d3d9/tests: Use a separate device for volume_srgb_test().
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@ -14629,15 +14629,19 @@ static void fog_special_test(IDirect3DDevice9 *device)
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IDirect3DPixelShader9_Release(ps);
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}
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static void volume_srgb_test(IDirect3DDevice9 *device)
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static void volume_srgb_test(void)
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{
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HRESULT hr;
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IDirect3D9 *d3d9;
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unsigned int i, j;
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IDirect3DVolumeTexture9 *tex1, *tex2;
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D3DPOOL pool;
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D3DLOCKED_BOX locked_box;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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D3DCOLOR color;
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ULONG refcount;
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HWND window;
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static const struct
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{
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BOOL srgb;
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@ -14657,22 +14661,26 @@ static void volume_srgb_test(IDirect3DDevice9 *device)
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}
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quad[] =
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{
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{ {-1.0, -1.0, 0.0}, {0.0, 0.0, 0.0} },
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{ { 1.0, -1.0, 0.0}, {0.0, 0.0, 0.0} },
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{ {-1.0, 1.0, 0.0}, {0.0, 0.0, 0.0} },
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{ { 1.0, 1.0, 0.0}, {0.0, 0.0, 0.0} },
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{{-1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}},
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{{-1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}},
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{{ 1.0f, -1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}},
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{{ 1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 0.0f}},
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};
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hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
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ok(SUCCEEDED(hr), "Failed to get d3d9 interface, hr %#x.\n", hr);
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hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_VOLUMETEXTURE, D3DFMT_A8R8G8B8);
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if (hr != D3D_OK)
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (IDirect3D9_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_VOLUMETEXTURE, D3DFMT_A8R8G8B8) != D3D_OK)
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{
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skip("D3DFMT_A8R8G8B8 volume textures with SRGBREAD not supported.\n");
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IDirect3D9_Release(d3d9);
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return;
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goto done;
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}
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
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@ -14740,12 +14748,11 @@ static void volume_srgb_test(IDirect3DDevice9 *device)
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}
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}
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(SUCCEEDED(hr), "Failed to set color op 0, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, FALSE);
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ok(SUCCEEDED(hr), "Failed to set srgb state, hr %#x.\n", hr);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void volume_dxt5_test(void)
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@ -15510,11 +15517,11 @@ START_TEST(visual)
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multisample_get_rtdata_test(device_ptr);
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zenable_test(device_ptr);
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fog_special_test(device_ptr);
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volume_srgb_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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volume_srgb_test();
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volume_dxt5_test();
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add_dirty_rect_test();
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multisampled_depth_buffer_test();
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