d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetTexture().

This commit is contained in:
Henri Verbeet 2012-04-25 21:24:20 +02:00 committed by Alexandre Julliard
parent e333334450
commit 3e2d946290
1 changed files with 3 additions and 1 deletions

View File

@ -1691,6 +1691,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface,
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_texture *wined3d_texture = NULL;
struct d3d9_texture *texture_impl;
HRESULT hr;
TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
@ -1703,7 +1704,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface,
hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
if (SUCCEEDED(hr) && wined3d_texture)
{
*ppTexture = wined3d_texture_get_parent(wined3d_texture);
texture_impl = wined3d_texture_get_parent(wined3d_texture);
*ppTexture = &texture_impl->IDirect3DBaseTexture9_iface;
IDirect3DBaseTexture9_AddRef(*ppTexture);
wined3d_texture_decref(wined3d_texture);
}