d3d9: Use the surface implementation pointer in reset_enum_callback().

This commit is contained in:
Henri Verbeet 2012-04-24 20:54:12 +02:00 committed by Alexandre Julliard
parent 11a2231c11
commit 138edd31e5
1 changed files with 2 additions and 4 deletions

View File

@ -507,7 +507,7 @@ static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
wined3d_resource_get_desc(resource, &desc);
if (desc.pool == WINED3D_POOL_DEFAULT)
{
IDirect3DSurface9 *surface;
IDirect3DSurface9Impl *surface;
if (desc.resource_type != WINED3D_RTYPE_SURFACE)
{
@ -516,9 +516,7 @@ static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
}
surface = wined3d_resource_get_parent(resource);
IDirect3DSurface9_AddRef(surface);
if (IDirect3DSurface9_Release(surface))
if (surface->ref)
{
WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
return D3DERR_INVALIDCALL;