d3d9/tests: Actually accept r500 results.
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@ -12728,11 +12728,12 @@ static void fp_special_test(IDirect3DDevice9 *device)
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ok(SUCCEEDED(hr), "EndScene failed, hr %#x.\n", hr);
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color = getPixelColor(device, 320, 240);
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ok(color_match(color, vs_body[i].r600, 1)
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ok(color_match(color, vs_body[i].r500, 1)
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|| color_match(color, vs_body[i].r600, 1)
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|| color_match(color, vs_body[i].nv40, 1)
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|| color_match(color, vs_body[i].nv50, 1),
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"Expected color 0x%08x, 0x%08x or 0x%08x for instruction \"%s\", got 0x%08x.\n",
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vs_body[i].r600, vs_body[i].nv40, vs_body[i].nv50, vs_body[i].name, color);
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"Expected color 0x%08x, 0x%08x, 0x%08x or 0x%08x for instruction \"%s\", got 0x%08x.\n",
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vs_body[i].r500, vs_body[i].r600, vs_body[i].nv40, vs_body[i].nv50, vs_body[i].name, color);
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hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
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ok(SUCCEEDED(hr), "Present failed, hr %#x.\n", hr);
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