d3d9: Get rid of IDirect3DCubeTexture9Impl.

This commit is contained in:
Henri Verbeet 2012-04-22 22:47:44 +02:00 committed by Alexandre Julliard
parent 5569db9a98
commit 21c65893c9
4 changed files with 119 additions and 139 deletions

View File

@ -26,15 +26,14 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static inline IDirect3DCubeTexture9Impl *impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9 *iface)
static inline struct d3d9_texture *impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9 *iface)
{
return CONTAINING_RECORD(iface, IDirect3DCubeTexture9Impl, IDirect3DCubeTexture9_iface);
return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(IDirect3DCubeTexture9 *iface,
REFIID riid, void **ppobj)
static HRESULT WINAPI d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
@ -42,65 +41,64 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(IDirect3DCubeText
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DCubeTexture9_AddRef(iface);
*ppobj = iface;
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*ppobj = NULL;
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(IDirect3DCubeTexture9 *iface)
static ULONG WINAPI d3d9_texture_cube_AddRef(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
ULONG ref = InterlockedIncrement(&This->ref);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
ULONG ref = InterlockedIncrement(&texture->refcount);
TRACE("%p increasing refcount to %u.\n", iface, ref);
if (ref == 1)
{
IDirect3DDevice9Ex_AddRef(This->parentDevice);
IDirect3DDevice9Ex_AddRef(texture->parent_device);
wined3d_mutex_lock();
wined3d_texture_incref(This->wined3d_texture);
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(IDirect3DCubeTexture9 *iface)
static ULONG WINAPI d3d9_texture_cube_Release(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
ULONG ref = InterlockedDecrement(&This->ref);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
ULONG ref = InterlockedDecrement(&texture->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
IDirect3DDevice9Ex *parentDevice = This->parentDevice;
if (!ref)
{
IDirect3DDevice9Ex *parent_device = texture->parent_device;
TRACE("Releasing child %p.\n", This->wined3d_texture);
TRACE("Releasing child %p.\n", texture->wined3d_texture);
wined3d_mutex_lock();
wined3d_texture_decref(This->wined3d_texture);
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release(parentDevice);
IDirect3DDevice9Ex_Release(parent_device);
}
return ref;
}
/* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(IDirect3DCubeTexture9 *iface,
IDirect3DDevice9 **device)
static HRESULT WINAPI d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9 *iface, IDirect3DDevice9 **device)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p, device %p.\n", iface, device);
*device = (IDirect3DDevice9 *)This->parentDevice;
*device = (IDirect3DDevice9 *)texture->parent_device;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
@ -108,194 +106,190 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(IDirect3DCubeTexture9
return D3D_OK;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(IDirect3DCubeTexture9 *iface,
REFGUID refguid, const void *pData, DWORD SizeOfData, DWORD Flags)
static HRESULT WINAPI d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
iface, debugstr_guid(guid), data, data_size, flags);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_set_private_data(resource, refguid, pData, SizeOfData, Flags);
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(IDirect3DCubeTexture9 *iface,
REFGUID refguid, void *pData, DWORD *pSizeOfData)
static HRESULT WINAPI d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(refguid), pData, pSizeOfData);
iface, debugstr_guid(guid), data, data_size);
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_get_private_data(resource, refguid, pData, pSizeOfData);
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(IDirect3DCubeTexture9 *iface,
REFGUID refguid)
static HRESULT WINAPI d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9 *iface, REFGUID guid)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *resource;
HRESULT hr;
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
wined3d_mutex_lock();
resource = wined3d_texture_get_resource(This->wined3d_texture);
hr = wined3d_resource_free_private_data(resource, refguid);
resource = wined3d_texture_get_resource(texture->wined3d_texture);
hr = wined3d_resource_free_private_data(resource, guid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(IDirect3DCubeTexture9 *iface,
DWORD PriorityNew)
static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface, DWORD priority)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, PriorityNew);
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew);
ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(IDirect3DCubeTexture9 *iface)
static DWORD WINAPI d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_priority(This->wined3d_texture);
ret = wined3d_texture_get_priority(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(IDirect3DCubeTexture9 *iface)
static void WINAPI d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_texture_preload(This->wined3d_texture);
wined3d_texture_preload(texture->wined3d_texture);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(IDirect3DCubeTexture9 *iface)
static D3DRESOURCETYPE WINAPI d3d9_texture_cube_GetType(IDirect3DCubeTexture9 *iface)
{
TRACE("iface %p.\n", iface);
return D3DRTYPE_CUBETEXTURE;
}
/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(IDirect3DCubeTexture9 *iface, DWORD LODNew)
static DWORD WINAPI d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9 *iface, DWORD lod)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p, lod %u.\n", iface, LODNew);
TRACE("iface %p, lod %u.\n", iface, lod);
wined3d_mutex_lock();
ret = wined3d_texture_set_lod(This->wined3d_texture, LODNew);
ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(IDirect3DCubeTexture9 *iface)
static DWORD WINAPI d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_lod(This->wined3d_texture);
ret = wined3d_texture_get_lod(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(IDirect3DCubeTexture9 *iface)
