d3d9: Avoid LPVOID.
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e55e24a731
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674b1e922d
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@ -93,12 +93,10 @@ void* WINAPI Direct3DShaderValidatorCreate9(void)
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/*******************************************************************
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* DllMain
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*/
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BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
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{
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/* At process attach */
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TRACE("fdwReason=%d\n", fdwReason);
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if (fdwReason == DLL_PROCESS_ATTACH)
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DisableThreadLibraryCalls(hInstDLL);
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if (reason == DLL_PROCESS_ATTACH)
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DisableThreadLibraryCalls(inst);
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return TRUE;
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}
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@ -30,8 +30,10 @@
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static HMODULE d3d9_handle = 0;
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static BOOL (WINAPI *pEnumDisplaySettingsExA)(LPCSTR, DWORD, DEVMODEA *, DWORD);
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static LONG (WINAPI *pChangeDisplaySettingsExA)(LPCSTR, LPDEVMODE, HWND, DWORD, LPVOID);
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static BOOL (WINAPI *pEnumDisplaySettingsExA)(const char *device_name,
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DWORD mode_idx, DEVMODEA *mode, DWORD flags);
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static LONG (WINAPI *pChangeDisplaySettingsExA)(const char *device_name,
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DEVMODEA *mode, HWND window, DWORD flags, void *param);
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static IDirect3D9 * (WINAPI *pDirect3DCreate9)(UINT SDKVersion);
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static HRESULT (WINAPI *pDirect3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **d3d9ex);
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@ -7268,7 +7268,7 @@ static void shademode_test(IDirect3DDevice9 *device)
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DWORD color0_gouraud = 0, color1_gouraud = 0;
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DWORD shademode = D3DSHADE_FLAT;
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DWORD primtype = D3DPT_TRIANGLESTRIP;
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LPVOID data = NULL;
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void *data = NULL;
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UINT i, j;
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struct vertex quad_strip[] =
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{
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