d3d9/tests: Give add_dirty_rect_test() its own device.
We want to avoid tests accidentally depending on state set by previous tests. For example, add_dirty_rect_test() had a dependency on D3DRS_CULLMODE being D3DCULL_NONE, set by lighting_test().
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cac52b4b10
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@ -171,13 +171,13 @@ out:
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return ret;
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}
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static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9)
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static IDirect3DDevice9 *create_device(IDirect3D9 *d3d, HWND device_window, HWND focus_window, BOOL windowed)
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{
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D3DPRESENT_PARAMETERS present_parameters = {0};
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IDirect3DDevice9 *device;
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = create_window();
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present_parameters.Windowed = windowed;
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present_parameters.hDeviceWindow = device_window;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.BackBufferWidth = 640;
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present_parameters.BackBufferHeight = 480;
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@ -185,18 +185,19 @@ static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9)
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present_parameters.EnableAutoDepthStencil = TRUE;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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if (SUCCEEDED(IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device)))
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if (SUCCEEDED(IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, focus_window,
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D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device)))
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return device;
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DestroyWindow(present_parameters.hDeviceWindow);
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return NULL;
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}
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static IDirect3DDevice9 *init_d3d9(void)
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{
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D3DADAPTER_IDENTIFIER9 identifier;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d9;
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HWND window;
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HRESULT hr;
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if (!(d3d9 = Direct3DCreate9(D3D_SDK_VERSION)))
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@ -220,7 +221,13 @@ static IDirect3DDevice9 *init_d3d9(void)
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HIWORD(U(identifier.DriverVersion).HighPart), LOWORD(U(identifier.DriverVersion).HighPart),
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HIWORD(U(identifier.DriverVersion).LowPart), LOWORD(U(identifier.DriverVersion).LowPart));
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return create_device(d3d9);
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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if ((device = create_device(d3d9, window, window, TRUE)))
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return device;
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DestroyWindow(window);
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return NULL;
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}
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static void cleanup_device(IDirect3DDevice9 *device)
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@ -8727,7 +8734,9 @@ static void stencil_cull_test(void)
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{
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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ULONG refcount;
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D3DCAPS9 caps;
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HWND window;
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HRESULT hr;
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static const float quad1[] =
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{
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@ -8769,11 +8778,14 @@ static void stencil_cull_test(void)
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unsigned int i;
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DWORD color;
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d)))
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Cannot create a device with a D24S8 stencil buffer.\n");
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DestroyWindow(window);
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IDirect3D9_Release(d3d);
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return;
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}
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@ -8925,8 +8937,10 @@ static void stencil_cull_test(void)
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ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
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cleanup:
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cleanup_device(device);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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static void vpos_register_test(IDirect3DDevice9 *device)
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@ -14986,8 +15000,8 @@ static void add_dirty_rect_test_draw(IDirect3DDevice9 *device)
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quad[] =
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{
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{{-1.0, -1.0, 0.0}, {0.0, 0.0}},
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{{ 1.0, -1.0, 0.0}, {1.0, 0.0}},
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{{-1.0, 1.0, 0.0}, {0.0, 1.0}},
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{{ 1.0, -1.0, 0.0}, {1.0, 0.0}},
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{{ 1.0, 1.0, 0.0}, {1.0, 1.0}},
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};
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@ -14999,17 +15013,33 @@ static void add_dirty_rect_test_draw(IDirect3DDevice9 *device)
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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}
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static void add_dirty_rect_test(IDirect3DDevice9 *device)
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static void add_dirty_rect_test(void)
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{
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HRESULT hr;
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IDirect3DTexture9 *tex_dst1, *tex_dst2, *tex_src_red, *tex_src_green, *tex_managed;
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IDirect3DSurface9 *surface_dst2, *surface_src_green, *surface_src_red, *surface_managed;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d;
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unsigned int i;
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ULONG refcount;
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DWORD *texel;
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HWND window;
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D3DLOCKED_RECT locked_rect;
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static const RECT part_rect = {96, 96, 160, 160};
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DWORD color;
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window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate9(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
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D3DPOOL_DEFAULT, &tex_dst1, NULL);
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ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
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@ -15297,6 +15327,10 @@ static void add_dirty_rect_test(IDirect3DDevice9 *device)
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IDirect3DTexture9_Release(tex_dst1);
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IDirect3DTexture9_Release(tex_dst2);
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IDirect3DTexture9_Release(tex_managed);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d);
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DestroyWindow(window);
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}
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START_TEST(visual)
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@ -15468,11 +15502,11 @@ START_TEST(visual)
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fog_special_test(device_ptr);
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volume_srgb_test(device_ptr);
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volume_dxt5_test(device_ptr);
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add_dirty_rect_test(device_ptr);
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cleanup_device(device_ptr);
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device_ptr = NULL;
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add_dirty_rect_test();
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multisampled_depth_buffer_test();
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resz_test();
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stencil_cull_test();
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