d3d9/tests: Merge buffer.c into device.c.
This commit is contained in:
parent
52a24e8297
commit
afca55649d
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@ -2,7 +2,6 @@ TESTDLL = d3d9.dll
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IMPORTS = user32
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C_SRCS = \
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buffer.c \
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d3d9ex.c \
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device.c \
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query.c \
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@ -1,190 +0,0 @@
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/*
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* Copyright (C) 2010 Stefan Dösinger(for CodeWeavers)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <d3d9.h>
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#include "wine/test.h"
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static HMODULE d3d9_handle = 0;
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static HWND create_window(void)
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{
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WNDCLASS wc = {0};
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wc.lpfnWndProc = DefWindowProc;
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wc.lpszClassName = "d3d9_test_wc";
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RegisterClass(&wc);
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return CreateWindow("d3d9_test_wc", "d3d9_test",
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0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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static IDirect3DDevice9 *init_d3d9(void)
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{
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IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
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IDirect3D9 *d3d9_ptr = 0;
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IDirect3DDevice9 *device_ptr = 0;
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D3DPRESENT_PARAMETERS present_parameters;
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HRESULT hr;
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d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
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ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
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if (!d3d9_create) return NULL;
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d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
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if (!d3d9_ptr)
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{
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skip("could not create D3D9\n");
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return NULL;
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}
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = create_window();
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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if(FAILED(hr))
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{
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skip("could not create device, IDirect3D9_CreateDevice returned 0x%08x\n", hr);
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return NULL;
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}
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return device_ptr;
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}
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static void lock_flag_test(IDirect3DDevice9 *device)
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{
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HRESULT hr;
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IDirect3DVertexBuffer9 *buffer;
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unsigned int i;
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void *data;
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const struct
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{
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DWORD flags;
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const char *debug_string;
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HRESULT win7_result;
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}
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test_data[] =
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{
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{D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK },
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{D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK },
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{D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK },
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{D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK },
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{D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK },
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{D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3DERR_INVALIDCALL },
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/* Completely bogous flags aren't an error */
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{0xdeadbeef, "0xdeadbeef", D3DERR_INVALIDCALL },
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};
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hr = IDirect3DDevice9_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer, NULL);
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ok(hr == D3D_OK, "IDirect3DDevice9_CreateBuffer failed, 0x%08x\n", hr);
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for(i = 0; i < (sizeof(test_data) / sizeof(*test_data)); i++)
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{
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hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, test_data[i].flags);
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/* Windows XP always returns D3D_OK even with flags that don't make sense. Windows 7 returns
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* an error. At least one game(Shaiya) depends on the Windows XP result, so mark the Windows 7
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* behavior as broken()
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*/
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ok(hr == D3D_OK || broken(hr == test_data[i].win7_result), "Lock flags %s returned 0x%08x, expected D3D_OK\n",
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test_data[i].debug_string, hr);
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if(SUCCEEDED(hr))
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{
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ok(data != NULL, "The data pointer returned by Lock is NULL\n");
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hr = IDirect3DVertexBuffer9_Unlock(buffer);
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ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed, 0x%08x\n", hr);
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}
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}
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IDirect3DVertexBuffer9_Release(buffer);
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}
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static inline const char *debug_d3dpool(D3DPOOL pool)
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{
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switch(pool)
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{
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case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
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case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
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case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
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case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
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default:
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return "unknown pool";
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}
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}
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static void test_vertex_buffer_alignment(IDirect3DDevice9 *device)
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{
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IDirect3DVertexBuffer9 *buffer = NULL;
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HRESULT hr;
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D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
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DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
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unsigned int i, j;
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void *data;
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unsigned int align = 16;
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for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++)
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{
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for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++)
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{
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hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
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if(pools[j] == D3DPOOL_SCRATCH)
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{
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ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
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}
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else
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{
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ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
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debug_d3dpool(pools[j]), sizes[i]);
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}
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if(FAILED(hr)) continue;
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hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0);
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ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
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ok(((DWORD_PTR) data & (align - 1)) == 0, "Vertex buffer start address is not %u byte aligned(size: %d, pool: %s, data: %p)\n",
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align, sizes[i], debug_d3dpool(pools[j]), data);
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hr = IDirect3DVertexBuffer9_Unlock(buffer);
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ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
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if(buffer) IDirect3DVertexBuffer9_Release(buffer);
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}
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}
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}
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START_TEST(buffer)
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{
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IDirect3DDevice9 *device_ptr;
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ULONG refcount;
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d3d9_handle = LoadLibraryA("d3d9.dll");
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if (!d3d9_handle)
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{
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skip("Could not load d3d9.dll\n");
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return;
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}
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device_ptr = init_d3d9();
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if (!device_ptr) return;
