d3d9: Store wined3d vertex declarations in the fvf lookup table.
This also implicitly gets rid of the convFVF hack in IDirect3DVertexDeclaration9Impl_Release().
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@ -156,6 +156,12 @@ typedef struct IDirect3D9Impl
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void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
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struct fvf_declaration
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{
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struct wined3d_vertex_declaration *decl;
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DWORD fvf;
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};
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/*****************************************************************************
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* IDirect3DDevice9 implementation structure
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*/
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@ -169,8 +175,8 @@ typedef struct IDirect3DDevice9Impl
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/* Avoids recursion with nested ReleaseRef to 0 */
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BOOL inDestruction;
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IDirect3DVertexDeclaration9 **convertedDecls;
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unsigned int numConvertedDecls, declArraySize;
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struct fvf_declaration *fvf_decls;
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UINT fvf_decl_count, fvf_decl_size;
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BOOL notreset;
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BOOL in_scene;
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@ -394,7 +400,6 @@ typedef struct IDirect3DVertexDeclaration9Impl {
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LPDIRECT3DDEVICE9EX parentDevice;
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} IDirect3DVertexDeclaration9Impl;
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void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
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HRESULT d3d9_vertex_declaration_create(IDirect3DDevice9Impl *device,
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const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9Impl **declaration) DECLSPEC_HIDDEN;
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@ -234,36 +234,38 @@ static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
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static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
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ULONG ref;
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if (This->inDestruction) return 0;
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ref = InterlockedDecrement(&This->ref);
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if (device->inDestruction)
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return 0;
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ref = InterlockedDecrement(&device->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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unsigned i;
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This->inDestruction = TRUE;
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if (!ref)
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{
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unsigned i;
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device->inDestruction = TRUE;
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wined3d_mutex_lock();
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for(i = 0; i < This->numConvertedDecls; i++) {
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/* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
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* device
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*/
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IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
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}
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HeapFree(GetProcessHeap(), 0, This->convertedDecls);
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wined3d_mutex_lock();
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for (i = 0; i < device->fvf_decl_count; ++i)
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{
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wined3d_vertex_declaration_decref(device->fvf_decls[i].decl);
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}
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HeapFree(GetProcessHeap(), 0, device->fvf_decls);
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wined3d_device_uninit_3d(This->wined3d_device);
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wined3d_device_release_focus_window(This->wined3d_device);
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wined3d_device_decref(This->wined3d_device);
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wined3d_mutex_unlock();
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wined3d_device_uninit_3d(device->wined3d_device);
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wined3d_device_release_focus_window(device->wined3d_device);
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wined3d_device_decref(device->wined3d_device);
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wined3d_mutex_unlock();
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IDirect3D9Ex_Release(&This->d3d_parent->IDirect3D9Ex_iface);
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IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface);
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HeapFree(GetProcessHeap(), 0, This);
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HeapFree(GetProcessHeap(), 0, device);
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}
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return ref;
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}
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@ -2136,91 +2138,100 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9
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return hr;
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}
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static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
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HRESULT hr;
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D3DVERTEXELEMENT9* elements = NULL;
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IDirect3DVertexDeclaration9* pDecl = NULL;
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static struct wined3d_vertex_declaration *device_get_fvf_declaration(IDirect3DDevice9Impl *device, DWORD fvf)
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{
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struct wined3d_vertex_declaration *wined3d_declaration;
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struct fvf_declaration *fvf_decls = device->fvf_decls;
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IDirect3DVertexDeclaration9Impl *d3d9_declaration;
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D3DVERTEXELEMENT9 *elements;
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int p, low, high; /* deliberately signed */
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IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
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HRESULT hr;
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TRACE("Searching for declaration for fvf %08x... ", fvf);
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low = 0;
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high = This->numConvertedDecls - 1;
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while(low <= high) {
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high = device->fvf_decl_count - 1;
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while (low <= high)
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{
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p = (low + high) >> 1;
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TRACE("%d ", p);
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if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
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TRACE("found %p\n", convertedDecls[p]);
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return convertedDecls[p];
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} else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
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low = p + 1;
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} else {
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high = p - 1;
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if (fvf_decls[p].fvf == fvf)
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{
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TRACE("found %p.\n", fvf_decls[p].decl);
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return fvf_decls[p].decl;
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}
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if (fvf_decls[p].fvf < fvf)
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low = p + 1;
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else
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high = p - 1;
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}
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TRACE("not found. Creating and inserting at position %d.\n", low);
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hr = vdecl_convert_fvf(fvf, &elements);
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if (hr != S_OK) return NULL;
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if (FAILED(hr = vdecl_convert_fvf(fvf, &elements)))
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return NULL;
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hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements,
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&pDecl);
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HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
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if (hr != S_OK) return NULL;
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hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration);
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HeapFree(GetProcessHeap(), 0, elements);
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if (FAILED(hr))
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return NULL;
