Henri Verbeet
f9c46fb77a
d3d9/tests: Use a separate device for volume_srgb_test().
2014-03-14 16:14:22 +01:00
Henri Verbeet
c868f2d3a7
d3d9/tests: Use a separate device for volume_dxt5_test().
2014-03-14 16:14:21 +01:00
Henri Verbeet
b02129aa90
d3d9/tests: Give add_dirty_rect_test() its own device.
...
We want to avoid tests accidentally depending on state set by previous
tests. For example, add_dirty_rect_test() had a dependency on D3DRS_CULLMODE
being D3DCULL_NONE, set by lighting_test().
2014-03-13 20:22:05 +01:00
Henri Verbeet
cac52b4b10
d3d9/tests: Don't share the D3D object either in visual.c tests that have their own device.
2014-03-13 20:22:04 +01:00
Henri Verbeet
6f1b494a90
d3d9/tests: Move some stateblock tests to device.c.
2014-03-13 20:22:02 +01:00
Stefan Dösinger
2a95fa6831
d3d9/tests: Test GetPrivateData size behavior.
2014-03-12 19:01:15 +01:00
Stefan Dösinger
6ffbfc7c29
d3d9/tests: Use a custom GUID for the private data tests.
2014-03-12 19:01:13 +01:00
Stefan Dösinger
379c6564db
d3d9/tests: Show that a failing SetPrivateData call does not clear the old contents.
2014-03-11 19:39:31 +01:00
Henri Verbeet
ad86da8cd0
d3d9/tests: Handle failure to create a device in the stateblock tests with skip().
2014-03-07 11:33:49 +01:00
Henri Verbeet
84faf3d8c2
d3d9/tests: Use create_device() in more tests.
2014-03-07 11:33:30 +01:00
Henri Verbeet
b50235ab35
d3d9/tests: Don't bother handling Direct3DCreate9() failures, we verified it works earlier.
2014-03-06 12:01:29 +01:00
Stefan Dösinger
7f675174c8
d3d9: Make ResetEx and PresentEx hookable.
2014-03-03 17:46:52 +01:00
Henri Verbeet
1168948764
d3d9/tests: Get rid of "skip_once" in yuv_layout_test().
2014-03-03 17:02:19 +01:00
Francois Gouget
e08c6947c2
d3d9/tests: Fix some test failures on Windows 2000.
2014-02-25 14:20:15 -06:00
Ken Thomases
995be892fa
d3d9/tests: Test that Direct3D9 doesn't modify the pixel format of the window it targets. (try 4, resend).
2014-02-22 08:41:59 -06:00
Martin Storsjo
8b2938a23e
d3d9/tests: Add tests for different YUV texture layouts.
2014-02-17 20:16:31 +01:00
Stefan Dösinger
442446cdc8
d3d9/tests: Add a test for sub resource private data.
2014-02-17 20:16:27 +01:00
Stefan Dösinger
6745982aaa
d3d9/tests: Skip YUV tests if the formats cannot be converted.
...
The Windows 8 testbot supports some YUV formats as plain surfaces, but cannot
convert them to RGB in StretchRect.
2014-02-17 20:16:26 +01:00
Stefan Dösinger
35223d80cb
d3d9/tests: Clean up yuv_color_test.
2014-02-17 20:16:25 +01:00
Ken Thomases
a6f00eb2b9
d3d9/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8.
2014-02-13 19:01:03 +01:00
Henri Verbeet
a1b963490a
d3d9/tests: Direct3DCreate9() is always available if we have d3d9.
2014-01-29 20:26:14 +01:00
Henri Verbeet
71d018b25b
d3d9/tests: Cleanup test_display_formats() a bit.
2014-01-29 20:25:57 +01:00
Henri Verbeet
175c63773d
wined3d: Don't allow format conversion on Present() for d3d8.
...
Note that this isn't currently enforced by wined3d_swapchain_create() or
wined3d_device_reset() though.
2014-01-29 20:25:52 +01:00
Ken Thomases
6f498c4946
d3d9/tests: Improve testing of display formats and IDirect3D9_CheckDeviceType().
...
Tests every combination of display format and backbuffer format from
(D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8,
D3DFMT_A8R8G8B8, D3DFMT_A2R10G10B10, D3DFMT_UNKNOWN).
Tests the behavior of CheckDeviceType() with display formats for which there
are no adapter modes, rather than skipping those.
Tests windowed mode.
2014-01-28 19:38:48 +01:00
Ken Thomases
35d8c56333
d3d9: Make CheckDeviceType() fail for display formats other than D3DFMT_X8R8G8B8 and D3DFMT_R5G6B5 in full-screen.
...
The adapter mode functions already enforce this, and tests show
CheckDeviceType() should fail for full-screen mode with display formats for
which there are no adapter modes.
2014-01-28 19:38:46 +01:00
Andrey Gusev
e7f0a8a081
Assorted spelling and typos fixes.
2014-01-27 17:00:11 +01:00
Frédéric Delanoy
91f2435469
Assorted spelling fixes.