static DWORD WINAPI d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = wined3d_texture_get_level_count(This->wined3d_texture);
ret = wined3d_texture_get_level_count(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface,
D3DTEXTUREFILTERTYPE FilterType)
static HRESULT WINAPI d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9 *iface,
D3DTEXTUREFILTERTYPE filter_type)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
HRESULT hr;
TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
TRACE("iface %p, filter_type %#x.\n", iface, filter_type);
wined3d_mutex_lock();
hr = wined3d_texture_set_autogen_filter_type(This->wined3d_texture, (enum wined3d_texture_filter_type)FilterType);
hr = wined3d_texture_set_autogen_filter_type(texture->wined3d_texture,
(enum wined3d_texture_filter_type)filter_type);
wined3d_mutex_unlock();
return hr;
}
static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface)
static D3DTEXTUREFILTERTYPE WINAPI d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
D3DTEXTUREFILTERTYPE ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(This->wined3d_texture);
ret = (D3DTEXTUREFILTERTYPE)wined3d_texture_get_autogen_filter_type(texture->wined3d_texture);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface)
static void WINAPI d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9 *iface)
{
IDirect3DCubeTexture9Impl *This = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
wined3d_texture_generate_mipmaps(This->wined3d_texture);
wined3d_texture_generate_mipmaps(texture->wined3d_texture);
wined3d_mutex_unlock();
}
/* IDirect3DCubeTexture9 Interface follow: */
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTexture9 *iface,
UINT level, D3DSURFACE_DESC *desc)
static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
{
IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *sub_resource;
HRESULT hr = D3D_OK;
@ -323,10 +317,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTextur
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
static HRESULT WINAPI d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
{
IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *sub_resource;
UINT sub_resource_idx;
@ -347,11 +341,11 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeT
return D3D_OK;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9 *iface,
static HRESULT WINAPI d3d9_texture_cube_LockRect(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
DWORD flags)
{
IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *sub_resource;
UINT sub_resource_idx;
HRESULT hr;
@ -371,10 +365,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9 *
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9 *iface,
static HRESULT WINAPI d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES face, UINT level)
{
IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *sub_resource;
UINT sub_resource_idx;
HRESULT hr;
@ -392,10 +386,10 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9
return hr;
}
static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(IDirect3DCubeTexture9 *iface,
static HRESULT WINAPI d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9 *iface,
D3DCUBEMAP_FACES face, const RECT *dirty_rect)
{
IDirect3DCubeTexture9Impl *texture = impl_from_IDirect3DCubeTexture9(iface);
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
HRESULT hr;
TRACE("iface %p, face %#x, dirty_rect %s.\n",
@ -421,33 +415,34 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(IDirect3DCubeTextu
return hr;
}
static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl =
{
/* IUnknown */
IDirect3DCubeTexture9Impl_QueryInterface,
IDirect3DCubeTexture9Impl_AddRef,
IDirect3DCubeTexture9Impl_Release,
d3d9_texture_cube_QueryInterface,
d3d9_texture_cube_AddRef,
d3d9_texture_cube_Release,
/* IDirect3DResource9 */
IDirect3DCubeTexture9Impl_GetDevice,
IDirect3DCubeTexture9Impl_SetPrivateData,
IDirect3DCubeTexture9Impl_GetPrivateData,
IDirect3DCubeTexture9Impl_FreePrivateData,
IDirect3DCubeTexture9Impl_SetPriority,
IDirect3DCubeTexture9Impl_GetPriority,
IDirect3DCubeTexture9Impl_PreLoad,
IDirect3DCubeTexture9Impl_GetType,
d3d9_texture_cube_GetDevice,
d3d9_texture_cube_SetPrivateData,
d3d9_texture_cube_GetPrivateData,
d3d9_texture_cube_FreePrivateData,
d3d9_texture_cube_SetPriority,
d3d9_texture_cube_GetPriority,
d3d9_texture_cube_PreLoad,
d3d9_texture_cube_GetType,
/* IDirect3DBaseTexture9 */
IDirect3DCubeTexture9Impl_SetLOD,
IDirect3DCubeTexture9Impl_GetLOD,
IDirect3DCubeTexture9Impl_GetLevelCount,
IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
IDirect3DCubeTexture9Impl_GetLevelDesc,
IDirect3DCubeTexture9Impl_GetCubeMapSurface,
IDirect3DCubeTexture9Impl_LockRect,
IDirect3DCubeTexture9Impl_UnlockRect,
IDirect3DCubeTexture9Impl_AddDirtyRect
d3d9_texture_cube_SetLOD,
d3d9_texture_cube_GetLOD,
d3d9_texture_cube_GetLevelCount,
d3d9_texture_cube_SetAutoGenFilterType,
d3d9_texture_cube_GetAutoGenFilterType,
d3d9_texture_cube_GenerateMipSubLevels,
/* IDirect3DCubeTexture9 */
d3d9_texture_cube_GetLevelDesc,
d3d9_texture_cube_GetCubeMapSurface,
d3d9_texture_cube_LockRect,
d3d9_texture_cube_UnlockRect,
d3d9_texture_cube_AddDirtyRect,
};
static void STDMETHODCALLTYPE cubetexture_wined3d_object_destroyed(void *parent)
@ -460,13 +455,13 @@ static const struct wined3d_parent_ops d3d9_cubetexture_wined3d_parent_ops =
cubetexture_wined3d_object_destroyed,
};
HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
HRESULT cubetexture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
texture->IDirect3DCubeTexture9_iface.lpVtbl = &Direct3DCubeTexture9_Vtbl;
texture->ref = 1;
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl;
texture->refcount = 1;
wined3d_mutex_lock();
hr = wined3d_texture_create_cube(device->wined3d_device, edge_length,
@ -479,8 +474,8 @@ HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Imp
return hr;
}
texture->parentDevice = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(texture->parentDevice);
texture->parent_device = &device->IDirect3DDevice9Ex_iface;
IDirect3DDevice9Ex_AddRef(texture->parent_device);
return D3D_OK;
}

