d3d9/tests: Avoid LPDIRECT3DVERTEXBUFFER9.
This commit is contained in:
parent
369fb5185f
commit
64ffe6476e
|
@ -7014,14 +7014,14 @@ out:
|
|||
static void shademode_test(IDirect3DDevice9 *device)
|
||||
{
|
||||
/* Render a quad and try all of the different fixed function shading models. */
|
||||
struct IDirect3DVertexBuffer9 *vb_strip = NULL;
|
||||
struct IDirect3DVertexBuffer9 *vb_list = NULL;
|
||||
HRESULT hr;
|
||||
DWORD color0, color1;
|
||||
DWORD color0_gouraud = 0, color1_gouraud = 0;
|
||||
DWORD shademode = D3DSHADE_FLAT;
|
||||
DWORD primtype = D3DPT_TRIANGLESTRIP;
|
||||
LPVOID data = NULL;
|
||||
LPDIRECT3DVERTEXBUFFER9 vb_strip = NULL;
|
||||
LPDIRECT3DVERTEXBUFFER9 vb_list = NULL;
|
||||
UINT i, j;
|
||||
struct vertex quad_strip[] =
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue