;
HRESULT hres;
/* IOleInPlaceSite (which inherits from IOleWindow) is prefered. */
/* IOleInPlaceSite (which inherits from IOleWindow) is preferred. */
hres = IOleClientSite_QueryInterface(This->client_site, &IID_IOleInPlaceSite, (void**)&ole_window);
if(FAILED(hres)) {
hres = IOleClientSite_QueryInterface(This->client_site, &IID_IOleWindow, (void**)&ole_window);

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@ -878,7 +878,7 @@ static void test_wmp(void)
win_skip("CLSID_WindowsMediaPlayer not registered\n");
return;
}
ok(hres == S_OK, "Coult not create CLSID_WindowsMediaPlayer instance: %08x\n", hres);
ok(hres == S_OK, "Could not create CLSID_WindowsMediaPlayer instance: %08x\n", hres);
hres = IOleObject_QueryInterface(oleobj, &IID_IWMPCore, (void**)&wmpcore);
ok(hres == S_OK, "got 0x%08x\n", hres);

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@ -333,7 +333,7 @@ static HRESULT writeroutput_flush_stream(xmlwriteroutput *output)
buffer = &output->buffer;
/* It will loop forever until everything is written or an error occured. */
/* It will loop forever until everything is written or an error occurred. */
do {
written = 0;
hr = ISequentialStream_Write(output->stream, buffer->data + offset, buffer->written, &written);