d3d9/tests: Add a test for the scissor rect and viewport after SetRenderTarget() calls.

This commit is contained in:
Henri Verbeet 2012-11-19 00:15:51 +01:00 committed by Alexandre Julliard
parent fa834b0bcc
commit 8180b9000a
1 changed files with 113 additions and 0 deletions

View File

@ -3565,6 +3565,118 @@ done:
DestroyWindow(window);
}
static void test_set_rt_vp_scissor(void)
{
IDirect3DStateBlock9 *stateblock;
IDirect3DDevice9 *device;
IDirect3DSurface9 *rt;
IDirect3D9 *d3d9;
D3DVIEWPORT9 vp;
UINT refcount;
HWND window;
HRESULT hr;
RECT rect;
if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8,
D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL);
ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
ok(vp.Width == screen_width, "Got unexpected vp.Width %u.\n", vp.Width);
ok(vp.Height == screen_height, "Got unexpected vp.Height %u.\n", vp.Height);
ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
hr = IDirect3DDevice9_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == screen_width && rect.bottom == screen_height,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
rect.left, rect.top, rect.right, rect.bottom);
hr = IDirect3DDevice9_BeginStateBlock(device);
ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
IDirect3DStateBlock9_Release(stateblock);
hr = IDirect3DDevice9_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
hr = IDirect3DDevice9_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
rect.left, rect.top, rect.right, rect.bottom);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
vp.X = 10;
vp.Y = 20;
vp.Width = 30;
vp.Height = 40;
vp.MinZ = 0.25f;
vp.MaxZ = 0.75f;
hr = IDirect3DDevice9_SetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
SetRect(&rect, 50, 60, 70, 80);
hr = IDirect3DDevice9_SetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetViewport(device, &vp);
ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X);
ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y);
ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width);
ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height);
ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ);
hr = IDirect3DDevice9_GetScissorRect(device, &rect);
ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128,
"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
rect.left, rect.top, rect.right, rect.bottom);
IDirect3DSurface9_Release(rt);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
START_TEST(device)
{
HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
@ -3622,6 +3734,7 @@ START_TEST(device)
test_mode_change();
test_device_window_reset();
test_reset_resources();
test_set_rt_vp_scissor();
}
out: