d3d9/tests: Move some stateblock tests to device.c.

This commit is contained in:
Henri Verbeet 2014-03-13 12:51:16 +01:00 committed by Alexandre Julliard
parent 64dd435e2a
commit 6f1b494a90
2 changed files with 436 additions and 396 deletions

View File

@ -7224,6 +7224,403 @@ cleanup:
if (hwnd2) DestroyWindow(hwnd2);
}
static void test_begin_end_state_block(void)
{
IDirect3DStateBlock9 *stateblock;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
/* Should succeed. */
hr = IDirect3DDevice9_BeginStateBlock(device);
ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
/* Calling BeginStateBlock() while recording should return
* D3DERR_INVALIDCALL. */
hr = IDirect3DDevice9_BeginStateBlock(device);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
/* Should succeed. */
stateblock = (IDirect3DStateBlock9 *)0xdeadbeef;
hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
ok(!!stateblock && stateblock != (IDirect3DStateBlock9 *)0xdeadbeef,
"Got unexpected stateblock %p.\n", stateblock);
IDirect3DStateBlock9_Release(stateblock);
/* Calling EndStateBlock() while not recording should return
* D3DERR_INVALIDCALL. stateblock should not be touched. */
stateblock = (IDirect3DStateBlock9 *)0xdeadbeef;
hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
ok(stateblock == (IDirect3DStateBlock9 *)0xdeadbeef,
"Got unexpected stateblock %p.\n", stateblock);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_shader_constant_apply(void)
{
static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f};
static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f};
static const float initial[] = {0.0f, 0.0f, 0.0f, 0.0f};
IDirect3DStateBlock9 *stateblock;
DWORD vs_version, ps_version;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
float ret[4];
HWND window;
HRESULT hr;
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
vs_version = caps.VertexShaderVersion & 0xffff;
ps_version = caps.PixelShaderVersion & 0xffff;
if (vs_version)
{
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, initial, 1);
ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, initial, 1);
ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, vs_const, 1);
ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
}
if (ps_version)
{
hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, initial, 1);
ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, initial, 1);
ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, ps_const, 1);
ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
}
hr = IDirect3DDevice9_BeginStateBlock(device);
ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
if (vs_version)
{
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, vs_const, 1);
ok(SUCCEEDED(hr), "Failed to set vertex shader constant, hr %#x.\n", hr);
}
if (ps_version)
{
hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, ps_const, 1);
ok(SUCCEEDED(hr), "Failed to set pixel shader constant, hr %#x.\n", hr);
}
hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
if (vs_version)
{
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
ok(!memcmp(ret, vs_const, sizeof(vs_const)),
"Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
}
if (ps_version)
{
hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
ok(!memcmp(ret, ps_const, sizeof(ps_const)),
"Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
}
/* Apply doesn't overwrite constants that aren't explicitly set on the
* source stateblock. */
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Failed to apply stateblock, hr %#x.\n", hr);
if (vs_version)
{
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
ok(!memcmp(ret, vs_const, sizeof(vs_const)),
"Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
ok(SUCCEEDED(hr), "Failed to get vertex shader constant, hr %#x.\n", hr);
ok(!memcmp(ret, vs_const, sizeof(vs_const)),
"Got unexpected vertex shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
}
if (ps_version)
{
hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
ok(!memcmp(ret, ps_const, sizeof(ps_const)),
"Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
ok(SUCCEEDED(hr), "Failed to get pixel shader constant, hr %#x.\n", hr);
ok(!memcmp(ret, ps_const, sizeof(ps_const)),
"Got unexpected pixel shader constant {%.8e, %.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e, %.8e}.\n",
ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
}
IDirect3DStateBlock9_Release(stateblock);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_vdecl_apply(void)
{
IDirect3DVertexDeclaration9 *declaration, *declaration1, *declaration2;
IDirect3DStateBlock9 *stateblock;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
HWND window;
HRESULT hr;
static const D3DVERTEXELEMENT9 decl1[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END(),
};
static const D3DVERTEXELEMENT9 decl2[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
{0, 16, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(),
};
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl1, &declaration1);
ok(SUCCEEDED(hr), "CreateVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl2, &declaration2);
ok(SUCCEEDED(hr), "CreateVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginStateBlock(device);
ok(SUCCEEDED(hr), "BeginStateBlock failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration1);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
ok(SUCCEEDED(hr), "EndStateBlock failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == declaration1, "Got unexpected vertex declaration %p, expected %p.\n",
declaration, declaration1);
IDirect3DVertexDeclaration9_Release(declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == declaration2, "Got unexpected vertex declaration %p, expected %p.\n",
declaration, declaration2);
IDirect3DVertexDeclaration9_Release(declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == declaration2, "Got unexpected vertex declaration %p, expected %p.\n",
declaration, declaration2);
IDirect3DVertexDeclaration9_Release(declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(!declaration, "Got unexpected vertex declaration %p.\n", declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == declaration2, "Got unexpected vertex declaration %p, expected %p.\n",
declaration, declaration2);
IDirect3DVertexDeclaration9_Release(declaration);
IDirect3DStateBlock9_Release(stateblock);
hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration1);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_VERTEXSTATE, &stateblock);
ok(SUCCEEDED(hr), "CreateStateBlock failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == declaration1, "Got unexpected vertex declaration %p, expected %p.\n",
declaration, declaration1);
IDirect3DVertexDeclaration9_Release(declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == declaration2, "Got unexpected vertex declaration %p, expected %p.\n",
declaration, declaration2);
IDirect3DVertexDeclaration9_Release(declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == declaration2, "Got unexpected vertex declaration %p, expected %p.\n",
declaration, declaration2);
IDirect3DVertexDeclaration9_Release(declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(!declaration, "Got unexpected vertex declaration %p.\n", declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == declaration2, "Got unexpected vertex declaration %p, expected %p.\n",
declaration, declaration2);
IDirect3DVertexDeclaration9_Release(declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
IDirect3DVertexDeclaration9_Release(declaration1);
IDirect3DVertexDeclaration9_Release(declaration2);
IDirect3DStateBlock9_Release(stateblock);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
START_TEST(device)
{
WNDCLASSA wc = {0};
@ -7309,6 +7706,9 @@ START_TEST(device)
test_lockbox_invalid();
test_shared_handle();
test_pixel_format();
test_begin_end_state_block();
test_shader_constant_apply();
test_vdecl_apply();
UnregisterClassA("d3d9_test_wc", GetModuleHandleA(NULL));
}

