d3d9/tests: Use a plain depth stencil instead of a texture.

r500 does not support anything but AMD's extension depth texture formats
on Windows 7. Plain surfaces work OK with the builtin formats.
This commit is contained in:
Stefan Dösinger 2013-09-10 12:14:03 +02:00 committed by Alexandre Julliard
parent 5b48335ce2
commit ff14c24dd2
1 changed files with 3 additions and 6 deletions

View File

@ -861,12 +861,9 @@ static void test_reset_resources(void)
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 128, 128, 1, D3DUSAGE_DEPTHSTENCIL,
D3DFMT_D24S8, D3DPOOL_DEFAULT, &texture, NULL);
ok(SUCCEEDED(hr), "Failed to create depth/stencil texture, hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(texture, 0, &surface);
ok(SUCCEEDED(hr), "Failed to get surface, hr %#x.\n", hr);
IDirect3DTexture9_Release(texture);
hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 128, 128, D3DFMT_D24S8,
D3DMULTISAMPLE_NONE, 0, TRUE, &surface, NULL);
ok(SUCCEEDED(hr), "Failed to create depth/stencil surface, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(device, surface);
ok(SUCCEEDED(hr), "Failed to set depth/stencil surface, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface);