d3d9/tests: Remove the rtpatch test.

It segfaults on Win7 + Nvidia Kepler and apparently returns different
return values on Windows 8. Since this functionality isn't supported on
any HW I doubt games will care.
This commit is contained in:
Stefan Dösinger 2013-10-24 14:43:39 +02:00 committed by Alexandre Julliard
parent e857a70ae2
commit 9c19266a24
1 changed files with 0 additions and 113 deletions

View File

@ -6357,118 +6357,6 @@ static void test_swvp_buffer(void)
DestroyWindow(window);
}
static void test_rtpatch(void)
{
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
UINT refcount;
HWND window;
HRESULT hr;
IDirect3DVertexBuffer9 *buffer;
IDirect3DVertexDeclaration9 *decl;
static const unsigned int bufsize = 16;
struct
{
float x, y, z;
} *data;
D3DRECTPATCH_INFO patch;
static const float num_segs[] = {1.0f, 1.0f, 1.0f, 1.0f};
UINT handle = 0x1234;
D3DCAPS9 caps;
/* Position input, this generates tesselated positions, but do not generate normals
* or texture coordinates. The d3d documentation isn't clear on how to do this */
static const D3DVERTEXELEMENT9 decl_elements[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END()
};
if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create IDirect3D9 object, skipping tests.\n");
return;
}
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
if (caps.DevCaps & D3DDEVCAPS_RTPATCHES)
{
/* The draw methods return the same values, but the patch handle support
* is different on the refrast, which is the only d3d implementation
* known to support tri/rect patches */
skip("Device supports patches, skipping unsupported patch test\n");
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
ok(SUCCEEDED(hr), "Failed to create vertex declaration, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
ok(SUCCEEDED(hr), "Failed to set vertex declaration, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateVertexBuffer(device, bufsize * sizeof(*data), D3DUSAGE_RTPATCHES, 0,
D3DPOOL_MANAGED, &buffer, NULL);
ok(SUCCEEDED(hr), "Failed to create buffer, hr %#x.\n", hr);
hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, (void **)&data, 0);
ok(SUCCEEDED(hr), "Failed to lock buffer, hr %#x.\n", hr);
memset(data, 0, bufsize * sizeof(*data));
hr = IDirect3DVertexBuffer9_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock buffer, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(*data));
ok(SUCCEEDED(hr), "Failed to set stream source, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
patch.StartVertexOffsetWidth = 0;
patch.StartVertexOffsetHeight = 0;
patch.Width = 4;
patch.Height = 4;
patch.Stride = 4;
patch.Basis = D3DBASIS_BEZIER;
patch.Degree = D3DDEGREE_CUBIC;
hr = IDirect3DDevice9_DrawRectPatch(device, handle, num_segs, NULL);
ok(SUCCEEDED(hr), "Failed to draw rect patch, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawRectPatch(device, handle, num_segs, &patch);
ok(SUCCEEDED(hr), "Failed to draw rect patch, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawRectPatch(device, handle, num_segs, NULL);
ok(SUCCEEDED(hr), "Failed to draw rect patch, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawRectPatch(device, 0, num_segs, NULL);
ok(SUCCEEDED(hr), "Failed to draw rect patch, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_DrawRectPatch(device, 0, num_segs, &patch);
ok(SUCCEEDED(hr), "Failed to draw rect patch outside scene, hr %#x.\n", hr);
hr = IDirect3DDevice9_DeletePatch(device, handle);
ok(hr == D3DERR_INVALIDCALL, "DeletePatch returned hr %#x.\n", hr);
hr = IDirect3DDevice9_DeletePatch(device, 0);
ok(hr == D3DERR_INVALIDCALL, "DeletePatch returned hr %#x.\n", hr);
hr = IDirect3DDevice9_DeletePatch(device, 0x1235);
ok(hr == D3DERR_INVALIDCALL, "DeletePatch returned hr %#x.\n", hr);
IDirect3DVertexDeclaration9_Release(decl);
IDirect3DVertexBuffer9_Release(buffer);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static void test_npot_textures(void)
{
IDirect3DDevice9 *device = NULL;
@ -7506,7 +7394,6 @@ START_TEST(device)
test_surface_blocks();
test_set_palette();
test_swvp_buffer();
test_rtpatch();
test_npot_textures();
test_vidmem_accounting();
test_volume_locking();