d3d9/tests: Add tests for device resets in d3d9ex.
This commit is contained in:
parent
84da62d993
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2f307a14f0
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@ -93,6 +93,22 @@ done:
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return device;
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}
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static HRESULT reset_device(IDirect3DDevice9Ex *device, HWND device_window, BOOL windowed)
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{
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D3DPRESENT_PARAMETERS present_parameters = {0};
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present_parameters.Windowed = windowed;
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present_parameters.hDeviceWindow = device_window;
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.BackBufferWidth = 1024;
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present_parameters.BackBufferHeight = 768;
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present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
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present_parameters.EnableAutoDepthStencil = TRUE;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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return IDirect3DDevice9_Reset(device, &present_parameters);
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}
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static ULONG getref(IUnknown *obj) {
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IUnknown_AddRef(obj);
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return IUnknown_Release(obj);
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@ -430,6 +446,468 @@ done:
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DestroyWindow(window);
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}
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static void test_reset(void)
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{
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static const DWORD simple_vs[] =
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{
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0xfffe0101, /* vs_1_1 */
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0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */
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0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */
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0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */
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0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */
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0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */
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0x0000ffff, /* end */
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};
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DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
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DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
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IDirect3DVertexShader9 *shader;
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IDirect3DSwapChain9 *swapchain;
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D3DDISPLAYMODE d3ddm, d3ddm2;
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D3DPRESENT_PARAMETERS d3dpp;
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IDirect3DDevice9Ex *device;
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IDirect3DSurface9 *surface;
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UINT i, adapter_mode_count;
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IDirect3D9 *d3d9;
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D3DVIEWPORT9 vp;
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D3DCAPS9 caps;
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UINT refcount;
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DWORD value;
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HWND window;
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HRESULT hr;
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RECT rect;
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struct
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{
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UINT w;
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UINT h;
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} *modes = NULL;
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UINT mode_count = 0;
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window = create_window();
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if (!(device = create_device(window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping test.\n");
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice9Ex_GetDirect3D(device, &d3d9);
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ok(SUCCEEDED(hr), "Failed to get d3d9, hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm);
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adapter_mode_count = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, d3ddm.Format);
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modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
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for (i = 0; i < adapter_mode_count; ++i)
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{
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UINT j;
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hr = IDirect3D9_EnumAdapterModes(d3d9, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
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ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr);
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for (j = 0; j < mode_count; ++j)
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{
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if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
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break;
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}
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if (j == mode_count)
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{
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modes[j].w = d3ddm2.Width;
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modes[j].h = d3ddm2.Height;
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++mode_count;
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}
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/* We use them as invalid modes. */
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if ((d3ddm2.Width == 801 && d3ddm2.Height == 600)
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|| (d3ddm2.Width == 32 && d3ddm2.Height == 32))
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{
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skip("This system supports a screen resolution of %dx%d, not running mode tests.\n",
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d3ddm2.Width, d3ddm2.Height);
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goto cleanup;
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}
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}
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if (mode_count < 2)
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{
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skip("Less than 2 modes supported, skipping mode tests.\n");
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goto cleanup;
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}
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i = 0;
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if (modes[i].w == orig_width && modes[i].h == orig_height)
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++i;
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memset(&d3dpp, 0, sizeof(d3dpp));
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d3dpp.Windowed = FALSE;
