d3d9: Use dynamic buffers for DrawIndexedPrimitiveUP.
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873603f941
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@ -153,6 +153,9 @@ struct d3d9_device
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struct wined3d_buffer *vertex_buffer;
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UINT vertex_buffer_size;
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UINT vertex_buffer_pos;
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struct wined3d_buffer *index_buffer;
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UINT index_buffer_size;
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UINT index_buffer_pos;
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BOOL in_destruction;
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BOOL not_reset;
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@ -299,6 +299,8 @@ static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *if
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if (device->vertex_buffer)
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wined3d_buffer_decref(device->vertex_buffer);
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if (device->index_buffer)
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wined3d_buffer_decref(device->index_buffer);
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wined3d_device_uninit_3d(device->wined3d_device);
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wined3d_device_release_focus_window(device->wined3d_device);
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@ -591,6 +593,12 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *if
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device->vertex_buffer = NULL;
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device->vertex_buffer_size = 0;
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}
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if (device->index_buffer)
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{
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wined3d_buffer_decref(device->index_buffer);
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device->index_buffer = NULL;
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device->index_buffer_size = 0;
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}
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wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
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hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
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@ -2063,26 +2071,123 @@ done:
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return hr;
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}
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/* The caller is responsible for wined3d locking */
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static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT min_size)
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{
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HRESULT hr;
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if (device->index_buffer_size < min_size || !device->index_buffer)
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{
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UINT size = max(device->index_buffer_size * 2, min_size);
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struct wined3d_buffer *buffer;
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TRACE("Growing index buffer to %u bytes\n", size);
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hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
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WINED3D_POOL_DEFAULT, NULL, &d3d9_null_wined3d_parent_ops, &buffer);
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if (FAILED(hr))
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{
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ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device, hr);
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return hr;
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}
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if (device->index_buffer)
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wined3d_buffer_decref(device->index_buffer);
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device->index_buffer = buffer;
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device->index_buffer_size = size;
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device->index_buffer_pos = 0;
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}
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
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D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT index_count,
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D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
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UINT primitive_count, const void *index_data, D3DFORMAT index_format,
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const void *vertex_data, UINT vertex_stride)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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HRESULT hr;
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BYTE *buffer_data;
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TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
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UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
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UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
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UINT idx_size = idx_count * idx_fmt_size;
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UINT ib_pos;
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UINT vtx_size = vertex_count * vertex_stride;
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UINT vb_pos, align;
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TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
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"index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
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iface, primitive_type, min_vertex_idx, index_count, primitive_count,
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iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
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index_data, index_format, vertex_data, vertex_stride);
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wined3d_mutex_lock();
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wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
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hr = wined3d_device_draw_indexed_primitive_up(device->wined3d_device,
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vertex_count_from_primitive_count(primitive_type, primitive_count), index_data,
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wined3dformat_from_d3dformat(index_format), vertex_data, vertex_stride);
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wined3d_mutex_unlock();
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if (!primitive_count)
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{
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WARN("primitive_count is 0, returning D3D_OK\n");
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return D3D_OK;
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}
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wined3d_mutex_lock();
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hr = d3d9_device_prepare_vertex_buffer(device, vtx_size);
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if (FAILED(hr))
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goto done;
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vb_pos = device->vertex_buffer_pos;
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align = vb_pos % vertex_stride;
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if (align) align = vertex_stride - align;
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if (vb_pos + vtx_size + align > device->vertex_buffer_size)
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vb_pos = 0;
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else
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vb_pos += align;
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hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data,
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vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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if (FAILED(hr))
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goto done;
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memcpy(buffer_data, vertex_data, vtx_size);
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wined3d_buffer_unmap(device->vertex_buffer);
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device->vertex_buffer_pos = vb_pos + vtx_size;
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hr = d3d9_device_prepare_index_buffer(device, idx_size);
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if (FAILED(hr))
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goto done;
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ib_pos = device->index_buffer_pos;
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align = ib_pos % idx_fmt_size;
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if (align) align = idx_fmt_size - align;
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if (ib_pos + idx_size + align > device->index_buffer_size)
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ib_pos = 0;
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else
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ib_pos += align;
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hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data,
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ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
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if (FAILED(hr))
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goto done;
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memcpy(buffer_data, index_data, idx_size);
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wined3d_buffer_unmap(device->index_buffer);
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device->index_buffer_pos = ib_pos + idx_size;
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hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
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if (FAILED(hr))
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goto done;
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wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
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wined3dformat_from_d3dformat(index_format));
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wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride);
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wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
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wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
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wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
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wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
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done:
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wined3d_mutex_unlock();
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return hr;
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}
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@ -2997,6 +3102,12 @@ static HRESULT WINAPI d3d9_device_ResetEx(IDirect3DDevice9Ex *iface,
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device->vertex_buffer = NULL;
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device->vertex_buffer_size = 0;
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}
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if (device->index_buffer)
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{
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wined3d_buffer_decref(device->index_buffer);
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device->index_buffer = NULL;
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device->index_buffer_size = 0;
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}
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wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
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hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
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