From 8180b9000ab766d885e374e3a98800384a133891 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Mon, 19 Nov 2012 00:15:51 +0100 Subject: [PATCH] d3d9/tests: Add a test for the scissor rect and viewport after SetRenderTarget() calls. --- dlls/d3d9/tests/device.c | 113 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 113 insertions(+) diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index fd3fd30a20a..f51a8aeeb23 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -3565,6 +3565,118 @@ done: DestroyWindow(window); } +static void test_set_rt_vp_scissor(void) +{ + IDirect3DStateBlock9 *stateblock; + IDirect3DDevice9 *device; + IDirect3DSurface9 *rt; + IDirect3D9 *d3d9; + D3DVIEWPORT9 vp; + UINT refcount; + HWND window; + HRESULT hr; + RECT rect; + + if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION))) + { + skip("Failed to create IDirect3D9 object, skipping tests.\n"); + return; + } + + window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, 0, 0, 0, 0); + if (!(device = create_device(d3d9, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + DestroyWindow(window); + return; + } + + hr = IDirect3DDevice9_CreateRenderTarget(device, 128, 128, D3DFMT_A8R8G8B8, + D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL); + ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); + + hr = IDirect3DDevice9_GetViewport(device, &vp); + ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); + ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); + ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); + ok(vp.Width == screen_width, "Got unexpected vp.Width %u.\n", vp.Width); + ok(vp.Height == screen_height, "Got unexpected vp.Height %u.\n", vp.Height); + ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); + ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); + + hr = IDirect3DDevice9_GetScissorRect(device, &rect); + ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); + ok(rect.left == 0 && rect.top == 0 && rect.right == screen_width && rect.bottom == screen_height, + "Got unexpected scissor rect {%d, %d, %d, %d}.\n", + rect.left, rect.top, rect.right, rect.bottom); + + hr = IDirect3DDevice9_BeginStateBlock(device); + ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + + hr = IDirect3DDevice9_EndStateBlock(device, &stateblock); + ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr); + IDirect3DStateBlock9_Release(stateblock); + + hr = IDirect3DDevice9_GetViewport(device, &vp); + ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); + ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); + ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); + ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width); + ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height); + ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); + ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); + + hr = IDirect3DDevice9_GetScissorRect(device, &rect); + ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); + ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128, + "Got unexpected scissor rect {%d, %d, %d, %d}.\n", + rect.left, rect.top, rect.right, rect.bottom); + + hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + + vp.X = 10; + vp.Y = 20; + vp.Width = 30; + vp.Height = 40; + vp.MinZ = 0.25f; + vp.MaxZ = 0.75f; + hr = IDirect3DDevice9_SetViewport(device, &vp); + ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); + + SetRect(&rect, 50, 60, 70, 80); + hr = IDirect3DDevice9_SetScissorRect(device, &rect); + ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr); + + hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + + hr = IDirect3DDevice9_GetViewport(device, &vp); + ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr); + ok(!vp.X, "Got unexpected vp.X %u.\n", vp.X); + ok(!vp.Y, "Got unexpected vp.Y %u.\n", vp.Y); + ok(vp.Width == 128, "Got unexpected vp.Width %u.\n", vp.Width); + ok(vp.Height == 128, "Got unexpected vp.Height %u.\n", vp.Height); + ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ); + ok(vp.MaxZ == 1.0f, "Got unexpected vp.MaxZ %.8e.\n", vp.MaxZ); + + hr = IDirect3DDevice9_GetScissorRect(device, &rect); + ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr); + ok(rect.left == 0 && rect.top == 0 && rect.right == 128 && rect.bottom == 128, + "Got unexpected scissor rect {%d, %d, %d, %d}.\n", + rect.left, rect.top, rect.right, rect.bottom); + + IDirect3DSurface9_Release(rt); + refcount = IDirect3DDevice9_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D9_Release(d3d9); + DestroyWindow(window); +} + START_TEST(device) { HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" ); @@ -3622,6 +3734,7 @@ START_TEST(device) test_mode_change(); test_device_window_reset(); test_reset_resources(); + test_set_rt_vp_scissor(); } out: