d3d9/tests: Add a test for AddDirtyRect.

This commit is contained in:
Stefan Dösinger 2013-11-21 13:33:35 +01:00 committed by Alexandre Julliard
parent f6a8c5b50e
commit cc138ba296
1 changed files with 344 additions and 14 deletions

View File

@ -34,6 +34,11 @@
static HMODULE d3d9_handle = 0;
struct vec2
{
float x, y;
};
struct vec3
{
float x, y, z;
@ -2680,7 +2685,7 @@ out:
ok(SUCCEEDED(hr), "Failed to enable z writes, hr %#x.\n", hr);
}
static void fill_surface(IDirect3DSurface9 *surface, DWORD color)
static void fill_surface(IDirect3DSurface9 *surface, DWORD color, DWORD flags)
{
D3DSURFACE_DESC desc;
D3DLOCKED_RECT l;
@ -2692,7 +2697,7 @@ static void fill_surface(IDirect3DSurface9 *surface, DWORD color)
memset(&l, 0, sizeof(l));
hr = IDirect3DSurface9_GetDesc(surface, &desc);
ok(hr == D3D_OK, "IDirect3DSurface9_GetDesc failed with %08x\n", hr);
hr = IDirect3DSurface9_LockRect(surface, &l, NULL, 0);
hr = IDirect3DSurface9_LockRect(surface, &l, NULL, flags);
ok(hr == D3D_OK, "IDirect3DSurface9_LockRect failed with %08x\n", hr);
if(FAILED(hr)) return;
@ -2810,7 +2815,7 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Fill the offscreen 64x64 surface with green */
if (surf_offscreen64)
fill_surface(surf_offscreen64, 0xff00ff00);
fill_surface(surf_offscreen64, 0xff00ff00, 0);
/* offscreenplain ==> offscreenplain, same size */
if(surf_offscreen64 && surf_offscreen_dest64) {
@ -2894,7 +2899,7 @@ static void stretchrect_test(IDirect3DDevice9 *device)
}
/* Fill the smaller offscreen surface with red */
fill_surface(surf_offscreen32, 0xffff0000);
fill_surface(surf_offscreen32, 0xffff0000, 0);
/* offscreenplain ==> offscreenplain, scaling (should fail) */
if(surf_offscreen32 && surf_offscreen64) {
@ -2941,7 +2946,7 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Fill the surface of the regular texture with blue */
if (surf_tex64 && surf_temp64) {
/* Can't fill the surf_tex directly because it's created in D3DPOOL_DEFAULT */
fill_surface(surf_temp64, 0xff0000ff);
fill_surface(surf_temp64, 0xff0000ff, 0);
hr = IDirect3DDevice9_UpdateSurface(device, surf_temp64, NULL, surf_tex64, NULL);
ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %08x\n", hr);
}
@ -3013,7 +3018,7 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Fill the surface of the smaller regular texture with red */
if (surf_tex32 && surf_temp32) {
/* Can't fill the surf_tex directly because it's created in D3DPOOL_DEFAULT */
fill_surface(surf_temp32, 0xffff0000);
fill_surface(surf_temp32, 0xffff0000, 0);
hr = IDirect3DDevice9_UpdateSurface(device, surf_temp32, NULL, surf_tex32, NULL);
ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %08x\n", hr);
}
@ -3063,7 +3068,7 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Fill the surface of the rendertarget texture with white */
if (surf_tex_rt64 && surf_temp64) {
/* Can't fill the surf_tex_rt directly because it's created in D3DPOOL_DEFAULT */
fill_surface(surf_temp64, 0xffffffff);
fill_surface(surf_temp64, 0xffffffff, 0);
hr = IDirect3DDevice9_UpdateSurface(device, surf_temp64, NULL, surf_tex_rt64, NULL);
ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %08x\n", hr);
}
@ -3135,7 +3140,7 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Fill the surface of the smaller rendertarget texture with red */
if (surf_tex_rt32 && surf_temp32) {
/* Can't fill the surf_tex_rt directly because it's created in D3DPOOL_DEFAULT */
fill_surface(surf_temp32, 0xffff0000);
fill_surface(surf_temp32, 0xffff0000, 0);
hr = IDirect3DDevice9_UpdateSurface(device, surf_temp32, NULL, surf_tex_rt32, NULL);
ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %08x\n", hr);
}
@ -3184,7 +3189,7 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Fill the surface of the rendertarget surface with black */
if (surf_rt64)
fill_surface(surf_rt64, 0xff000000);
fill_surface(surf_rt64, 0xff000000, 0);
/* rendertarget texture ==> offscreenplain, same size */
if(surf_rt64 && surf_offscreen64) {
@ -3252,7 +3257,7 @@ static void stretchrect_test(IDirect3DDevice9 *device)
/* Fill the surface of the smaller rendertarget texture with red */
if (surf_rt32)
fill_surface(surf_rt32, 0xffff0000);
fill_surface(surf_rt32, 0xffff0000, 0);
/* rendertarget surface ==> offscreenplain, scaling (should fail) */
if(surf_rt32 && surf_offscreen64) {
@ -3438,15 +3443,15 @@ static void maxmip_test(IDirect3DDevice9 *device)
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(SUCCEEDED(hr), "IDirect3DTexture9_GetSurfaceLevel returned %#x.\n", hr);
fill_surface(surface, 0xffff0000);
fill_surface(surface, 0xffff0000, 0);
IDirect3DSurface9_Release(surface);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 1, &surface);
ok(SUCCEEDED(hr), "IDirect3DTexture9_GetSurfaceLevel returned %#x.\n", hr);
fill_surface(surface, 0xff00ff00);
fill_surface(surface, 0xff00ff00, 0);
IDirect3DSurface9_Release(surface);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 2, &surface);
ok(SUCCEEDED(hr), "IDirect3DTexture9_GetSurfaceLevel returned %#x.\n", hr);
fill_surface(surface, 0xff0000ff);
fill_surface(surface, 0xff0000ff, 0);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) texture);
@ -7204,7 +7209,7 @@ static void srgbtexture_test(IDirect3DDevice9 *device)
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %08x\n", hr);
fill_surface(surface, 0xff7f7f7f);
fill_surface(surface, 0xff7f7f7f, 0);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
@ -14780,6 +14785,330 @@ static void volume_v16u16_test(IDirect3DDevice9 *device)
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
}
static void add_dirty_rect_test_draw(IDirect3DDevice9 *device)
{
HRESULT hr;
static const struct
{
struct vec3 position;
struct vec2 texcoord;
}
quad[] =
{
{{-1.0, -1.0, 0.0}, {0.0, 0.0}},
{{ 1.0, -1.0, 0.0}, {1.0, 0.0}},
{{-1.0, 1.0, 0.0}, {0.0, 1.0}},
{{ 1.0, 1.0, 0.0}, {1.0, 1.0}},
};
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad, sizeof(*quad));
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
}
static void add_dirty_rect_test(IDirect3DDevice9 *device)
{
HRESULT hr;
IDirect3DTexture9 *tex_dst1, *tex_dst2, *tex_src_red, *tex_src_green, *tex_managed;
IDirect3DSurface9 *surface_dst2, *surface_src_green, *surface_src_red, *surface_managed;
unsigned int i;
DWORD *texel;
D3DLOCKED_RECT locked_rect;
static const RECT part_rect = {96, 96, 160, 160};
DWORD color;
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
D3DPOOL_DEFAULT, &tex_dst1, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
D3DPOOL_DEFAULT, &tex_dst2, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
D3DPOOL_SYSTEMMEM, &tex_src_red, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
D3DPOOL_SYSTEMMEM, &tex_src_green, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
D3DPOOL_MANAGED, &tex_managed, NULL);
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(tex_dst2, 0, &surface_dst2);
ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(tex_src_green, 0, &surface_src_green);
ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(tex_src_red, 0, &surface_src_red);
ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(tex_managed, 0, &surface_managed);
ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
fill_surface(surface_src_red, 0x00ff0000, 0);
fill_surface(surface_src_green, 0x0000ff00, 0);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1);
ok(SUCCEEDED(hr), "Failed to set fvf, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
ok(SUCCEEDED(hr), "Failed to set color arg, hr %#x.\n", hr);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green,
(IDirect3DBaseTexture9 *)tex_dst1);
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
/* The second UpdateTexture call writing to tex_dst2 is ignored because tex_src_green is not dirty. */
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_red,
(IDirect3DBaseTexture9 *)tex_dst2);
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green,
(IDirect3DBaseTexture9 *)tex_dst2);
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)tex_dst1);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x0000ff00, 1),
