d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetVertexShader().
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@ -2339,6 +2339,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *i
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IDirect3DVertexShader9 **shader)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DVertexShader9Impl *shader_impl;
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struct wined3d_shader *wined3d_shader;
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TRACE("iface %p, shader %p.\n", iface, shader);
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@ -2347,7 +2348,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *i
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wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
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if (wined3d_shader)
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{
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*shader = wined3d_shader_get_parent(wined3d_shader);
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shader_impl = wined3d_shader_get_parent(wined3d_shader);
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*shader = &shader_impl->IDirect3DVertexShader9_iface;
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IDirect3DVertexShader9_AddRef(*shader);
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wined3d_shader_decref(wined3d_shader);
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}
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