d3d9: Properly retrieve an interface pointer in d3d9_texture_3d_UnlockBox().
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@ -1207,6 +1207,7 @@ static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface,
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{
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struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
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struct wined3d_resource *sub_resource;
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IDirect3DVolume9Impl *volume_impl;
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HRESULT hr;
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TRACE("iface %p, level %u.\n", iface, level);
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@ -1215,7 +1216,10 @@ static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface,
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if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
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hr = D3DERR_INVALIDCALL;
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else
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hr = IDirect3DVolume9_UnlockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource));
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{
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volume_impl = wined3d_resource_get_parent(sub_resource);
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hr = IDirect3DVolume9_UnlockBox(&volume_impl->IDirect3DVolume9_iface);
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}
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wined3d_mutex_unlock();
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return hr;
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