"Expected color 0x0000ff00, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)tex_dst2);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
todo_wine ok(color_match(color, 0x00ff0000, 1),
"Expected color 0x00ff0000, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
/* AddDirtyRect on the destination is ignored. */
hr = IDirect3DTexture9_AddDirtyRect(tex_dst2, &part_rect);
ok(SUCCEEDED(hr), "Failed to add dirty rect, hr %#x.\n", hr);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green,
(IDirect3DBaseTexture9 *)tex_dst2);
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
todo_wine ok(color_match(color, 0x00ff0000, 1),
"Expected color 0x00ff0000, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
hr = IDirect3DTexture9_AddDirtyRect(tex_dst2, NULL);
ok(SUCCEEDED(hr), "Failed to add dirty rect, hr %#x.\n", hr);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green,
(IDirect3DBaseTexture9 *)tex_dst2);
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
todo_wine ok(color_match(color, 0x00ff0000, 1),
"Expected color 0x00ff0000, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
/* AddDirtyRect on the source makes UpdateTexture work. Partial rectangle
* tracking is supported. */
hr = IDirect3DTexture9_AddDirtyRect(tex_src_green, &part_rect);
ok(SUCCEEDED(hr), "Failed to add dirty rect, hr %#x.\n", hr);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green,
(IDirect3DBaseTexture9 *)tex_dst2);
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x0000ff00, 1),
"Expected color 0x0000ff00, got 0x%08x.\n", color);
color = getPixelColor(device, 1, 1);
todo_wine ok(color_match(color, 0x00ff0000, 1),
"Expected color 0x00ff0000, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
hr = IDirect3DTexture9_AddDirtyRect(tex_src_green, NULL);
ok(SUCCEEDED(hr), "Failed to add dirty rect, hr %#x.\n", hr);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green,
(IDirect3DBaseTexture9 *)tex_dst2);
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 1, 1);
ok(color_match(color, 0x0000ff00, 1),
"Expected color 0x0000ff00, got 0x%08x.\n", color);
/* Locks with NO_DIRTY_UPDATE are ignored. */
fill_surface(surface_src_green, 0x00000080, D3DLOCK_NO_DIRTY_UPDATE);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green,
(IDirect3DBaseTexture9 *)tex_dst2);
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
todo_wine ok(color_match(color, 0x0000ff00, 1),
"Expected color 0x0000ff00, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
/* Readonly maps write to D3DPOOL_SYSTEMMEM, but don't record a dirty rectangle. */
fill_surface(surface_src_green, 0x000000ff, D3DLOCK_READONLY);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green,
(IDirect3DBaseTexture9 *)tex_dst2);
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
todo_wine ok(color_match(color, 0x0000ff00, 1),
"Expected color 0x0000ff00, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
hr = IDirect3DTexture9_AddDirtyRect(tex_src_green, NULL);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green,
(IDirect3DBaseTexture9 *)tex_dst2);
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x000000ff, 1),
"Expected color 0x000000ff, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
/* Maps without either of these flags record a dirty rectangle. */
fill_surface(surface_src_green, 0x00ffffff, 0);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green,
(IDirect3DBaseTexture9 *)tex_dst2);
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x00ffffff, 1),
"Expected color 0x00ffffff, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
/* Partial LockRect works just like a partial AddDirtyRect call. */
hr = IDirect3DTexture9_LockRect(tex_src_green, 0, &locked_rect, &part_rect, 0);
ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr);
texel = locked_rect.pBits;
for (i = 0; i < 64; i++)
texel[i] = 0x00ff00ff;
for (i = 1; i < 64; i++)
memcpy((BYTE *)locked_rect.pBits + i * locked_rect.Pitch, locked_rect.pBits, locked_rect.Pitch);
hr = IDirect3DTexture9_UnlockRect(tex_src_green, 0);
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green,
