d3d9: Get rid of IDirect3DVertexShader9Impl.
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@ -272,23 +272,17 @@ HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
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struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
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IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
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/* ---------------------- */
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/* IDirect3DVertexShader9 */
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/* ---------------------- */
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struct d3d9_vertexshader
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{
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IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
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LONG refcount;
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struct wined3d_shader *wined3d_shader;
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IDirect3DDevice9Ex *parent_device;
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};
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/*****************************************************************************
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* IDirect3DVertexShader implementation structure
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*/
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typedef struct IDirect3DVertexShader9Impl {
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IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
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LONG ref;
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struct wined3d_shader *wined3d_shader;
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IDirect3DDevice9Ex *parentDevice;
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} IDirect3DVertexShader9Impl;
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HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
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HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
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struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
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IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
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struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
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#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
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#define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
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@ -2240,7 +2240,7 @@ static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
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const DWORD *byte_code, IDirect3DVertexShader9 **shader)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DVertexShader9Impl *object;
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struct d3d9_vertexshader *object;
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HRESULT hr;
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TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
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@ -2269,7 +2269,7 @@ static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface,
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static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
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struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader);
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HRESULT hr;
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TRACE("iface %p, shader %p.\n", iface, shader);
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@ -2285,7 +2285,7 @@ static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDi
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static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DVertexShader9Impl *shader_impl;
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struct d3d9_vertexshader *shader_impl;
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struct wined3d_shader *wined3d_shader;
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TRACE("iface %p, shader %p.\n", iface, shader);
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@ -22,39 +22,39 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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static inline IDirect3DVertexShader9Impl *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
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static inline struct d3d9_vertexshader *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DVertexShader9Impl, IDirect3DVertexShader9_iface);
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return CONTAINING_RECORD(iface, struct d3d9_vertexshader, IDirect3DVertexShader9_iface);
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}
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static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **object)
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static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **out)
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{
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
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if (IsEqualGUID(riid, &IID_IDirect3DVertexShader9)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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IDirect3DVertexShader9_AddRef(iface);
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*object = iface;
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*out = iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
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{
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IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface);
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ULONG refcount = InterlockedIncrement(&shader->ref);
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struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
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ULONG refcount = InterlockedIncrement(&shader->refcount);
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TRACE("%p increasing refcount to %u.\n", iface, refcount);
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if (refcount == 1)
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{
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IDirect3DDevice9Ex_AddRef(shader->parentDevice);
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IDirect3DDevice9Ex_AddRef(shader->parent_device);
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wined3d_mutex_lock();
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wined3d_shader_incref(shader->wined3d_shader);
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wined3d_mutex_unlock();
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@ -65,14 +65,14 @@ static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
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static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
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{
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IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface);
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ULONG refcount = InterlockedDecrement(&shader->ref);
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struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
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ULONG refcount = InterlockedDecrement(&shader->refcount);
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TRACE("%p decreasing refcount to %u.\n", iface, refcount);
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if (!refcount)
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{
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IDirect3DDevice9Ex *device = shader->parentDevice;
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IDirect3DDevice9Ex *device = shader->parent_device;
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wined3d_mutex_lock();
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wined3d_shader_decref(shader->wined3d_shader);
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@ -87,11 +87,11 @@ static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
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static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
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{
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IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface);
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struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (IDirect3DDevice9 *)shader->parentDevice;
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*device = (IDirect3DDevice9 *)shader->parent_device;
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IDirect3DDevice9_AddRef(*device);
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TRACE("Returning device %p.\n", *device);
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@ -99,10 +99,9 @@ static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface,
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface,
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void *data, UINT *data_size)
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static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface, void *data, UINT *data_size)
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{
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IDirect3DVertexShader9Impl *shader = impl_from_IDirect3DVertexShader9(iface);
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struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface);
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HRESULT hr;
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TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
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@ -135,11 +134,11 @@ static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
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d3d9_vertexshader_wined3d_object_destroyed,
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};
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HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, struct d3d9_device *device, const DWORD *byte_code)
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HRESULT vertexshader_init(struct d3d9_vertexshader *shader, struct d3d9_device *device, const DWORD *byte_code)
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{
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HRESULT hr;
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shader->ref = 1;
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shader->refcount = 1;
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shader->IDirect3DVertexShader9_iface.lpVtbl = &d3d9_vertexshader_vtbl;
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wined3d_mutex_lock();
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@ -152,13 +151,13 @@ HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, struct d3d9_device
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return hr;
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}
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shader->parentDevice = &device->IDirect3DDevice9Ex_iface;
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IDirect3DDevice9Ex_AddRef(shader->parentDevice);
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shader->parent_device = &device->IDirect3DDevice9Ex_iface;
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IDirect3DDevice9Ex_AddRef(shader->parent_device);
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return D3D_OK;
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}
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IDirect3DVertexShader9Impl *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
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struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
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{
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if (!iface)
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return NULL;
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