2014-01-09 17:39:59 +01:00
Stefan Dösinger
b91973daa7
wined3d: Merge wined3d_surface_set_mem into wined3d_surface_update_desc .
2014-01-08 20:02:22 +01:00
Henri Verbeet
86ffd6c4ea
d3d9/tests: Make sure create_device() returns NULL on failure.
2014-01-08 14:34:13 +01:00
Alexandre Julliard
99ef0d6ff0
makefiles: Get rid of the MAKE_TEST_RULES variable.
2014-01-02 12:13:16 +01:00
Alexandre Julliard
5e7416e5c8
makefiles: Get rid of the MAKE_DLL_RULES variable.
2014-01-02 12:08:18 +01:00
Stefan Dösinger
03fe6f3e07
d3d9/tests: Test user memory and getdc interaction.
2013-12-12 19:21:36 +01:00
Stefan Dösinger
58f16ddd4e
d3d9: shared_handle must be NULL in non-ex d3d9.
2013-12-10 17:32:22 +01:00
Stefan Dösinger
62df35c312
d3d9: Implement user memory for offscreen plain surfaces.
2013-12-10 17:32:15 +01:00
Stefan Dösinger
96c7a4d6ca
d3d9: Buffers do not support user memory.
2013-12-10 17:32:09 +01:00
Stefan Dösinger
d9bd9a9a87
d3d9: Volume and cube textures do not support user memory.
2013-12-10 17:32:03 +01:00
Stefan Dösinger
b7b0b7d2e1
d3d9/tests: Test user memory with D3DPOOL_SCRATCH.
2013-12-10 17:31:56 +01:00
Henri Verbeet
15c1a26b55
wined3d: Create volumes inside wined3d.
2013-12-06 13:14:52 +01:00
Stefan Dösinger
799c2fb866
d3d9/tests: Extend the sysmem texture mipmap test.
2013-12-04 21:19:03 +01:00
Frédéric Delanoy
5ba7f79bad
Assorted spelling fixes.
2013-12-03 19:41:53 +01:00
Henri Verbeet
4b3db52b53
wined3d: Merge the texture creation functions.
2013-11-27 11:30:15 +01:00
Stefan Dösinger
c96092f831
d3d9/tests: Read the result before swapping in volume_v16u16_test.
2013-11-25 17:42:54 +01:00
Stefan Dösinger
cc138ba296
d3d9/tests: Add a test for AddDirtyRect.
2013-11-21 19:39:02 +01:00
Henri Verbeet
afc3d2ab70
wined3d: Create surfaces inside wined3d.
2013-11-15 12:00:26 +01:00
Francois Gouget
b436087217
d3d9/tests: Fix a test failure on Windows XP with the default VGA driver.
2013-11-05 20:38:20 +01:00
Henri Verbeet
ceb4d2595b
d3d9/tests: Get rid of the "data2" vertex data array in pretransformed_varying_test().
2013-11-04 11:05:51 +01:00
Henri Verbeet
88971aa17d
d3d9/tests: Get rid of some unused test data in pretransformed_varying_test().
2013-11-01 10:53:14 +01:00
Henri Verbeet
532f17bce0
d3d9/tests: Fix the expected value for the "blendindices" test in pretransformed_varying_test().
...
0x00333333 makes much more sense than 0x00000000, and is what most of my
hardware returns. Apparently at least some GF7 cards (still) return
0x00000000, so also accept that as broken().
2013-11-01 10:53:09 +01:00
Henri Verbeet
90bd39c4e3
d3d9/tests: Use color_match() in more places.
2013-10-31 09:58:43 +01:00
Henri Verbeet
a17abf8d7d
d3d9/tests: Use explicit A calls.
2013-10-30 11:21:32 +01:00
Henri Verbeet
3528393d64
d3d9/tests: Avoid windowsx.h.
2013-10-30 11:21:32 +01:00
Stefan Dösinger
60f62f4d48
d3d9/tests: Give stencil_cull_test its own device.
...
After drawing a quad with cullmode != none, the r500's Windows driver's
ability to clip clear rectangles to the viewport is permanently broken.
This shows up as a test failure in depth_buffer_test().
2013-10-29 20:07:07 +01:00
Lasse Rasinen
eeefed3dd0
d3d9: Update locked_rect only if wined3d_surface_map succeeds.
2013-10-28 19:31:12 +01:00
Stefan Dösinger
9c19266a24
d3d9/tests: Remove the rtpatch test.
...
It segfaults on Win7 + Nvidia Kepler and apparently returns different
return values on Windows 8. Since this functionality isn't supported on
any HW I doubt games will care.
2013-10-24 19:01:56 +02:00
Henri Verbeet
f31d2485be
d3d9: Don't mask out internal wined3d usage flags in surface_init().
2013-10-02 11:05:39 +02:00
Michael Stefaniuc
0e681027a2
tests: Compile the tests by default with -D__WINESRC__.
