wined3d: Don't allow format conversion on Present() for d3d8.
Note that this isn't currently enforced by wined3d_swapchain_create() or wined3d_device_reset() though.
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d7fb376db4
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175c63773d
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@ -636,7 +636,10 @@ static const struct IDirect3D9ExVtbl d3d9_vtbl =
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BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
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{
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DWORD flags = extended ? 0 : WINED3D_VIDMEM_ACCOUNTING;
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DWORD flags = WINED3D_PRESENT_CONVERSION;
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if (!extended)
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flags |= WINED3D_VIDMEM_ACCOUNTING;
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d3d9->IDirect3D9Ex_iface.lpVtbl = &d3d9_vtbl;
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d3d9->refcount = 1;
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@ -4000,7 +4000,7 @@ HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adap
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enum wined3d_device_type device_type, enum wined3d_format_id display_format,
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enum wined3d_format_id backbuffer_format, BOOL windowed)
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{
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HRESULT hr;
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BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
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TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
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wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
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@ -4025,100 +4025,88 @@ HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adap
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return WINED3DERR_NOTAVAILABLE;
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}
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if (windowed)
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if (!windowed)
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{
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/* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
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if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
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{
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TRACE("Unsupported display/backbuffer format combination %s / %s for windowed mode.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
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* it means 'reuse' the display format for the backbuffer. */
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if (backbuffer_format == WINED3DFMT_UNKNOWN)
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backbuffer_format = display_format;
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/* In windowed mode, if color conversion from the backbuffer format to the
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* display format is supported, then the format combination is supported. */
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hr = wined3d_check_device_format_conversion(wined3d, adapter_idx, device_type, backbuffer_format, display_format);
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if (FAILED(hr))
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{
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TRACE("Unsupported display/backbuffer format combination %s / %s; no color conversion.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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else
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{
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UINT mode_count;
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/* If the requested display format is not available, don't continue. */
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mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
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display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
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if (!mode_count)
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if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
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display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
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{
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TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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present_conversion = FALSE;
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}
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else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
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{
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/* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
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TRACE("Unsupported format combination %s / %s in windowed mode.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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if (present_conversion)
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{
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/* Use the display format as back buffer format if the latter is
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* WINED3DFMT_UNKNOWN. */
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if (backbuffer_format == WINED3DFMT_UNKNOWN)
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backbuffer_format = display_format;
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if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
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device_type, backbuffer_format, display_format)))
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{
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TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
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TRACE("Format conversion from %s to %s not supported.\n",
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debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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else
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{
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/* When format conversion from the back buffer format to the display
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* format is not allowed, only a limited number of combinations are
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* valid. */
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/* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
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* backbuffer format WINED3DFMT_B5G6R5_UNORM. */
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if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
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{
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TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
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TRACE("Unsupported format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
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* backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
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* WINED3DFMT_B5G5R5A1_UNORM. */
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if (display_format == WINED3DFMT_B5G5R5X1_UNORM
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&& !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
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{
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TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
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TRACE("Unsupported format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
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* backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
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* WINED3DFMT_B8G8R8A8_UNORM. */
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if (display_format == WINED3DFMT_B8G8R8X8_UNORM
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&& !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
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{
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TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
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TRACE("Unsupported format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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/* WINED3DFMT_B10G10R10A2_UNORM can only be mixed with backbuffer format
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* WINED3DFMT_B10G10R10A2_UNORM. */
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if (display_format == WINED3DFMT_B10G10R10A2_UNORM
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&& backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
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{
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TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
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TRACE("Unsupported format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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}
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/* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
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hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
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WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format);
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if (FAILED(hr))
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TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
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debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
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/* Validate that the back buffer format is usable for render targets. */
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if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
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WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format)))
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{
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TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
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return WINED3DERR_NOTAVAILABLE;
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}
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return hr;
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
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@ -1217,6 +1217,7 @@ enum wined3d_display_rotation
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#define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
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#define WINED3D_NO3D 0x00000002
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#define WINED3D_VIDMEM_ACCOUNTING 0x00000004
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#define WINED3D_PRESENT_CONVERSION 0x00000008
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#define WINED3D_RESZ_CODE 0x7fa05000
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