d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetRenderTarget().

This commit is contained in:
Henri Verbeet 2012-04-25 21:24:18 +02:00 committed by Alexandre Julliard
parent 2551ff7d5c
commit 6a03dbf111
1 changed files with 3 additions and 1 deletions

View File

@ -1188,6 +1188,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *i
{
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_surface *wined3d_surface;
IDirect3DSurface9Impl *surface_impl;
HRESULT hr;
TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
@ -1206,7 +1207,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *i
hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
if (SUCCEEDED(hr))
{
*ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
surface_impl = wined3d_surface_get_parent(wined3d_surface);
*ppRenderTarget = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*ppRenderTarget);
wined3d_surface_decref(wined3d_surface);
}