d3d9: Introduce a separate function for vertex declaration creation.
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@ -395,8 +395,8 @@ typedef struct IDirect3DVertexDeclaration9Impl {
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} IDirect3DVertexDeclaration9Impl;
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void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
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HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
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IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
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HRESULT d3d9_vertex_declaration_create(IDirect3DDevice9Impl *device,
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const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9Impl **declaration) DECLSPEC_HIDDEN;
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/* ---------------------- */
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/* IDirect3DVertexShader9 */
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@ -2073,7 +2073,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *i
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static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
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const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DVertexDeclaration9Impl *object;
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HRESULT hr;
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@ -2085,25 +2085,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevi
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return D3DERR_INVALIDCALL;
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}
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate vertex declaration memory.\n");
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return E_OUTOFMEMORY;
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}
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if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object)))
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*declaration = (IDirect3DVertexDeclaration9 *)object;
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hr = vertexdeclaration_init(object, This, elements);
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if (FAILED(hr))
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{
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WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created vertex declaration %p.\n", object);
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*declaration = (IDirect3DVertexDeclaration9 *)object;
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return D3D_OK;
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return hr;
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}
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static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
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@ -367,7 +367,7 @@ static HRESULT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9 *d3d9_elem
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return D3D_OK;
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}
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HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
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static HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
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IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements)
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{
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struct wined3d_vertex_element *wined3d_elements;
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@ -413,3 +413,30 @@ HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
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return D3D_OK;
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}
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HRESULT d3d9_vertex_declaration_create(IDirect3DDevice9Impl *device,
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const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9Impl **declaration)
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{
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IDirect3DVertexDeclaration9Impl *object;
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HRESULT hr;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate vertex declaration memory.\n");
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return E_OUTOFMEMORY;
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}
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hr = vertexdeclaration_init(object, device, elements);
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if (FAILED(hr))
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{
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WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created vertex declaration %p.\n", object);
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*declaration = object;
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return D3D_OK;
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}
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