d3d9: Properly retrieve an interface pointer in d3d9_texture_3d_UnlockBox().

This commit is contained in:
Henri Verbeet 2012-05-02 21:47:55 +02:00 committed by Alexandre Julliard
parent 46a6f4c1a9
commit 6b9f151c9e
1 changed files with 5 additions and 1 deletions

View File

@ -1207,6 +1207,7 @@ static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface,
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
struct wined3d_resource *sub_resource;
IDirect3DVolume9Impl *volume_impl;
HRESULT hr;
TRACE("iface %p, level %u.\n", iface, level);
@ -1215,7 +1216,10 @@ static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface,
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DVolume9_UnlockBox((IDirect3DVolume9 *)wined3d_resource_get_parent(sub_resource));
{
volume_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DVolume9_UnlockBox(&volume_impl->IDirect3DVolume9_iface);
}
wined3d_mutex_unlock();
return hr;