d3d9: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture9::GetLevelDesc is called with invalid level.

This commit is contained in:
Józef Kucia 2012-05-21 23:10:45 +02:00 committed by Alexandre Julliard
parent 5bd0070a1d
commit 5f6310ee45
1 changed files with 8 additions and 0 deletions

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@ -710,10 +710,18 @@ static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *ifac
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
struct wined3d_resource *sub_resource;
HRESULT hr = D3D_OK;
DWORD level_count;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
if (level >= level_count)
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else