2013-10-02 11:04:02 +02:00
Stefan Dösinger
fe20ee1bc4
d3d9/tests: Add a volume V16U16 test.
2013-09-23 20:32:34 +02:00
Sebastian Lackner
0fb3aaac10
d3d9/tests: Implemented tests for IDirect3DSwapChain9Ex_GetDisplayModeEx.
2013-09-20 17:03:44 +02:00
Michael Müller
cf01bb3d2a
d3d9/tests: Test if IDirect3DSwapChain9Ex is available with IDirect3D9(Ex).
2013-09-20 17:03:31 +02:00
Michael Müller
edad7dea7e
d3d9: Partial implementation of IDirect3DSwapChain9Ex.
2013-09-20 17:03:20 +02:00
Henri Verbeet
11ced88a37
d3d9: Avoid CONST.
2013-09-20 11:27:51 +02:00
Stefan Dösinger
708024f786
d3d9/tests: Read the caps from the device.
2013-09-19 19:49:40 +02:00
Stefan Dösinger
2f9d9b5032
d3d9/tests: Test invalid volume lock boxes.
2013-09-18 15:47:16 +02:00
Stefan Dösinger
50d2cdd0ea
d3d9/tests: Add tests for block-based volume formats.
2013-09-18 15:47:11 +02:00
Henri Verbeet
674b1e922d
d3d9: Avoid LPVOID.
2013-09-13 10:57:05 +02:00
Henri Verbeet
e55e24a731
d3d9: Avoid LPCWSTR.
2013-09-13 10:57:03 +02:00
Stefan Dösinger
53741d2bb9
d3d9/tests: D3DCMP_GREATER is broken on r500.
2013-09-12 17:48:51 +02:00
Stefan Dösinger
ed50457694
d3d9/tests: Clean up z_range_test a bit.
2013-09-12 17:48:28 +02:00
Henri Verbeet
1a78667862
wined3d: Allow the first render target to be set to NULL.
...
Note that it still isn't necessarily safe to render in this case, because
there are places where we assume the first render target is always non-NULL in
order to determine e.g. framebuffer dimensions. It's now the responsibility of
the caller to ensure that doesn't happen.
2013-09-12 10:59:18 +02:00
Stefan Dösinger
c0a14564d3
d3d9/tests: Actually accept r500 results.
2013-09-10 17:00:59 +02:00
Stefan Dösinger
ff14c24dd2
d3d9/tests: Use a plain depth stencil instead of a texture.
...
r500 does not support anything but AMD's extension depth texture formats
on Windows 7. Plain surfaces work OK with the builtin formats.
2013-09-10 17:00:55 +02:00
Stefan Dösinger
b59418d75d
d3d9/tests: Test the behavior of failing surface creation calls.
2013-09-10 17:00:46 +02:00
Stefan Dösinger
b7b028ca4b
d3d9/tests: Test blocked texture creation restrictions.
2013-09-06 17:25:08 +02:00
Stefan Dösinger
80638b6d2f
wined3d: Enforce texturing capability format restrictions on resource creation.
2013-09-06 17:25:08 +02:00
Stefan Dösinger
0cb72cdeb5
d3d9/tests: Add a DXT5 volume test.
2013-09-02 18:07:38 +02:00
Stefan Dösinger
c1c2f99939
d3d9/tests: Add a volume sRGB test.
2013-08-27 21:30:03 +02:00
Stefan Dösinger
9dcca7ba8a
d3d9/tests: Add UpdateTexture tests with volumes.
2013-08-27 21:30:03 +02:00
Stefan Dösinger
82b6c46006
d3d9/tests: Add a volume texture locking test.
2013-08-27 21:30:03 +02:00
Stefan Dösinger
ac871305f8
wined3d: Store the mipmap level in the volume.
2013-08-22 20:15:18 +02:00
Henri Verbeet
d0c9dbe763
d3d9: Always create textures for surfaces.
2013-08-20 11:50:34 +02:00
Matteo Bruni
e2cf98eb76
wined3d: Implement special fog behavior for orthogonal projection matrices.
2013-07-24 11:09:31 -05:00
Henri Verbeet
c57913babb
d3d9/tests: Make shader bytecode static const.
2013-07-01 19:51:23 +02:00
Matteo Bruni
0141b20cee
d3d9/tests: Improve cnd instruction test.
2013-06-26 18:45:41 +02:00
Matteo Bruni
aeade16d62
d3d9/tests: Skip unbound_sampler_test if cube or volume textures aren't supported.
2013-06-20 22:14:36 +02:00
Matteo Bruni
5ffabcdfff
d3d9/tests: Reset texture 0 to NULL at the end of texop_test().
2013-06-20 22:14:35 +02:00
Stefan Dösinger
e030ed3c2f
d3d9/tests: Add a test for fog_start == fog_end.
2013-06-19 20:09:53 +02:00
Henri Verbeet
4de77fa23f
wined3d: Allow a custom pitch to be specified in wined3d_surface_set_mem().