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.BackBufferWidth = modes[i].w;
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d3dpp.BackBufferHeight = modes[i].h;
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d3dpp.BackBufferFormat = d3ddm.Format;
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d3dpp.EnableAutoDepthStencil = TRUE;
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d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
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hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
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ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
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ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
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width = GetSystemMetrics(SM_CXSCREEN);
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height = GetSystemMetrics(SM_CYSCREEN);
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ok(width == modes[i].w, "Got screen width %u, expected %u.\n", width, modes[i].w);
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ok(height == modes[i].h, "Got screen height %u, expected %u.\n", height, modes[i].h);
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hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
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ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
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ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h,
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"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
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rect.left, rect.top, rect.right, rect.bottom);
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hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
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ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
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ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
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ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
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ok(vp.Width == modes[i].w, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].w);
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ok(vp.Height == modes[i].h, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].h);
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ok(vp.MinZ == 0.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
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ok(vp.MaxZ == 1.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ);
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i = 1;
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vp.X = 10;
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vp.Y = 20;
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vp.MinZ = 2.0f;
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vp.MaxZ = 3.0f;
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hr = IDirect3DDevice9Ex_SetViewport(device, &vp);
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ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr);
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SetRect(&rect, 10, 20, 30, 40);
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hr = IDirect3DDevice9Ex_SetScissorRect(device, &rect);
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ok(SUCCEEDED(hr), "Failed to set scissor rect, hr %#x.\n", hr);
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hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
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ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
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ok(!!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
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ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr);
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memset(&d3dpp, 0, sizeof(d3dpp));
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.Windowed = FALSE;
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d3dpp.BackBufferWidth = modes[i].w;
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d3dpp.BackBufferHeight = modes[i].h;
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d3dpp.BackBufferFormat = d3ddm.Format;
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hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
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ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
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ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
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/* Render states are preserved in d3d9ex. */
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hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
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ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr);
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ok(!value, "Got unexpected value %#x for D3DRS_LIGHTING.\n", value);
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hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
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ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
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ok(rect.left == 0 && rect.top == 0 && rect.right == modes[i].w && rect.bottom == modes[i].h,
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"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
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rect.left, rect.top, rect.right, rect.bottom);
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hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
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ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
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ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
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ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
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ok(vp.Width == modes[i].w, "Got vp.Width %u, expected %u.\n", vp.Width, modes[i].w);
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ok(vp.Height == modes[i].h, "Got vp.Height %u, expected %u.\n", vp.Height, modes[i].h);
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ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
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ok(vp.MaxZ == 3.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ);
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width = GetSystemMetrics(SM_CXSCREEN);
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height = GetSystemMetrics(SM_CYSCREEN);
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ok(width == modes[i].w, "Got screen width %u, expected %u.\n", width, modes[i].w);
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ok(height == modes[i].h, "Got screen height %u, expected %u.\n", height, modes[i].h);
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hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
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ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
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hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
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ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
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ok(d3dpp.BackBufferWidth == modes[i].w, "Got backbuffer width %u, expected %u.\n",
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d3dpp.BackBufferWidth, modes[i].w);
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ok(d3dpp.BackBufferHeight == modes[i].h, "Got backbuffer height %u, expected %u.\n",
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d3dpp.BackBufferHeight, modes[i].h);
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IDirect3DSwapChain9_Release(swapchain);
