wined3d: wined3d_device_set_scissor_rect() never fails.
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@ -1865,15 +1865,14 @@ static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *i
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static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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HRESULT hr;
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TRACE("iface %p, rect %p.\n", iface, rect);
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wined3d_mutex_lock();
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hr = wined3d_device_set_scissor_rect(device->wined3d_device, rect);
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wined3d_device_set_scissor_rect(device->wined3d_device, rect);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect)
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@ -2382,7 +2382,7 @@ DWORD CDECL wined3d_device_get_sampler_state(const struct wined3d_device *device
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return device->stateBlock->state.sampler_states[sampler_idx][state];
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}
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HRESULT CDECL wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect)
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void CDECL wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect)
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{
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TRACE("device %p, rect %s.\n", device, wine_dbgstr_rect(rect));
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@ -2390,19 +2390,17 @@ HRESULT CDECL wined3d_device_set_scissor_rect(struct wined3d_device *device, con
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if (EqualRect(&device->updateStateBlock->state.scissor_rect, rect))
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{
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TRACE("App is setting the old scissor rectangle over, nothing to do.\n");
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return WINED3D_OK;
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return;
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}
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CopyRect(&device->updateStateBlock->state.scissor_rect, rect);
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if (device->isRecordingState)
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{
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TRACE("Recording... not performing anything.\n");
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return WINED3D_OK;
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return;
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}
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device_invalidate_state(device, STATE_SCISSORRECT);
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect)
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@ -2225,7 +2225,7 @@ HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
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UINT render_target_idx, struct wined3d_surface *render_target, BOOL set_viewport);
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void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
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UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
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HRESULT __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
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void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
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HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
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HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
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UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
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