d3d9: Get rid of IDirect3DVertexBuffer9Impl.
This commit is contained in:
parent
5227dfa8ef
commit
503b16392b
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@ -23,42 +23,42 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline IDirect3DVertexBuffer9Impl *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
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static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DVertexBuffer9Impl, IDirect3DVertexBuffer9_iface);
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return CONTAINING_RECORD(iface, struct d3d9_vertexbuffer, IDirect3DVertexBuffer9_iface);
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}
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static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **object)
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static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)
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|| IsEqualGUID(riid, &IID_IDirect3DResource9)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DVertexBuffer9_AddRef(iface);
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*object = iface;
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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ULONG refcount = InterlockedIncrement(&buffer->ref);
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struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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ULONG refcount = InterlockedIncrement(&buffer->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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if (refcount == 1)
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{
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IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
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IDirect3DDevice9Ex_AddRef(buffer->parent_device);
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wined3d_mutex_lock();
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wined3d_buffer_incref(buffer->wineD3DVertexBuffer);
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wined3d_buffer_incref(buffer->wined3d_buffer);
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wined3d_mutex_unlock();
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}
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@ -67,17 +67,17 @@ static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
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static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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ULONG refcount = InterlockedDecrement(&buffer->ref);
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struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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ULONG refcount = InterlockedDecrement(&buffer->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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IDirect3DDevice9Ex *device = buffer->parentDevice;
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IDirect3DDevice9Ex *device = buffer->parent_device;
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wined3d_mutex_lock();
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wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
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wined3d_buffer_decref(buffer->wined3d_buffer);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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@ -87,14 +87,13 @@ static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
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return refcount;
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}
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static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface,
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IDirect3DDevice9 **device)
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static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)buffer->parentDevice;
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*device = (IDirect3DDevice9 *)buffer->parent_device;
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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@ -105,7 +104,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface,
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static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
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REFGUID guid, const void *data, DWORD data_size, DWORD flags)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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@ -113,7 +112,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *i
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iface, debugstr_guid(guid), data, data_size, flags);
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wined3d_mutex_lock();
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resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
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resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
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wined3d_mutex_unlock();
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@ -123,7 +122,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *i
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static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
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REFGUID guid, void *data, DWORD *data_size)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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@ -131,7 +130,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *i
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iface, debugstr_guid(guid), data, data_size);
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wined3d_mutex_lock();
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resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
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resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
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wined3d_mutex_unlock();
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@ -140,14 +139,14 @@ static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *i
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static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct wined3d_resource *resource;
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HRESULT hr;
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TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
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wined3d_mutex_lock();
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resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
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resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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hr = wined3d_resource_free_private_data(resource, guid);
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wined3d_mutex_unlock();
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@ -156,13 +155,13 @@ static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *
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static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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DWORD previous;
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TRACE("iface %p, priority %u.\n", iface, priority);
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wined3d_mutex_lock();
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previous = wined3d_buffer_set_priority(buffer->wineD3DVertexBuffer, priority);
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previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
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wined3d_mutex_unlock();
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return previous;
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@ -170,13 +169,13 @@ static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface,
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static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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DWORD priority;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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priority = wined3d_buffer_get_priority(buffer->wineD3DVertexBuffer);
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priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
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wined3d_mutex_unlock();
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return priority;
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@ -184,12 +183,12 @@ static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
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static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_buffer_preload(buffer->wineD3DVertexBuffer);
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wined3d_buffer_preload(buffer->wined3d_buffer);
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wined3d_mutex_unlock();
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}
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@ -203,14 +202,14 @@ static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *
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static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size,
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void **data, DWORD flags)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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HRESULT hr;
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TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
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iface, offset, size, data, flags);
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wined3d_mutex_lock();
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hr = wined3d_buffer_map(buffer->wineD3DVertexBuffer, offset, size, (BYTE **)data, flags);
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hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, (BYTE **)data, flags);
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wined3d_mutex_unlock();
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return hr;
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@ -218,12 +217,12 @@ static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT