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memset(&d3dpp, 0, sizeof(d3dpp));
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.Windowed = TRUE;
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d3dpp.BackBufferWidth = 400;
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d3dpp.BackBufferHeight = 300;
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hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
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ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
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ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
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width = GetSystemMetrics(SM_CXSCREEN);
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height = GetSystemMetrics(SM_CYSCREEN);
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ok(width == orig_width, "Got screen width %u, expected %u.\n", width, orig_width);
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ok(height == orig_height, "Got screen height %u, expected %u.\n", height, orig_height);
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hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
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ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
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ok(rect.left == 0 && rect.top == 0 && rect.right == 400 && rect.bottom == 300,
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"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
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rect.left, rect.top, rect.right, rect.bottom);
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hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
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ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
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ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
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ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
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ok(vp.Width == 400, "Got unexpected vp.Width %u.\n", vp.Width);
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ok(vp.Height == 300, "Got unexpected vp.Height %u.\n", vp.Height);
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ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
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ok(vp.MaxZ == 3.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ);
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hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
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ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
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hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
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ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
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ok(d3dpp.BackBufferWidth == 400, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth);
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ok(d3dpp.BackBufferHeight == 300, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight);
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IDirect3DSwapChain9_Release(swapchain);
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SetRect(&rect, 0, 0, 200, 150);
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ok(AdjustWindowRect(&rect, GetWindowLongW(window, GWL_STYLE), FALSE), "Failed to adjust window rect.\n");
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ok(SetWindowPos(window, NULL, 0, 0, rect.right - rect.left, rect.bottom - rect.top,
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SWP_NOMOVE | SWP_NOZORDER), "Failed to set window position.\n");
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memset(&d3dpp, 0, sizeof(d3dpp));
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.Windowed = TRUE;
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d3dpp.BackBufferWidth = 0;
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d3dpp.BackBufferHeight = 0;
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hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
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ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
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ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
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hr = IDirect3DDevice9Ex_GetScissorRect(device, &rect);
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ok(SUCCEEDED(hr), "Failed to get scissor rect, hr %#x.\n", hr);
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todo_wine ok(rect.left == 0 && rect.top == 0 && rect.right == 200 && rect.bottom == 150,
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"Got unexpected scissor rect {%d, %d, %d, %d}.\n",
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rect.left, rect.top, rect.right, rect.bottom);
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hr = IDirect3DDevice9Ex_GetViewport(device, &vp);
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ok(SUCCEEDED(hr), "Failed to get viewport, hr %#x.\n", hr);
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ok(vp.X == 0, "Got unexpected vp.X %u.\n", vp.X);
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ok(vp.Y == 0, "Got unexpected vp.Y %u.\n", vp.Y);
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todo_wine ok(vp.Width == 200, "Got unexpected vp.Width %u.\n", vp.Width);
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todo_wine ok(vp.Height == 150, "Got unexpected vp.Height %u.\n", vp.Height);
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ok(vp.MinZ == 2.0f, "Got unexpected vp.MinZ %.8e.\n", vp.MinZ);
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ok(vp.MaxZ == 3.0f, "Got unexpected vp,MaxZ %.8e.\n", vp.MaxZ);
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hr = IDirect3DDevice9Ex_GetSwapChain(device, 0, &swapchain);
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ok(SUCCEEDED(hr), "Failed to get swapchain, hr %#x.\n", hr);
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hr = IDirect3DSwapChain9_GetPresentParameters(swapchain, &d3dpp);
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ok(SUCCEEDED(hr), "Failed to get present parameters, hr %#x.\n", hr);
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todo_wine ok(d3dpp.BackBufferWidth == 200, "Got unexpected backbuffer width %u.\n", d3dpp.BackBufferWidth);
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todo_wine ok(d3dpp.BackBufferHeight == 150, "Got unexpected backbuffer height %u.\n", d3dpp.BackBufferHeight);
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IDirect3DSwapChain9_Release(swapchain);
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memset(&d3dpp, 0, sizeof(d3dpp));
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.Windowed = TRUE;
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d3dpp.BackBufferWidth = 400;
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d3dpp.BackBufferHeight = 300;
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/* Reset with resources in the default pool succeeds in d3d9ex. */
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hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
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D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
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ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
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ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
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IDirect3DSurface9_Release(surface);
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if (caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)
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{
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IDirect3DVolumeTexture9 *volume_texture;
