d3d9/tests: Add a volume sRGB test.

This commit is contained in:
Stefan Dösinger 2013-08-27 12:36:24 +02:00 committed by Alexandre Julliard
parent 930d43be08
commit c1c2f99939
1 changed files with 120 additions and 0 deletions

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@ -14430,6 +14430,125 @@ static void fog_special_test(IDirect3DDevice9 *device)
IDirect3DPixelShader9_Release(ps);
}
static void volume_srgb_test(IDirect3DDevice9 *device)
{
HRESULT hr;
IDirect3D9 *d3d9;
unsigned int i, j;
IDirect3DVolumeTexture9 *tex1, *tex2;
D3DPOOL pool;
D3DLOCKED_BOX locked_box;
D3DCOLOR color;
static const struct
{
BOOL srgb;
DWORD color;
}
tests[] =
{
/* Try toggling on and off */
{ FALSE, 0x007f7f7f },
{ TRUE, 0x00363636 },
{ FALSE, 0x007f7f7f },
};
static const struct
{
struct vec3 pos;
struct vec3 texcrd;
}
quad[] =
{
{ {-1.0, -1.0, 0.0}, {0.0, 0.0, 0.0} },
{ { 1.0, -1.0, 0.0}, {0.0, 0.0, 0.0} },
{ {-1.0, 1.0, 0.0}, {0.0, 0.0, 0.0} },
{ { 1.0, 1.0, 0.0}, {0.0, 0.0, 0.0} },
};
hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
ok(SUCCEEDED(hr), "Failed to get d3d9 interface, hr %#x.\n", hr);
hr = IDirect3D9_CheckDeviceFormat(d3d9, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_VOLUMETEXTURE, D3DFMT_A8R8G8B8);
if (hr != D3D_OK)
{
skip("D3DFMT_A8R8G8B8 volume textures with SRGBREAD not supported.\n");
IDirect3D9_Release(d3d9);
return;
}
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
ok(SUCCEEDED(hr), "Failed to set color op 0, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
ok(SUCCEEDED(hr), "Failed to set color op 0, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0));
ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
for (i = 0; i < 2; i++)
{
if (!i)
pool = D3DPOOL_SYSTEMMEM;
else
pool = D3DPOOL_MANAGED;
hr = IDirect3DDevice9_CreateVolumeTexture(device, 1, 1, 1, 1, 0, D3DFMT_A8R8G8B8, pool, &tex1, NULL);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
hr = IDirect3DVolumeTexture9_LockBox(tex1, 0, &locked_box, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
*((DWORD *)locked_box.pBits) = 0x7f7f7f7f;
hr = IDirect3DVolumeTexture9_UnlockBox(tex1, 0);
ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
if (!i)
{
hr = IDirect3DDevice9_CreateVolumeTexture(device, 1, 1, 1, 1, 0,
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL);
ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex1, (IDirect3DBaseTexture9 *)tex2);
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
IDirect3DVolumeTexture9_Release(tex1);
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)tex2);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
IDirect3DVolumeTexture9_Release(tex2);
}
else
{
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)tex1);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
IDirect3DVolumeTexture9_Release(tex1);
}
for (j = 0; j < sizeof(tests) / sizeof(*tests); j++)
{
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, tests[j].srgb);
ok(SUCCEEDED(hr), "Failed to set srgb state, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
color = getPixelColor(device, 320, 240);
ok(color_match(color, tests[j].color, 2),
"Expected color 0x%08x, got 0x%08x, i = %u, j = %u.\n", tests[j].color, color, i, j);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present backbuffer, hr %#x.\n", hr);
}
}
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
ok(SUCCEEDED(hr), "Failed to set color op 0, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_SRGBTEXTURE, FALSE);
ok(SUCCEEDED(hr), "Failed to set srgb state, hr %#x.\n", hr);
}
START_TEST(visual)
{
IDirect3D9 *d3d9;
@ -14608,6 +14727,7 @@ START_TEST(visual)
multisample_get_rtdata_test(device_ptr);
zenable_test(device_ptr);
fog_special_test(device_ptr);
volume_srgb_test(device_ptr);
hr = IDirect3DDevice9_GetDirect3D(device_ptr, &d3d9);
ok(SUCCEEDED(hr), "Failed to get d3d9 interface, hr %#x.\n", hr);