d3d8/tests: Skip unsupported resources in test_resource_type.
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@ -6070,6 +6070,7 @@ static void test_resource_type(void)
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ULONG refcount;
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HWND window;
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HRESULT hr;
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D3DCAPS8 caps;
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window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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@ -6083,6 +6084,9 @@ static void test_resource_type(void)
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return;
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}
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hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_X8R8G8B8, &surface);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
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@ -6130,68 +6134,78 @@ static void test_resource_type(void)
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IDirect3DSurface8_Release(surface);
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IDirect3DTexture8_Release(texture);
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hr = IDirect3DDevice8_CreateCubeTexture(device, 1, 1, 0, D3DFMT_X8R8G8B8,
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D3DPOOL_SYSTEMMEM, &cube_texture);
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ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x.\n", hr);
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type = IDirect3DCubeTexture8_GetType(cube_texture);
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ok(type == D3DRTYPE_CUBETEXTURE, "Expected type D3DRTYPE_CUBETEXTURE, got %u.\n", type);
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if (caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
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{
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hr = IDirect3DDevice8_CreateCubeTexture(device, 1, 1, 0, D3DFMT_X8R8G8B8,
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D3DPOOL_SYSTEMMEM, &cube_texture);
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ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x.\n", hr);
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type = IDirect3DCubeTexture8_GetType(cube_texture);
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ok(type == D3DRTYPE_CUBETEXTURE, "Expected type D3DRTYPE_CUBETEXTURE, got %u.\n", type);
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hr = IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture,
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D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface);
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ok(SUCCEEDED(hr), "Failed to get cube map surface, hr %#x.\n", hr);
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hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
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ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
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ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
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surface_desc.Type);
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hr = IDirect3DCubeTexture8_GetLevelDesc(cube_texture, 0, &surface_desc);
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ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
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ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
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surface_desc.Type);
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IDirect3DSurface8_Release(surface);
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IDirect3DCubeTexture8_Release(cube_texture);
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hr = IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture,
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D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface);
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ok(SUCCEEDED(hr), "Failed to get cube map surface, hr %#x.\n", hr);
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hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
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ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
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ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
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surface_desc.Type);
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hr = IDirect3DCubeTexture8_GetLevelDesc(cube_texture, 0, &surface_desc);
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ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
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ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
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surface_desc.Type);
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IDirect3DSurface8_Release(surface);
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IDirect3DCubeTexture8_Release(cube_texture);
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}
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else
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skip("Cube maps not supported.\n");
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hr = IDirect3DDevice8_CreateVolumeTexture(device, 2, 4, 8, 4, 0, D3DFMT_X8R8G8B8,
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D3DPOOL_SYSTEMMEM, &volume_texture);
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type = IDirect3DVolumeTexture8_GetType(volume_texture);
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ok(type == D3DRTYPE_VOLUMETEXTURE, "Expected type D3DRTYPE_VOLUMETEXTURE, got %u.\n", type);
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if (caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)
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{
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hr = IDirect3DDevice8_CreateVolumeTexture(device, 2, 4, 8, 4, 0, D3DFMT_X8R8G8B8,
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D3DPOOL_SYSTEMMEM, &volume_texture);
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type = IDirect3DVolumeTexture8_GetType(volume_texture);
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ok(type == D3DRTYPE_VOLUMETEXTURE, "Expected type D3DRTYPE_VOLUMETEXTURE, got %u.\n", type);
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hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 0, &volume);
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ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
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/* IDirect3DVolume8 is not an IDirect3DResource8 and has no GetType method. */
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hr = IDirect3DVolume8_GetDesc(volume, &volume_desc);
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ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr);
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ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
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volume_desc.Type);
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ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width);
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ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height);
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ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth);
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hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 0, &volume_desc);
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ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
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ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
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volume_desc.Type);
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ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width);
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ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height);
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ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth);
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IDirect3DVolume8_Release(volume);
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hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 0, &volume);
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ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
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/* IDirect3DVolume8 is not an IDirect3DResource8 and has no GetType method. */
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hr = IDirect3DVolume8_GetDesc(volume, &volume_desc);
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ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr);
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ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
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volume_desc.Type);
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ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width);
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ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height);
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ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth);
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hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 0, &volume_desc);
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ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
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ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
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volume_desc.Type);
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ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width);
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ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height);
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ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth);
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IDirect3DVolume8_Release(volume);
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hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 2, &volume);
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ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
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hr = IDirect3DVolume8_GetDesc(volume, &volume_desc);
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ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr);
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ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
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volume_desc.Type);
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ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width);
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ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height);
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ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth);
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hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 2, &volume_desc);
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ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
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ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
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volume_desc.Type);
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ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width);
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ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height);
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ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth);
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IDirect3DVolume8_Release(volume);
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IDirect3DVolumeTexture8_Release(volume_texture);
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hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 2, &volume);
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ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
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hr = IDirect3DVolume8_GetDesc(volume, &volume_desc);
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ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr);
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ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
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volume_desc.Type);
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ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width);
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ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height);
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ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth);
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hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 2, &volume_desc);
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ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
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ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
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volume_desc.Type);
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ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width);
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ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height);
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ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth);
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IDirect3DVolume8_Release(volume);
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IDirect3DVolumeTexture8_Release(volume_texture);
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}
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else
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skip("Mipmapped volume maps not supported.\n");
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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