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hr = IDirect3DDevice9Ex_CreateVolumeTexture(device, 16, 16, 4, 1, 0,
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D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &volume_texture, NULL);
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ok(SUCCEEDED(hr), "Failed to create volume texture, hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
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ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
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ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
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IDirect3DVolumeTexture9_Release(volume_texture);
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}
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else
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{
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skip("Volume textures not supported.\n");
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}
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/* Scratch and sysmem pools are fine too. */
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hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
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D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
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ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
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hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
|
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ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
|
||||
IDirect3DSurface9_Release(surface);
|
||||
|
||||
hr = IDirect3DDevice9Ex_CreateOffscreenPlainSurface(device, 16, 16,
|
||||
D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
|
||||
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
|
||||
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
|
||||
IDirect3DSurface9_Release(surface);
|
||||
|
||||
/* The depth stencil should get reset to the auto depth stencil when present. */
|
||||
hr = IDirect3DDevice9Ex_SetDepthStencilSurface(device, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
|
||||
|
||||
d3dpp.EnableAutoDepthStencil = TRUE;
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
|
||||
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
|
||||
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &surface);
|
||||
ok(SUCCEEDED(hr), "Failed to get depth/stencil surface, hr %#x.\n", hr);
|
||||
ok(!!surface, "Depth/stencil surface should not be NULL.\n");
|
||||
IDirect3DSurface9_Release(surface);
|
||||
|
||||
d3dpp.EnableAutoDepthStencil = FALSE;
|
||||
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
|
||||
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9Ex_GetDepthStencilSurface(device, &surface);
|
||||
ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
|
||||
ok(!surface, "Depth/stencil surface should be NULL.\n");
|
||||
|
||||
/* References to implicit surfaces are allowed in d3d9ex. */
|
||||
hr = IDirect3DDevice9Ex_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
|
||||
ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
|
||||
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
|
||||
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
|
||||
IDirect3DSurface9_Release(surface);
|
||||
|
||||
/* Shaders are fine. */
|
||||
hr = IDirect3DDevice9Ex_CreateVertexShader(device, simple_vs, &shader);
|
||||
ok(SUCCEEDED(hr), "Failed to create vertex shader, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
|
||||
ok(SUCCEEDED(hr), "Failed to reset device, hr %#x.\n", hr);
|
||||
IDirect3DVertexShader9_Release(shader);
|
||||
|
||||
/* Try setting invalid modes. */
|
||||
memset(&d3dpp, 0, sizeof(d3dpp));
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.Windowed = FALSE;
|
||||
d3dpp.BackBufferWidth = 32;
|
||||
d3dpp.BackBufferHeight = 32;
|
||||
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
|
||||
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
|
||||
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
|
||||
|
||||
memset(&d3dpp, 0, sizeof(d3dpp));
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.Windowed = FALSE;
|
||||
d3dpp.BackBufferWidth = 801;
|
||||
d3dpp.BackBufferHeight = 600;
|
||||
hr = IDirect3DDevice9Ex_Reset(device, &d3dpp);
|
||||
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9Ex_TestCooperativeLevel(device);
|
||||
ok(hr == D3D_OK, "Got unexpected cooperative level %#x.\n", hr);
|
||||
|
||||
hr = IDirect3D9_GetAdapterDisplayMode(d3d9, D3DADAPTER_DEFAULT, &d3ddm);
|
||||
ok(SUCCEEDED(hr), "Failed to get display mode, hr %#x.\n", hr);
|
||||
|
||||
memset(&d3dpp, 0, sizeof(d3dpp));
|
||||
d3dpp.Windowed = TRUE;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.BackBufferFormat = d3ddm.Format;
|
||||
d3dpp.EnableAutoDepthStencil = FALSE;
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
|
||||
|
||||
cleanup:
|
||||
HeapFree(GetProcessHeap(), 0, modes);
|
||||
IDirect3D9_Release(d3d9);
|
||||
refcount = IDirect3DDevice9Ex_Release(device);
|
||||
ok(!refcount, "Device has %u references left.\n", refcount);
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
static void test_reset_resources(void)
|
||||
{
|
||||
IDirect3DSurface9 *surface, *rt;
|
||||
IDirect3DTexture9 *texture;
|
||||
IDirect3DDevice9Ex *device;
|
||||
unsigned int i;
|
||||
D3DCAPS9 caps;
|
||||
HWND window;
|
||||
HRESULT hr;
|
||||
ULONG ref;
|
||||
|
||||
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
|
||||
0, 0, 640, 480, 0, 0, 0, 0);
|
||||
if (!(device = create_device(window, window, TRUE)))
|
||||
{
|
||||
skip("Failed to create a D3D device, skipping tests.\n");
|
||||
goto done;
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
|
||||
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL,
|
||||
D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr);
|
||||
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
|
||||
ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
|
||||
IDirect3DTexture9_Release(texture);
|
||||
hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface);
|
||||
ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
|
||||
IDirect3DSurface9_Release(surface);
|
||||
|
||||
for (i = 0; i < caps.NumSimultaneousRTs; ++i)
|
||||
{
|
||||
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_RENDERTARGET,
|
||||
D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create render target texture %u, hr %#x.\n", i, hr);
|
||||
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
|
||||
ok(SUCCEEDED(hr), "Failed to get surface %u, hr %#x.\n", i, hr);
|
||||
IDirect3DTexture9_Release(texture);
|
||||
hr = IDirect3DDevice9_SetRenderTarget(device, i, surface);
|
||||
ok(SUCCEEDED(hr), "Failed to set render target surface %u, hr %#x.\n", i, hr);
|
||||
IDirect3DSurface9_Release(surface);
|
||||
}
|
||||
|
||||
hr = reset_device(device, window, TRUE);
|
||||
ok(SUCCEEDED(hr), "Failed to reset device.\n");
|
||||
|
||||
hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &rt);
|
||||
ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &surface);
|
||||
ok(SUCCEEDED(hr), "Failed to get render target surface, hr %#x.\n", hr);
|
||||
ok(surface == rt, "Got unexpected surface %p for render target.\n", surface);
|
||||
IDirect3DSurface9_Release(surface);
|
||||
IDirect3DSurface9_Release(rt);
|
||||
|
||||
for (i = 1; i < caps.NumSimultaneousRTs; ++i)
|
||||
{
|
||||
hr = IDirect3DDevice9_GetRenderTarget(device, i, &surface);
|
||||
ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
|
||||
}
|
||||
|
||||
ref = IDirect3DDevice9_Release(device);
|
||||
ok(ref == 0, "The device was not properly freed: refcount %u.\n", ref);
|
||||
|
||||
done:
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
START_TEST(d3d9ex)
|
||||
{
|
||||
d3d9_handle = LoadLibraryA("d3d9.dll");
|
||||
|
@ -455,4 +933,6 @@ START_TEST(d3d9ex)
|
|||
test_get_adapter_luid();
|
||||
test_get_adapter_displaymode_ex();
|
||||
test_texture_sysmem_create();
|
||||
test_reset();
|
||||
test_reset_resources();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue