wined3d: wined3d_device_get_scissor_rect() never fails.
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@ -1878,15 +1878,14 @@ static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, cons
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static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, rect %p.\n", iface, rect);
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wined3d_mutex_lock();
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hr = wined3d_device_get_scissor_rect(device->wined3d_device, rect);
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wined3d_device_get_scissor_rect(device->wined3d_device, rect);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
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@ -2403,14 +2403,12 @@ void CDECL wined3d_device_set_scissor_rect(struct wined3d_device *device, const
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device_invalidate_state(device, STATE_SCISSORRECT);
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}
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HRESULT CDECL wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect)
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void CDECL wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect)
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{
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TRACE("device %p, rect %p.\n", device, rect);
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*rect = device->updateStateBlock->state.scissor_rect;
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TRACE("Returning rect %s.\n", wine_dbgstr_rect(rect));
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_set_vertex_declaration(struct wined3d_device *device,
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@ -2147,7 +2147,7 @@ HRESULT __cdecl wined3d_device_get_render_target(const struct wined3d_device *de
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UINT render_target_idx, struct wined3d_surface **render_target);
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DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
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UINT sampler_idx, enum wined3d_sampler_state state);
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HRESULT __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
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void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
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BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
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HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
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UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
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