(IDirect3DBaseTexture9 *)tex_dst2);
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x00ff00ff, 1),
"Expected color 0x00ff00ff, got 0x%08x.\n", color);
color = getPixelColor(device, 1, 1);
ok(color_match(color, 0x00ffffff, 1),
"Expected color 0x00ffffff, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
fill_surface(surface_src_red, 0x00ff0000, 0);
fill_surface(surface_src_green, 0x0000ff00, 0);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green,
(IDirect3DBaseTexture9 *)tex_dst1);
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)tex_dst1);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x0000ff00, 1),
"Expected color 0x0000ff00, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
/* UpdateSurface ignores the missing dirty marker. */
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_red,
(IDirect3DBaseTexture9 *)tex_dst2);
hr = IDirect3DDevice9_UpdateSurface(device, surface_src_green, NULL, surface_dst2, NULL);
ok(SUCCEEDED(hr), "Failed to update surface, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)tex_dst2);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x0000ff00, 1),
"Expected color 0x0000ff00, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
fill_surface(surface_managed, 0x00ff0000, 0);
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)tex_managed);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x00ff0000, 1),
"Expected color 0x00ff0000, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
/* Managed textures also honor D3DLOCK_NO_DIRTY_UPDATE. */
fill_surface(surface_managed, 0x0000ff00, D3DLOCK_NO_DIRTY_UPDATE);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x00ff0000, 1),
"Expected color 0x00ff0000, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
/* AddDirtyRect uploads the new contents.
* Side note, not tested in the test: Partial surface updates work, and two separate
* dirty rectangles are tracked individually. Tested on Nvidia Kepler, other drivers
* untested. */
hr = IDirect3DTexture9_AddDirtyRect(tex_managed, NULL);
ok(SUCCEEDED(hr), "Failed to add dirty rect, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x0000ff00, 1),
"Expected color 0x0000ff00, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
/* So does EvictManagedResources. */
fill_surface(surface_managed, 0x000000ff, D3DLOCK_NO_DIRTY_UPDATE);
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_EvictManagedResources(device);
ok(SUCCEEDED(hr), "Failed to evict managed resources, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x000000ff, 1),
"Expected color 0x000000ff, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
/* AddDirtyRect on a locked texture is allowed. */
hr = IDirect3DTexture9_LockRect(tex_src_red, 0, &locked_rect, NULL, 0);
ok(SUCCEEDED(hr), "Failed to lock texture, hr %#x.\n", hr);
hr = IDirect3DTexture9_AddDirtyRect(tex_src_red, NULL);
ok(SUCCEEDED(hr), "Failed to add dirty rect, hr %#x.\n", hr);
hr = IDirect3DTexture9_UnlockRect(tex_src_red, 0);
ok(SUCCEEDED(hr), "Failed to unlock texture, hr %#x.\n", hr);
/* Redundant AddDirtyRect calls are ok. */
hr = IDirect3DTexture9_AddDirtyRect(tex_managed, NULL);
ok(SUCCEEDED(hr), "Failed to add dirty rect, hr %#x.\n", hr);
hr = IDirect3DTexture9_AddDirtyRect(tex_managed, NULL);
ok(SUCCEEDED(hr), "Failed to add dirty rect, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface_dst2);
IDirect3DSurface9_Release(surface_managed);
IDirect3DSurface9_Release(surface_src_red);
IDirect3DSurface9_Release(surface_src_green);
IDirect3DTexture9_Release(tex_src_red);
IDirect3DTexture9_Release(tex_src_green);
IDirect3DTexture9_Release(tex_dst1);
IDirect3DTexture9_Release(tex_dst2);
IDirect3DTexture9_Release(tex_managed);
}
START_TEST(visual)
{
IDirect3D9 *d3d9;
@ -14957,6 +15286,7 @@ START_TEST(visual)
fog_special_test(device_ptr);
volume_srgb_test(device_ptr);
volume_dxt5_test(device_ptr);
add_dirty_rect_test(device_ptr);
hr = IDirect3DDevice9_GetDirect3D(device_ptr, &d3d9);
ok(SUCCEEDED(hr), "Failed to get d3d9 interface, hr %#x.\n", hr);