d3d9/tests: Add test for IDirect3DDevice9_Reset with BackBufferWidth/Height = 0.
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@ -860,6 +860,7 @@ static void test_reset(void)
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{
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HRESULT hr;
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HWND hwnd = NULL;
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RECT winrect;
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IDirect3D9 *pD3d = NULL;
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D3DPRESENT_PARAMETERS d3dpp;
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D3DDISPLAYMODE d3ddm, d3ddm2;
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@ -1064,6 +1065,55 @@ static void test_reset(void)
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IDirect3DSwapChain9_Release(pSwapchain);
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}
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winrect.left = 0;
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winrect.top = 0;
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winrect.right = 200;
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winrect.bottom = 150;
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ok(AdjustWindowRect(&winrect, WS_OVERLAPPEDWINDOW, FALSE), "AdjustWindowRect failed\n");
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ok(SetWindowPos(hwnd, NULL, 0, 0,
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winrect.right-winrect.left,
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winrect.bottom-winrect.top,
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SWP_NOMOVE|SWP_NOZORDER),
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"SetWindowPos failed\n");
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ZeroMemory( &d3dpp, sizeof(d3dpp) );
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.Windowed = TRUE;
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d3dpp.BackBufferWidth = 0;
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d3dpp.BackBufferHeight = 0;
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hr = IDirect3DDevice9_Reset(device1, &d3dpp);
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ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
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hr = IDirect3DDevice9_TestCooperativeLevel(device1);
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ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
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ZeroMemory(&vp, sizeof(vp));
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hr = IDirect3DDevice9_GetViewport(device1, &vp);
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ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
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if(SUCCEEDED(hr))
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{
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ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
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ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
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todo_wine ok(vp.Width == 200, "D3DVIEWPORT->Width = %d\n", vp.Width);
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todo_wine ok(vp.Height == 150, "D3DVIEWPORT->Height = %d\n", vp.Height);
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ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
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ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
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}
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hr = IDirect3DDevice9_GetSwapChain(device1, 0, &pSwapchain);
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ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
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if(SUCCEEDED(hr))
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{
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ZeroMemory(&d3dpp, sizeof(d3dpp));
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hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
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ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
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if(SUCCEEDED(hr))
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{
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todo_wine ok(d3dpp.BackBufferWidth == 200, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
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todo_wine ok(d3dpp.BackBufferHeight == 150, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
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}
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IDirect3DSwapChain9_Release(pSwapchain);
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}
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ZeroMemory( &d3dpp, sizeof(d3dpp) );
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d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
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d3dpp.Windowed = TRUE;
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