d3d9/tests: Add tests for IDirect3DCubeTexture9::GetLevelDesc and IDirect3DCubeTexture9::GetCubeMapSurface.
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@ -152,6 +152,48 @@ static void test_cube_texture_mipmap_gen(IDirect3DDevice9 *device_ptr)
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texture_ptr = NULL;
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}
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static void test_cube_texture_levels(IDirect3DDevice9 *device_ptr)
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{
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IDirect3DCubeTexture9 *texture_ptr;
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DWORD levels;
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D3DSURFACE_DESC desc;
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HRESULT hr;
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IDirect3DSurface9 *surface;
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hr = IDirect3DDevice9_CreateCubeTexture(device_ptr, 64, 0, 0, D3DFMT_X8R8G8B8,
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D3DPOOL_DEFAULT, &texture_ptr, NULL);
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if (FAILED(hr))
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{
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skip("Couldn't create cube texture\n");
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return;
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}
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levels = IDirect3DCubeTexture9_GetLevelCount(texture_ptr);
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ok(levels == 7, "Got %u levels, expected 7\n", levels);
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hr = IDirect3DCubeTexture9_GetLevelDesc(texture_ptr, levels - 1, &desc);
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ok(hr == D3D_OK, "IDirect3DCubeTexture9_GetLevelDesc returned %#x\n", hr);
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hr = IDirect3DCubeTexture9_GetLevelDesc(texture_ptr, levels, &desc);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DCubeTexture9_GetLevelDesc returned %#x\n", hr);
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hr = IDirect3DCubeTexture9_GetLevelDesc(texture_ptr, levels + 1, &desc);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DCubeTexture9_GetLevelDesc returned %#x\n", hr);
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hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture_ptr, D3DCUBEMAP_FACE_POSITIVE_X,
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0, &surface);
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ok(hr == D3D_OK, "IDirect3DCubeTexture9_GetCubeMapSurface returned %#x\n", hr);
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if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface);
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hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture_ptr, D3DCUBEMAP_FACE_NEGATIVE_Z + 1,
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0, &surface);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DCubeTexture9_GetCubeMapSurface returned %#x\n", hr);
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if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface);
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hr = IDirect3DCubeTexture9_GetCubeMapSurface(texture_ptr, D3DCUBEMAP_FACE_POSITIVE_X - 1,
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0, &surface);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DCubeTexture9_GetCubeMapSurface returned %#x\n", hr);
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if (SUCCEEDED(hr)) IDirect3DSurface9_Release(surface);
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IDirect3DCubeTexture9_Release(texture_ptr);
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}
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static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps)
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{
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test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_DEFAULT, TRUE);
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@ -159,6 +201,7 @@ static void test_cube_textures(IDirect3DDevice9 *device_ptr, DWORD caps)
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test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SYSTEMMEM, TRUE);
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test_cube_texture_from_pool(device_ptr, caps, D3DPOOL_SCRATCH, FALSE);
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test_cube_texture_mipmap_gen(device_ptr);
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test_cube_texture_levels(device_ptr);
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}
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static void test_mipmap_gen(IDirect3DDevice9 *device)
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