2013-06-14 11:46:20 +02:00
Henri Verbeet
93b76d9a9c
d3d9: Create textures for swapchain surfaces.
2013-06-06 11:47:22 +02:00
Henri Verbeet
d6bc4fe71a
wined3d: Allow surface flags to be passed to texture creation functions.
2013-06-06 11:47:19 +02:00
Henri Verbeet
91096dd7ad
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
2013-06-06 11:47:07 +02:00
Henri Verbeet
b23739316c
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube().
2013-06-05 17:31:39 +02:00
Henri Verbeet
9d4cbd6195
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().
2013-06-05 17:31:39 +02:00
Henri Verbeet
13a38e8d5e
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
2013-06-04 10:14:28 +02:00
Henri Verbeet
a4d2660c9b
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface().
2013-06-04 10:14:26 +02:00
Stefan Dösinger
30e9a37bbb
d3d9/tests: d3d9ex video memory accounting tests.
2013-05-21 19:41:39 +02:00
Stefan Dösinger
9287bb80dc
d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources.
2013-05-20 19:08:28 +02:00
Stefan Dösinger
098105dca4
d3d9/tests: Don't test for equality in d3d9's depth_blit_test.
2013-04-24 18:26:48 +02:00
Stefan Dösinger
a4babd2ed3
d3d9/tests: Nvidia cannot handle 2x1 YUY2/UYVY surfaces.
2013-04-24 18:26:39 +02:00
Stefan Dösinger
6f8d25635d
d3d9/tests: Add r500 fp_special results.
2013-04-24 18:26:32 +02:00
Stefan Dösinger
67e57c84b9
d3d9/tests: Correct nv40 results.
2013-04-24 18:26:30 +02:00
Stefan Dösinger
6c031274c3
d3d9/tests: Fix a test failure on cards that don't support mipmapped cube textures.
2013-04-16 17:49:08 +02:00
Stefan Dösinger
39e7248d71
d3d9/tests: Test NPOT texture creation.
2013-04-16 17:48:52 +02:00
Sam Edwards
33d31a3547
wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
2013-04-11 12:06:49 +02:00
Stefan Dösinger
6d06b7f5b8
d3d9/tests: Test special fp values in local constants.
...
The HLSL compiler refuses to use NaN and +/-Inf values in pre-SM4
shaders, claiming that those are unsupported in this shader model.
However, vsa.exe happilly generates them, the required strings in the
shader code are 1.#QNAN and 1.#INF. Native d3d9 happily loads such a
shader.
2013-04-09 16:33:50 +02:00
Sam Edwards
8157aa143b
d3d9/tests: Verify window style after exiting fullscreen mode.
2013-04-03 11:33:58 +02:00
Rico Schüller
08e20e9d69
d3d9/tests: Use lower base hexadecimal values.
2013-02-25 13:03:28 +01:00
Francois Gouget
ce34094f5f
d3d9/tests: CheckDeviceType() may also return D3DERR_NOTAVAILABLE for D3DFMT_X1R5G5B5.
...
Spice's QXL driver claims to support X1R5G5B5 but then returns
NOTAVAILABLE just like the Windows Standard VGA driver does for R5G6B5
and X8R8G8B8.
2013-02-21 18:03:03 +01:00
Matteo Bruni
25d0d0876d
wined3d: Make (wined3d_)surface_depth_blt_fbo handle locations other than SFLAG_INTEXTURE.
2013-02-19 10:39:42 +01:00
Michael Stefaniuc
d86ecd4bb4
d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-07 15:48:20 +01:00
Stefan Dösinger
ddc868c4a0
d3d9/tests: Add simple DrawRectPatch tests.
2013-01-25 11:31:15 +01:00
Stefan Dösinger
149a85c2e7
d3d: Remove high level patch support.
...
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00
Stefan Dösinger
aaa11492db
wined3d: Ignore clears if count = 0 and rects != NULL.
2013-01-23 19:16:32 +01:00
Henri Verbeet
1249976eb6
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
2013-01-17 12:22:01 +01:00
Henri Verbeet
ce912d5149
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
2013-01-17 12:21:55 +01:00
Stefan Dösinger
ab36ab7d11
d3d9/tests: Create a plain DS surface in test_reset_resources.
...
r200 does not support depth textures.
2013-01-16 20:27:09 +01:00
Henri Verbeet
31e8976910
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
2013-01-16 12:22:57 +01:00
Stefan Dösinger
4d5c8b6fe7
d3d9/tests: Add a software vertexprocessing buffer discard test.
2013-01-15 16:25:28 +01:00
Stefan Dösinger
c57511ce4a
d3d9: Return D3D_OK from the palette setters.
2013-01-14 17:29:59 +01:00
Henri Verbeet
3197e36413
d3d9/tests: Merge surface.c into device.c.
2013-01-11 18:14:07 +01:00
Henri Verbeet
0c9713bb65
d3d9/tests: Merge texture.c into device.c.