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lock_flag_test(device_ptr);
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test_vertex_buffer_alignment(device_ptr);
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refcount = IDirect3DDevice9_Release(device_ptr);
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ok(!refcount, "Device has %u references left\n", refcount);
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}
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@ -1,7 +1,7 @@
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/*
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* Copyright (C) 2006 Vitaliy Margolen
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* Copyright (C) 2006 Chris Robinson
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* Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
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* Copyright 2006-2007, 2010 Stefan Dösinger for CodeWeavers
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* Copyright 2006, 2007 Henri Verbeet
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* Copyright 2013 Henri Verbeet for CodeWeavers
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* Copyright (C) 2008 Rico Schüller
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@ -3820,6 +3820,154 @@ static void test_volume_resource(void)
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DestroyWindow(window);
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}
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static void test_vb_lock_flags(void)
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{
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static const struct
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{
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DWORD flags;
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const char *debug_string;
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HRESULT win7_result;
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}
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test_data[] =
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{
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{D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK },
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{D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK },
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{D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK },
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{D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK },
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{D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK },
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{D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3DERR_INVALIDCALL},
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/* Completely bogus flags aren't an error. */
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{0xdeadbeef, "0xdeadbeef", D3DERR_INVALIDCALL},
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};
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IDirect3DVertexBuffer9 *buffer;
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IDirect3DDevice9 *device;
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IDirect3D9 *d3d9;
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unsigned int i;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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void *data;
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if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
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{
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skip("Failed to create d3d9 object, skipping tests.\n");
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return;
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}
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window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(d3d9, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D9_Release(d3d9);
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice9_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer, NULL);
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ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
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for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
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{
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hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, test_data[i].flags);
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/* Windows XP always returns D3D_OK even with flags that don't make
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* sense. Windows 7 returns an error. At least one game (Shaiya)
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* depends on the Windows XP result, so mark the Windows 7 behavior as
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* broken. */
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ok(hr == D3D_OK || broken(hr == test_data[i].win7_result), "Got unexpected hr %#x for %s.\n",
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hr, test_data[i].debug_string);
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if (SUCCEEDED(hr))
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{
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ok(!!data, "Got unexpected data %p.\n", data);
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hr = IDirect3DVertexBuffer9_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
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}
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}
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IDirect3DVertexBuffer9_Release(buffer);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d9);
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DestroyWindow(window);
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}
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static const char *debug_d3dpool(D3DPOOL pool)
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{
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switch (pool)
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{
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case D3DPOOL_DEFAULT:
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return "D3DPOOL_DEFAULT";
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case D3DPOOL_SYSTEMMEM:
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return "D3DPOOL_SYSTEMMEM";
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case D3DPOOL_SCRATCH:
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return "D3DPOOL_SCRATCH";
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case D3DPOOL_MANAGED:
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return "D3DPOOL_MANAGED";
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default:
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return "unknown pool";
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}
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}
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static void test_vertex_buffer_alignment(void)
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{
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static const D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
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static const DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
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IDirect3DVertexBuffer9 *buffer = NULL;
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const unsigned int align = 16;
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IDirect3DDevice9 *device;
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unsigned int i, j;
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IDirect3D9 *d3d9;
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ULONG refcount;
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HWND window;
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HRESULT hr;
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void *data;
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if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
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{
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skip("Failed to create d3d9 object, skipping tests.\n");
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return;
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}
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window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(device = create_device(d3d9, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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IDirect3D9_Release(d3d9);
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DestroyWindow(window);
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return;
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}
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for (i = 0; i < (sizeof(sizes) / sizeof(*sizes)); ++i)
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{
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for (j = 0; j < (sizeof(pools) / sizeof(*pools)); ++j)
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{
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hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
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if (pools[j] == D3DPOOL_SCRATCH)
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x trying to create a D3DPOOL_SCRATCH buffer.\n", hr);
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else
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ok(SUCCEEDED(hr), "Failed to create vertex buffer in pool %s with size %u, hr %#x.\n",
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debug_d3dpool(pools[j]), sizes[i], hr);
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if (FAILED(hr))
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continue;
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hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0);
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ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
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ok(!((DWORD_PTR)data & (align - 1)),
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"Vertex buffer start address %p is not %u byte aligned (size %u, pool %s).\n",
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data, align, sizes[i], debug_d3dpool(pools[j]));
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hr = IDirect3DVertexBuffer9_Unlock(buffer);
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ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
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IDirect3DVertexBuffer9_Release(buffer);
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}
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}
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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IDirect3D9_Release(d3d9);
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DestroyWindow(window);
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}
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START_TEST(device)
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{
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HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
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@ -3880,6 +4028,8 @@ START_TEST(device)
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test_set_rt_vp_scissor();
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test_volume_get_container();
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test_volume_resource();
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test_vb_lock_flags();
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test_vertex_buffer_alignment();
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}
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out:
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