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if(This->declArraySize == This->numConvertedDecls) {
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int grow = max(This->declArraySize / 2, 8);
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convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
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sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
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if(!convertedDecls) {
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/* This will destroy it */
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IDirect3DVertexDeclaration9_Release(pDecl);
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if (device->fvf_decl_size == device->fvf_decl_count)
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{
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UINT grow = max(device->fvf_decl_size / 2, 8);
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fvf_decls = HeapReAlloc(GetProcessHeap(), 0, fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow));
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if (!fvf_decls)
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{
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IDirect3DVertexDeclaration9_Release((IDirect3DVertexDeclaration9 *)d3d9_declaration);
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return NULL;
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}
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This->convertedDecls = convertedDecls;
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This->declArraySize += grow;
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device->fvf_decls = fvf_decls;
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device->fvf_decl_size += grow;
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}
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memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
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convertedDecls[low] = pDecl;
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This->numConvertedDecls++;
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d3d9_declaration->convFVF = fvf;
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wined3d_declaration = d3d9_declaration->wineD3DVertexDeclaration;
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wined3d_vertex_declaration_incref(wined3d_declaration);
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IDirect3DVertexDeclaration9_Release((IDirect3DVertexDeclaration9 *)d3d9_declaration);
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/* Will prevent the decl from being destroyed */
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((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
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IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
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memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low));
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fvf_decls[low].decl = wined3d_declaration;
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fvf_decls[low].fvf = fvf;
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++device->fvf_decl_count;
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TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
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return pDecl;
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TRACE("Returning %p. %u declatations in array.\n", wined3d_declaration, device->fvf_decl_count);
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return wined3d_declaration;
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}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
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static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DVertexDeclaration9 *decl;
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struct wined3d_vertex_declaration *decl;
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HRESULT hr;
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TRACE("iface %p, fvf %#x.\n", iface, FVF);
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TRACE("iface %p, fvf %#x.\n", iface, fvf);
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if (!FVF)
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if (!fvf)
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{
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WARN("%#x is not a valid FVF\n", FVF);
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WARN("%#x is not a valid FVF.\n", fvf);
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return D3D_OK;
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}
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wined3d_mutex_lock();
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decl = getConvertedDecl(This, FVF);
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wined3d_mutex_unlock();
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if (!decl)
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if (!(decl = device_get_fvf_declaration(This, fvf)))
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{
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/* Any situation when this should happen, except out of memory? */
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ERR("Failed to create a converted vertex declaration\n");
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return D3DERR_DRIVERINTERNALERROR;
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wined3d_mutex_unlock();
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ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf);
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return D3DERR_DRIVERINTERNALERROR;
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}
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hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
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if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
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hr = wined3d_device_set_vertex_declaration(This->wined3d_device, decl);
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if (FAILED(hr))
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ERR("Failed to set vertex declaration.\n");
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wined3d_mutex_unlock();
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return hr;
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}
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@ -3466,8 +3477,8 @@ HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct
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/* Initialize the converted declaration array. This creates a valid pointer
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* and when adding decls HeapReAlloc() can be used without further checking. */
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device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
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if (!device->convertedDecls)
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device->fvf_decls = HeapAlloc(GetProcessHeap(), 0, 0);
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if (!device->fvf_decls)
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{
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ERR("Failed to allocate FVF vertex declaration map memory.\n");
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wined3d_mutex_lock();
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@ -219,44 +219,29 @@ static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLA
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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if(ref == 1) {
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if (ref == 1)
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{
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IDirect3DDevice9Ex_AddRef(This->parentDevice);
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if (!This->convFVF)
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{
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wined3d_mutex_lock();
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wined3d_vertex_declaration_incref(This->wineD3DVertexDeclaration);
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wined3d_mutex_unlock();
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}
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wined3d_mutex_lock();
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wined3d_vertex_declaration_incref(This->wineD3DVertexDeclaration);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) {
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IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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if(This->ref != 0) {
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/* Should not happen unless wine has a bug or the application releases references it does not own */
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ERR("Destroying vdecl with ref != 0\n");
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}
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wined3d_mutex_lock();
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wined3d_vertex_declaration_decref(This->wineD3DVertexDeclaration);
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wined3d_mutex_unlock();
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}
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static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
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IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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if (!ref)
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{
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IDirect3DDevice9Ex *parentDevice = This->parentDevice;
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if(!This->convFVF) {
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IDirect3DVertexDeclaration9Impl_Destroy(iface);
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}
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wined3d_mutex_lock();
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wined3d_vertex_declaration_decref(This->wineD3DVertexDeclaration);
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wined3d_mutex_unlock();
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/* Release the device last, as it may cause the device to be destroyed. */
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IDirect3DDevice9Ex_Release(parentDevice);
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