2013-01-11 18:14:07 +01:00
Henri Verbeet
dd9efc9852
d3d9/tests: Merge shader.c into device.c.
2013-01-11 18:14:07 +01:00
Henri Verbeet
5fd8529363
d3d9/tests: Merge query.c into device.c.
2013-01-10 12:30:18 +01:00
Henri Verbeet
afca55649d
d3d9/tests: Merge buffer.c into device.c.
2013-01-10 12:30:10 +01:00
Henri Verbeet
52a24e8297
d3d9/tests: Merge volume.c into device.c.
2013-01-10 12:30:02 +01:00
Stefan Dösinger
f3f172ce81
d3d9: Use dynamic buffers for DrawIndexedPrimitiveUP.
2012-12-19 12:53:23 +01:00
Stefan Dösinger
873603f941
d3d9: Use a dynamic buffer for DrawPrimitiveUP.
2012-12-19 12:53:20 +01:00
Stefan Dösinger
aeee527ebd
d3d9/tests: Move the clipplane + shader test inside the capability check.
2012-12-06 13:02:11 +01:00
Stefan Dösinger
b11e499c0b
d3d9/tests: Give the texture transform test a defined colorop.
2012-12-06 13:02:04 +01:00
Stefan Dösinger
320b33e57b
d3d9/tests: Skip some texture transform tests if shaders are unsupported.
2012-12-06 13:01:56 +01:00
Henri Verbeet
d0d213f7d1
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
2012-11-21 13:25:57 +01:00
Henri Verbeet
2f307a14f0
d3d9/tests: Add tests for device resets in d3d9ex.
2012-11-20 11:44:36 +01:00
Henri Verbeet
84da62d993
d3d9/tests: Create the d3d9ex object in create_device().
2012-11-20 11:44:31 +01:00
Henri Verbeet
79f0b4d977
d3d9: Avoid resetting device state for d3d9ex resets.
2012-11-20 11:44:27 +01:00
Henri Verbeet
8180b9000a
d3d9/tests: Add a test for the scissor rect and viewport after SetRenderTarget() calls.
2012-11-19 11:47:08 +01:00
Henri Verbeet
b52118d53d
d3d9/tests: Also test that render states get reset in test_reset().
2012-11-16 11:40:02 +01:00
Sam Edwards
e21a4b291c
d3d9/tests: Add test for IDirect3DDevice9_Reset with BackBufferWidth/Height = 0.
2012-11-07 11:59:21 +01:00
Henri Verbeet
32f8548d67
d3d9/tests: Avoid LPDIRECT3DSURFACE9.
2012-10-30 09:49:18 +01:00
Henri Verbeet
64ffe6476e
d3d9/tests: Avoid LPDIRECT3DVERTEXBUFFER9.
2012-10-30 09:49:15 +01:00
Henri Verbeet
369fb5185f
d3d9/tests: Avoid LPDIRECT3DTEXTURE9.
2012-10-30 09:49:13 +01:00
Henri Verbeet
2bf46c60fb
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
2012-10-25 11:48:25 +02:00
André Hentschel
31ca59f0b5
d3d9/tests: Fix copy-paste error (coverity).
2012-10-24 19:37:56 +02:00
Henri Verbeet
ddbe791d37
wined3d: Set texture_level in surface_set_texture_target() as well.
2012-10-24 11:24:22 +02:00
Henri Verbeet
8e24dbb60a
wined3d: wined3d_stateblock_apply() never fails.
2012-10-08 11:28:37 +02:00
Henri Verbeet
b69545c7da
wined3d: wined3d_stateblock_capture() never fails.
2012-10-08 11:28:32 +02:00
Henri Verbeet
adddf10cd8
wined3d: wined3d_swapchain_get_desc() never fails.
2012-10-04 14:09:55 +02:00
Henri Verbeet
5fcc1f8f70
wined3d: Just return the surface from wined3d_swapchain_get_back_buffer().
2012-10-04 14:09:50 +02:00
Henri Verbeet
2ad5808996
wined3d: wined3d_device_get_creation_parameters() never fails.
2012-10-01 23:07:55 +02:00
Henri Verbeet
6e5cf8c698
wined3d: wined3d_device_set_depth_stencil() never fails.
2012-10-01 23:07:51 +02:00
Henri Verbeet
95b4207c7f
wined3d: Just return the surface from wined3d_device_get_depth_stencil().
2012-10-01 12:11:02 +02:00
Henri Verbeet
972217fd6a
wined3d: Just return the surface from wined3d_device_get_render_target().
2012-10-01 12:10:55 +02:00
Henri Verbeet
c0f52fbf1c
wined3d: wined3d_device_set_software_vertex_processing() never fails.
2012-09-27 13:10:48 +02:00
Henri Verbeet
f9d494294a
wined3d: Just return the texture from wined3d_device_get_texture().
2012-09-27 13:10:43 +02:00
Henri Verbeet
c0a83b1d96
wined3d: wined3d_device_get_texture_stage_state() never fails.