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@ -305,28 +305,13 @@ typedef struct IDirect3DBaseTexture9Impl
struct d3d9_texture
{
IDirect3DTexture9 IDirect3DTexture9_iface;
IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
LONG refcount;
struct wined3d_texture *wined3d_texture;
IDirect3DDevice9Ex *parent_device;
};
/* --------------------- */
/* IDirect3DCubeTexture9 */
/* --------------------- */
/*****************************************************************************
* IDirect3DCubeTexture9 implementation structure
*/
typedef struct IDirect3DCubeTexture9Impl
{
IDirect3DCubeTexture9 IDirect3DCubeTexture9_iface;
LONG ref;
struct wined3d_texture *wined3d_texture;
IDirect3DDevice9Ex *parentDevice;
} IDirect3DCubeTexture9Impl;
HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
HRESULT cubetexture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
HRESULT texture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;

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@ -721,7 +721,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *ifa
}
TRACE("Created texture %p.\n", object);
*texture = &object->IDirect3DTexture9_iface;
*texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface;
return D3D_OK;
}
@ -768,7 +768,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DCubeTexture9Impl *object;
struct d3d9_texture *object;
HRESULT hr;
TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
@ -793,7 +793,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex
}
TRACE("Created cube texture %p.\n", object);
*texture = &object->IDirect3DCubeTexture9_iface;
*texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface;
return D3D_OK;
}

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@ -27,7 +27,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static inline struct d3d9_texture *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface)
{
return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DTexture9_iface);
return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
}
static HRESULT WINAPI d3d9_texture_2d_QueryInterface(IDirect3DTexture9 *iface, REFIID riid, void **out)
@ -447,7 +447,7 @@ HRESULT texture_init(struct d3d9_texture *texture, IDirect3DDevice9Impl *device,
{
HRESULT hr;
texture->IDirect3DTexture9_iface.lpVtbl = &d3d9_texture_2d_vtbl;
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl;
texture->refcount = 1;
wined3d_mutex_lock();