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static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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wined3d_buffer_unmap(buffer->wineD3DVertexBuffer);
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wined3d_buffer_unmap(buffer->wined3d_buffer);
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -232,14 +231,14 @@ static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
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static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface,
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D3DVERTEXBUFFER_DESC *desc)
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{
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IDirect3DVertexBuffer9Impl *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
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struct wined3d_resource_desc wined3d_desc;
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struct wined3d_resource *wined3d_resource;
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TRACE("iface %p, desc %p.\n", iface, desc);
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wined3d_mutex_lock();
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wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
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wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
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wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
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wined3d_mutex_unlock();
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@ -284,18 +283,18 @@ static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
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d3d9_vertexbuffer_wined3d_object_destroyed,
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};
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HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, struct d3d9_device *device,
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HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
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UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
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{
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HRESULT hr;
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buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
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buffer->ref = 1;
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buffer->refcount = 1;
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buffer->fvf = fvf;
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wined3d_mutex_lock();
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hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
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(enum wined3d_pool)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
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(enum wined3d_pool)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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@ -303,13 +302,13 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, struct d3d9_device
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return hr;
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}
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buffer->parentDevice = &device->IDirect3DDevice9Ex_iface;
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IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
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buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
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IDirect3DDevice9Ex_AddRef(buffer->parent_device);
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return D3D_OK;
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}
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IDirect3DVertexBuffer9Impl *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
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struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
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{
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if (!iface)
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return NULL;
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@ -203,25 +203,18 @@ HRESULT surface_init(struct d3d9_surface *surface, struct d3d9_device *device,
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DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
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struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
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/* ---------------------- */
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/* IDirect3DVertexBuffer9 */
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/* ---------------------- */
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/*****************************************************************************
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* IDirect3DVertexBuffer9 implementation structure
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*/
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typedef struct IDirect3DVertexBuffer9Impl
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struct d3d9_vertexbuffer
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{
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IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
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LONG ref;
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struct wined3d_buffer *wineD3DVertexBuffer;
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IDirect3DDevice9Ex *parentDevice;
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LONG refcount;
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struct wined3d_buffer *wined3d_buffer;
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IDirect3DDevice9Ex *parent_device;
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DWORD fvf;
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} IDirect3DVertexBuffer9Impl;
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};
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HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, struct d3d9_device *device,
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HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
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UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
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IDirect3DVertexBuffer9Impl *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
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struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
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/* --------------------- */
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/* IDirect3DIndexBuffer9 */
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@ -796,7 +796,7 @@ static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
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HANDLE *shared_handle)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DVertexBuffer9Impl *object;
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struct d3d9_vertexbuffer *object;
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HRESULT hr;
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TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
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@ -2018,7 +2018,7 @@ static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
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IDirect3DVertexDeclaration9 *declaration, DWORD flags)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DVertexBuffer9Impl *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
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struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer);
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IDirect3DVertexDeclaration9Impl *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration);
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HRESULT hr;
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@ -2027,7 +2027,7 @@ static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface,
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wined3d_mutex_lock();
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hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count,
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dst_impl->wineD3DVertexBuffer, decl_impl ? decl_impl->wineD3DVertexDeclaration : NULL,
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dst_impl->wined3d_buffer, decl_impl ? decl_impl->wineD3DVertexDeclaration : NULL,
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flags, dst_impl->fvf);
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wined3d_mutex_unlock();
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@ -2418,7 +2418,7 @@ static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
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UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DVertexBuffer9Impl *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
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struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer);
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HRESULT hr;
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TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
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@ -2426,7 +2426,7 @@ static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
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wined3d_mutex_lock();
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hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
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buffer_impl ? buffer_impl->wineD3DVertexBuffer : NULL, offset, stride);
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buffer_impl ? buffer_impl->wined3d_buffer : NULL, offset, stride);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
|
@ -2436,7 +2436,7 @@ static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface,
|
|||
UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride)
|
||||
{
|
||||
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
|
||||
IDirect3DVertexBuffer9Impl *buffer_impl;
|
||||
struct d3d9_vertexbuffer *buffer_impl;
|
||||
struct wined3d_buffer *wined3d_buffer;
|
||||
HRESULT hr;
|
||||
|
||||
|
|
Loading…
Reference in New Issue