2012-09-26 14:40:35 +02:00
Henri Verbeet
26c0714009
wined3d: wined3d_device_set_texture_stage_state() never fails.
2012-09-26 14:40:33 +02:00
Henri Verbeet
6e4c40689c
wined3d: Just return the shader from wined3d_device_get_pixel_shader().
2012-09-25 11:19:11 +02:00
Henri Verbeet
fc711d4955
wined3d: wined3d_device_set_pixel_shader() never fails.
2012-09-25 11:19:07 +02:00
Henri Verbeet
6909b5143b
wined3d: Just return the shader from wined3d_device_get_vertex_shader().
2012-09-24 09:58:06 +02:00
Henri Verbeet
b97ec7ae0c
wined3d: wined3d_device_set_vertex_shader() never fails.
2012-09-24 09:58:03 +02:00
Henri Verbeet
2f03ad1a40
wined3d: Just return the declaration from wined3d_device_get_vertex_declaration().
2012-09-21 10:53:10 +02:00
Henri Verbeet
01918d05ed
wined3d: wined3d_device_set_vertex_declaration() never fails.
2012-09-21 10:53:06 +02:00
Henri Verbeet
de1ae1eb8a
wined3d: wined3d_device_get_scissor_rect() never fails.
2012-09-19 23:54:59 +02:00
Henri Verbeet
2de9fc640b
wined3d: wined3d_device_set_scissor_rect() never fails.
2012-09-19 23:54:56 +02:00
Henri Verbeet
62670c7ba5
wined3d: wined3d_device_get_sampler_state() never fails.
2012-09-19 13:04:52 +02:00
Henri Verbeet
0d96be2c20
wined3d: wined3d_device_set_sampler_state() never fails.
2012-09-19 13:04:48 +02:00
Henri Verbeet
343974e2fd
wined3d: wined3d_device_get_material() never fails.
2012-09-18 10:18:51 +02:00
Henri Verbeet
2669feeb8c
wined3d: wined3d_device_set_material() never fails.
2012-09-18 10:18:42 +02:00
Henri Verbeet
90bd04c6b6
wined3d: wined3d_device_multiply_transform() never fails.
2012-09-14 15:43:20 +02:00
Henri Verbeet
706ece827b
wined3d: wined3d_device_get_transform() never fails.
2012-09-12 12:46:12 +02:00
Henri Verbeet
f79bbc767d
wined3d: wined3d_device_set_transform() never fails.
2012-09-12 12:46:07 +02:00
Henri Verbeet
d601a0dede
wined3d: wined3d_device_get_render_state() never fails.
2012-09-11 18:03:57 +02:00
Henri Verbeet
75cec973d5
wined3d: wined3d_device_set_render_state() never fails.
2012-09-11 18:03:53 +02:00
Henri Verbeet
3569b6ccd2
wined3d: wined3d_device_get_viewport() never fails.
2012-09-10 11:40:19 +02:00
Henri Verbeet
64aae8cf02
wined3d: wined3d_device_set_viewport() never fails.
2012-09-10 11:40:14 +02:00
Henri Verbeet
c8f4ca315e
wined3d: Just return the buffer from wined3d_device_get_index_buffer().
2012-09-06 15:45:32 +02:00
Henri Verbeet
a3e28f6ce5
wined3d: wined3d_device_set_index_buffer() never fails.
2012-09-06 15:45:32 +02:00
Henri Verbeet
8fd7d3a2b3
wined3d: Just return the swapchain from wined3d_device_get_swapchain().
2012-09-05 11:48:04 +02:00
Jacek Caban
9bb70e2739
d3d9/tests: Use proper helpers for iface calls.
2012-08-28 14:41:10 +02:00
Michael Stefaniuc
b410bc3a1a
d3d9/tests: Simplify some logic operations.
2012-08-17 16:25:58 +02:00
Henri Verbeet
09443f14e7
wined3d: Enable "AlwaysOffscreen" by default.
2012-07-19 15:43:59 +02:00
Henri Verbeet
0821c8024b
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
2012-07-11 09:57:07 -05:00
Henri Verbeet
8ad98cdbee
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
2012-07-10 10:39:42 -05:00
Henri Verbeet
9b74ebd794
wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
2012-07-10 10:39:34 -05:00
Henri Verbeet
73eceafb17
d3d9: Implement d3d9_device_ResetEx().
2012-07-09 15:04:18 -04:00
Henri Verbeet
c98725ccc3
d3d9: Introduce a helper function to create D3DPRESENT_PARAMETERS from a wined3d_swapchain_desc.
2012-07-03 14:56:34 +02:00
Henri Verbeet
003ab4d3e0
d3d9: Introduce a helper function to create a wined3d_swapchain_desc from D3DPRESENT_PARAMETERS.
2012-07-03 14:56:26 +02:00
Henri Verbeet
2457d34314
d3d9: Pass a wined3d_swapchain_desc structure to swapchain_init().