View File

@ -23,74 +23,6 @@
static DWORD texture_stages;
static HWND create_window(void)
{
WNDCLASSA wc = {0};
wc.lpfnWndProc = DefWindowProcA;
wc.lpszClassName = "d3d9_test_wc";
RegisterClassA(&wc);
return CreateWindowA("d3d9_test_wc", "d3d9_test", 0,
0, 0, 0, 0, 0, 0, 0, 0);
}
static IDirect3DDevice9 *create_device(D3DPRESENT_PARAMETERS *present_parameters)
{
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
HWND window;
if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("could not create D3D9\n");
return NULL;
}
window = create_window();
memset(present_parameters, 0, sizeof(*present_parameters));
present_parameters->Windowed = TRUE;
present_parameters->hDeviceWindow = window;
present_parameters->SwapEffect = D3DSWAPEFFECT_DISCARD;
if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, present_parameters, &device)))
return device;
return NULL;
}
static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr)
{
HRESULT hret = 0;
IDirect3DStateBlock9 *state_block_ptr = 0;
/* Should succeed */
hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3D_OK);
if (hret != D3D_OK) return;
/* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */
hret = IDirect3DDevice9_BeginStateBlock(device_ptr);
ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3DERR_INVALIDCALL);
if (hret != D3DERR_INVALIDCALL) return;
/* Should succeed */
state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef,
"EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
"Expected hret 0x%x, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL);
IDirect3DStateBlock9_Release(state_block_ptr);
/* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */
state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef;
hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr);
ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef,
"EndStateBlock returned: hret 0x%x, state_block_ptr %p. "
"Expected hret 0x%x, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL);
}
/* ============================ State Testing Framework ========================== */
struct state_test
@ -2059,15 +1991,20 @@ static void resource_test_queue(struct state_test *test, const struct resource_t
/* =================== Main state tests function =============================== */
static void test_state_management(IDirect3DDevice9 *device, D3DPRESENT_PARAMETERS *device_pparams)
static void test_state_management(void)
{
struct shader_constant_arg pshader_constant_arg;
struct shader_constant_arg vshader_constant_arg;
struct resource_test_arg resource_test_arg;
struct render_state_arg render_state_arg;
D3DPRESENT_PARAMETERS present_parameters;
struct light_arg light_arg;
HRESULT hret;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
/* Test count: 2 for shader constants
1 for lights
@ -2078,9 +2015,29 @@ static void test_state_management(IDirect3DDevice9 *device, D3DPRESENT_PARAMETER
struct state_test tests[6];
unsigned int tcount = 0;
hret = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(hret == D3D_OK, "GetDeviceCaps returned %#x.\n", hret);
if (hret != D3D_OK) return;
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create a D3D object, skipping tests.\n");
DestroyWindow(window);
return;
}
memset(&present_parameters, 0, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = window;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
if (FAILED(IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device)))
{
skip("Failed to create a 3D device, skipping test.\n");
IDirect3D9_Release(d3d);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
texture_stages = caps.MaxTextureBlendStages;
@ -2108,7 +2065,7 @@ static void test_state_management(IDirect3DDevice9 *device, D3DPRESENT_PARAMETER
transform_queue_test(&tests[tcount]);
tcount++;
render_state_arg.device_pparams = device_pparams;
render_state_arg.device_pparams = &present_parameters;
render_state_arg.pointsize_max = caps.MaxPointSize;
render_states_queue_test(&tests[tcount], &render_state_arg);
tcount++;
@ -2121,331 +2078,14 @@ static void test_state_management(IDirect3DDevice9 *device, D3DPRESENT_PARAMETER
tcount++;
execute_test_chain_all(device, tests, tcount);
}
static void test_shader_constant_apply(IDirect3DDevice9 *device)
{
static const float initial[] = {0.0f, 0.0f, 0.0f, 0.0f};
static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f};
static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f};
IDirect3DStateBlock9 *stateblock;
DWORD vs_version, ps_version;
D3DCAPS9 caps;
float ret[4];
HRESULT hr;
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "GetDeviceCaps returned %#x.\n", hr);
vs_version = caps.VertexShaderVersion & 0xffff;
ps_version = caps.PixelShaderVersion & 0xffff;
if (vs_version)
{
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, initial, 1);
ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, initial, 1);
ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, vs_const, 1);
ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
}
if (ps_version)
{
hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, initial, 1);
ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, initial, 1);
ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetpixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, ps_const, 1);
ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
}
hr = IDirect3DDevice9_BeginStateBlock(device);
ok(SUCCEEDED(hr), "BeginStateBlock returned %#x\n", hr);
if (vs_version)
{
hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, vs_const, 1);
ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr);
}
if (ps_version)
{
hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, ps_const, 1);
ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr);
}
hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
ok(SUCCEEDED(hr), "EndStateBlock returned %#x\n", hr);
if (vs_version)
{
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
ok(!memcmp(ret, vs_const, sizeof(vs_const)),
"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
}
if (ps_version)
{
hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
ok(!memcmp(ret, ps_const, sizeof(ps_const)),
"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
ok(!memcmp(ret, initial, sizeof(initial)),
"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]);
}
/* Apply doesn't overwrite constants that aren't explicitly set on the source stateblock. */
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply returned %#x\n", hr);
if (vs_version)
{
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
ok(!memcmp(ret, vs_const, sizeof(vs_const)),
"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr);
ok(!memcmp(ret, vs_const, sizeof(vs_const)),
"GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]);
}
if (ps_version)
{
hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
ok(!memcmp(ret, ps_const, sizeof(ps_const)),
"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1);
ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr);
ok(!memcmp(ret, ps_const, sizeof(ps_const)),
"GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n",
ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]);
}
IDirect3DStateBlock9_Release(stateblock);
}
static void test_vdecl_apply(IDirect3DDevice9 *device)
{
static const D3DVERTEXELEMENT9 decl1[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END(),
};
static const D3DVERTEXELEMENT9 decl2[] =
{
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
{0, 16, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
D3DDECL_END(),
};
IDirect3DVertexDeclaration9 *declaration, *declaration1, *declaration2;
IDirect3DStateBlock9 *stateblock;
HRESULT hr;
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl1, &declaration1);
ok(SUCCEEDED(hr), "CreateVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl2, &declaration2);
ok(SUCCEEDED(hr), "CreateVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginStateBlock(device);
ok(SUCCEEDED(hr), "BeginStateBlock failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration1);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
ok(SUCCEEDED(hr), "EndStateBlock failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == declaration1, "Expected vertex declaration %p, received %p.\n",
declaration1, declaration);
IDirect3DVertexDeclaration9_Release(declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n",
declaration2, declaration);
IDirect3DVertexDeclaration9_Release(declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n",
declaration2, declaration);
IDirect3DVertexDeclaration9_Release(declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == NULL, "Expected vertex declaration %p, received %p.\n",
NULL, declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n",
declaration2, declaration);
IDirect3DVertexDeclaration9_Release(declaration);
IDirect3DStateBlock9_Release(stateblock);
hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration1);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_VERTEXSTATE, &stateblock);
ok(SUCCEEDED(hr), "CreateStateBlock failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == declaration1, "Expected vertex declaration %p, received %p.\n",
declaration1, declaration);
IDirect3DVertexDeclaration9_Release(declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n",
declaration2, declaration);
IDirect3DVertexDeclaration9_Release(declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n",
declaration2, declaration);
IDirect3DVertexDeclaration9_Release(declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == NULL, "Expected vertex declaration %p, received %p.\n",
NULL, declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, declaration2);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
ok(SUCCEEDED(hr), "Capture failed, hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
ok(SUCCEEDED(hr), "Apply failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetVertexDeclaration(device, &declaration);
ok(SUCCEEDED(hr), "GetVertexDeclaration failed, hr %#x.\n", hr);
ok(declaration == declaration2, "Expected vertex declaration %p, received %p.\n",
declaration2, declaration);
IDirect3DVertexDeclaration9_Release(declaration);
hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed, hr %#x.\n", hr);
IDirect3DVertexDeclaration9_Release(declaration1);
IDirect3DVertexDeclaration9_Release(declaration2);
IDirect3DStateBlock9_Release(stateblock);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
START_TEST(stateblock)
{
D3DPRESENT_PARAMETERS device_pparams;
IDirect3DDevice9 *device;
ULONG refcount;
if (!(device = create_device(&device_pparams)))
{
skip("Failed to create a 3D device, skipping test.\n");
return;
}
test_begin_end_state_block(device);
test_state_management(device, &device_pparams);
test_shader_constant_apply(device);
test_vdecl_apply(device);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left\n", refcount);
test_state_management();
}