d3d9/tests: Add a DXT5 volume test.
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@ -14549,6 +14549,102 @@ static void volume_srgb_test(IDirect3DDevice9 *device)
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ok(SUCCEEDED(hr), "Failed to set srgb state, hr %#x.\n", hr);
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}
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static void volume_dxt5_test(IDirect3DDevice9 *device)
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{
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HRESULT hr;
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IDirect3D9 *d3d9;
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IDirect3DVolumeTexture9 *texture;
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D3DLOCKED_BOX box;
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unsigned int i;
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DWORD color;
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static const char texture_data[] =
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{
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/* A 8x4x2 texture consisting of 4 4x4 blocks. The colors of the blocks are red, green, blue and white. */
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0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf8, 0x00, 0xf8, 0x00, 0x00, 0x00, 0x00,
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0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x07, 0xe0, 0x07, 0x00, 0x00, 0x00, 0x00,
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0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00,
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0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00
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};
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static const struct
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{
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struct vec3 position;
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struct vec3 texcrd;
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}
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quads[] =
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{
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{{ -1.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 0.25f}},
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{{ 0.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.25f}},
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{{ -1.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.25f}},
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{{ 0.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.25f}},
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{{ 0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 0.75f}},
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{{ 1.0f, -1.0f, 1.0f}, { 1.0f, 0.0f, 0.75f}},
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{{ 0.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.75f}},
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{{ 1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, 0.75f}},
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};
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static const DWORD expected_colors[] = {0x00ff0000, 0x0000ff00, 0x000000ff, 0x00ffffff};
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hr = IDirect3DDevice9_GetDirect3D(device, &d3d9);
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ok(SUCCEEDED(hr), "Failed to get d3d9 interface, hr %#x.\n", hr);
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hr = IDirect3D9_CheckDeviceFormat(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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D3DFMT_X8R8G8B8, 0, D3DRTYPE_VOLUMETEXTURE, D3DFMT_DXT5);
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IDirect3D9_Release(d3d9);
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if (FAILED(hr))
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{
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skip("Volume dxt5 textures are not supported, skipping test.\n");
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return;
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}
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hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 4, 2, 1, 0, D3DFMT_DXT5,
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D3DPOOL_MANAGED, &texture, NULL);
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ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
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hr = IDirect3DVolumeTexture9_LockBox(texture, 0, &box, NULL, 0);
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ok(SUCCEEDED(hr), "Failed to lock volume texture, hr %#x.\n", hr);
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memcpy(box.pBits, texture_data, sizeof(texture_data));
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hr = IDirect3DVolumeTexture9_UnlockBox(texture, 0);
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ok(SUCCEEDED(hr), "Failed to unlock volume texture, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE3(0));
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ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)texture);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
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ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
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ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
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ok(SUCCEEDED(hr), "Failed to set mag filter, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00ff00ff, 0.0f, 0);
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ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr);
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hr = IDirect3DDevice9_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[0], sizeof(*quads));
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quads[4], sizeof(*quads));
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ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
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hr = IDirect3DDevice9_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
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for (i = 0; i < 4; i++)
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{
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color = getPixelColor(device, 80 + 160 * i, 240);
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ok (color_match(color, expected_colors[i], 1),
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"Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i);
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}
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hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
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ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
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hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
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ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
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IDirect3DVolumeTexture9_Release(texture);
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}
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START_TEST(visual)
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{
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IDirect3D9 *d3d9;
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@ -14728,6 +14824,7 @@ START_TEST(visual)
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zenable_test(device_ptr);
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fog_special_test(device_ptr);
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volume_srgb_test(device_ptr);
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volume_dxt5_test(device_ptr);
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hr = IDirect3DDevice9_GetDirect3D(device_ptr, &d3d9);
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ok(SUCCEEDED(hr), "Failed to get d3d9 interface, hr %#x.\n", hr);
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