2012-07-02 19:18:00 +02:00
Henri Verbeet
e97dc9f33d
d3d9: Implement d3d9_EnumAdapterModesEx().
2012-07-02 19:17:59 +02:00
Henri Verbeet
8d4e3d0d58
d3d9: Implement d3d9_GetAdapterModeCountEx().
2012-06-29 10:14:29 +02:00
Henri Verbeet
256d433164
d3d9: Implement d3d9_device_PresentEx().
2012-06-29 10:14:21 +02:00
Henri Verbeet
0ce894f274
d3d9: Implement d3d9_device_GetDisplayModeEx().
2012-06-28 01:39:28 +02:00
Henri Verbeet
2c8834dffd
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
2012-06-28 01:39:27 +02:00
Henri Verbeet
a1bfd0988f
wined3d: Take scanline ordering into account in the mode setting code.
2012-06-28 01:39:26 +02:00
Henri Verbeet
d74a587b1b
d3d9/tests: Add a test for resource bindings after reset.
2012-06-18 17:48:26 +02:00
Henri Verbeet
56fffd0659
d3d9: Get rid of IDirect3DQuery9Impl.
2012-06-12 17:27:34 +02:00
Henri Verbeet
2f2995de75
d3d9: Get rid of IDirect3DPixelShader9Impl.
2012-06-12 17:27:29 +02:00
Henri Verbeet
df9c6aa3ec
d3d9: Get rid of IDirect3DVertexShader9Impl.
2012-06-12 17:27:25 +02:00
Henri Verbeet
bdd42942c0
d3d9: Get rid of IDirect3DVertexDeclaration9Impl.
2012-06-01 17:46:45 +02:00
Henri Verbeet
79d62ca1fb
d3d9: Get rid of IDirect3DStateBlock9Impl.
2012-06-01 17:46:44 +02:00
Henri Verbeet
6341389fe4
d3d9: Get rid of IDirect3DIndexBuffer9Impl.
2012-05-31 18:05:32 +02:00
Henri Verbeet
503b16392b
d3d9: Get rid of IDirect3DVertexBuffer9Impl.
2012-05-31 18:05:29 +02:00
Henri Verbeet
cb9cc2ccee
d3d9: Get rid of IDirect3DSurface9Impl.
2012-05-30 17:18:00 +02:00
Henri Verbeet
d4c5c03cbb
d3d9: Get rid of IDirect3DSwapChain9Impl.
2012-05-30 17:18:00 +02:00
Henri Verbeet
a91ef5217d
d3d9: Get rid of IDirect3DVolume9Impl.
2012-05-29 10:45:13 +02:00
Henri Verbeet
2a63fe6624
d3d9: Get rid of IDirect3DDevice9Impl.
2012-05-29 10:45:09 +02:00
Henri Verbeet
82adae949b
d3d9: Get rid of IDirect3D9Impl.
2012-05-25 16:24:11 +02:00
Henri Verbeet
5b2d171043
d3d9: Add a separate function for d3d9 initialization.
2012-05-25 16:24:07 +02:00
Henri Verbeet
b5d64260e0
d3d9: Get rid of the D3D_DECL_* macros.
2012-05-25 16:23:59 +02:00
Henri Verbeet
51024a078f
d3d9: Get rid of the d3dType field from d3d_dtype_lookup.
2012-05-25 16:23:56 +02:00
Henri Verbeet
8560f36cb8
d3d9: Get rid of the D3DDECLTYPE_INFO typedef.
2012-05-24 20:08:49 +02:00
Henri Verbeet
e3ecfa5974
wined3d: Store user clip planes as 4-component float vectors.
2012-05-22 18:07:02 +02:00
Józef Kucia
cafab89093
d3d9/tests: Add tests for IDirect3DCubeTexture9::GetLevelDesc and IDirect3DCubeTexture9::GetCubeMapSurface.
2012-05-22 17:43:59 +02:00
Józef Kucia
cd4b973d59
d3d9: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture9::GetCubeMapSurface is called with invalid level.
2012-05-22 17:43:59 +02:00
Józef Kucia
5f6310ee45
d3d9: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture9::GetLevelDesc is called with invalid level.
2012-05-22 17:43:58 +02:00
Michael Stefaniuc
3d9a4e8921
d3d9/tests: Remove stray ok() call.
2012-05-21 12:43:26 +02:00
Henri Verbeet
9267148705
wined3d: The wined3d object doesn't need a parent.
2012-05-03 11:18:00 +02:00
Henri Verbeet
6b9f151c9e
d3d9: Properly retrieve an interface pointer in d3d9_texture_3d_UnlockBox().
2012-05-03 11:17:53 +02:00
Henri Verbeet
46a6f4c1a9
d3d9: Properly retrieve an interface pointer in d3d9_texture_3d_LockBox().
2012-05-03 11:17:51 +02:00
Henri Verbeet
5d56abdb55
d3d9: Properly retrieve an interface pointer in d3d9_texture_3d_GetVolumeLevel().
2012-05-02 11:59:06 +02:00
Henri Verbeet
f9fe89b386
d3d9: Properly retrieve an interface pointer in d3d9_texture_cube_UnlockRect().
2012-05-02 11:58:59 +02:00
Henri Verbeet
5d30402ad8
d3d9: Properly retrieve an interface pointer in d3d9_texture_cube_LockRect().
2012-05-02 11:58:56 +02:00
Henri Verbeet
02cb4fe294
d3d9: Properly retrieve an interface pointer in d3d9_texture_cube_GetCubeMapSurface().
2012-05-01 14:44:09 +02:00
Henri Verbeet
c85f6c9419
d3d9: Properly retrieve an interface pointer in d3d9_texture_2d_UnlockRect().
2012-05-01 14:44:06 +02:00
Henri Verbeet
61dd4fa851
d3d9: Properly retrieve an interface pointer in d3d9_texture_2d_LockRect().
2012-05-01 14:44:03 +02:00
Henri Verbeet
605e6b743c
d3d9: Properly retrieve an interface pointer in d3d9_texture_2d_GetSurfaceLevel().
2012-04-30 11:01:16 +02:00
Henri Verbeet
9936ec0c1c
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetStreamSource().
2012-04-30 11:01:13 +02:00
Henri Verbeet
c208d973f6
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetIndices().
2012-04-30 11:01:09 +02:00
Henri Verbeet
c638aab2b4
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetPixelShader().
2012-04-27 11:59:27 +02:00
Henri Verbeet
722e60ab2e
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetVertexShader().
2012-04-27 11:59:23 +02:00
Henri Verbeet
a495b7af48
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetVertexDeclaration().
2012-04-27 11:59:21 +02:00
Henri Verbeet
3e2d946290
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetTexture().
2012-04-26 19:26:08 +02:00
Henri Verbeet
e333334450
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetDepthStencilSurface().
2012-04-26 19:26:06 +02:00
Henri Verbeet
6a03dbf111
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetRenderTarget().
2012-04-26 19:26:02 +02:00
Henri Verbeet
d01e0647d1
d3d9: Get rid of IDirect3DBaseTexture9Impl.
2012-04-25 12:14:54 +02:00
Henri Verbeet
5145b13199
d3d9: Merge volumetexture.c into texture.c.
2012-04-25 12:14:44 +02:00
Henri Verbeet
fb5bc72408
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetBackBuffer().
2012-04-25 12:14:02 +02:00
Henri Verbeet
138edd31e5
d3d9: Use the surface implementation pointer in reset_enum_callback().
2012-04-25 12:13:58 +02:00
Henri Verbeet
11a2231c11
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetSwapChain().
2012-04-25 12:13:55 +02:00
Henri Verbeet
5f38a1e1f7
d3d9: Merge cubetexture.c into texture.c.
2012-04-24 11:30:12 +02:00
Henri Verbeet
7da2dc747c
d3d9: Get rid of IDirect3DVolumeTexture9Impl.
2012-04-24 11:29:40 +02:00
Henri Verbeet
7efbfe494e
d3d9: Properly retrieve an interface pointer in IDirect3DSwapChain9Impl_GetBackBuffer().
2012-04-24 11:29:37 +02:00
Henri Verbeet
21c65893c9
d3d9: Get rid of IDirect3DCubeTexture9Impl.
2012-04-23 11:47:58 +02:00
Henri Verbeet
5569db9a98
d3d9: Get rid of IDirect3DTexture9Impl.
2012-04-23 11:44:48 +02:00
Henri Verbeet
8cef8b3587
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
2012-04-13 10:48:51 +02:00
Henri Verbeet
949f7b4524
d3d9: COM cleanup for the IDirect3DVertexDeclaration9 interface.
2012-04-13 10:48:46 +02:00
Henri Verbeet
81ed6e0c86
d3d9: Use the wined3d declaration to retrieve the FVF in IDirect3DDevice9Impl_GetFVF().
2012-04-13 10:48:43 +02:00
Henri Verbeet
5fc17b84d0
d3d9: Store wined3d vertex declarations in the fvf lookup table.
...
This also implicitly gets rid of the convFVF hack in
IDirect3DVertexDeclaration9Impl_Release().
2012-04-12 20:36:45 +02:00
Henri Verbeet
ba67df7a60
d3d9: Introduce a separate function for vertex declaration creation.
2012-04-12 20:36:40 +02:00
Henri Verbeet
53b3f9d40e
d3d9: COM cleanup for the IDirect3DSwapChain9 interface.
...
This is mostly based on the COM cleanup scripts by Michael Stefaniuc.
2012-04-11 18:14:36 +02:00
Henri Verbeet
8b95d8d2e3
d3d9: Introduce a separate function for swapchain creation.
2012-04-11 18:14:30 +02:00
Henri Verbeet
9d54130128
d3d9: Don't return a pointer to the implementation in IDirect3DCubeTexture9Impl_QueryInterface().
2012-04-03 12:00:47 +02:00