d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetRenderTarget().
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@ -1188,6 +1188,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *i
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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struct wined3d_surface *wined3d_surface;
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IDirect3DSurface9Impl *surface_impl;
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HRESULT hr;
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TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
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@ -1206,7 +1207,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *i
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hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
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if (SUCCEEDED(hr))
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{
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*ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
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surface_impl = wined3d_surface_get_parent(wined3d_surface);
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*ppRenderTarget = &surface_impl->IDirect3DSurface9_iface;
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IDirect3DSurface9_AddRef(*ppRenderTarget);
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wined3d_surface_decref(wined3d_surface);
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}
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