d3d9: Introduce a separate function for swapchain creation.
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@ -211,8 +211,8 @@ typedef struct IDirect3DSwapChain9Impl
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IDirect3DDevice9Ex *parentDevice;
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} IDirect3DSwapChain9Impl;
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HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
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D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
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HRESULT d3d9_swapchain_create(IDirect3DDevice9Impl *device, D3DPRESENT_PARAMETERS *present_parameters,
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IDirect3DSwapChain9Impl **swapchain) DECLSPEC_HIDDEN;
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/* ----------------- */
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/* IDirect3DSurface9 */
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@ -443,32 +443,17 @@ static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BO
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static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
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D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3DSwapChain9Impl *object;
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HRESULT hr;
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TRACE("iface %p, present_parameters %p, swapchain %p.\n",
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iface, present_parameters, swapchain);
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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if (!object)
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{
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ERR("Failed to allocate swapchain memory.\n");
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return E_OUTOFMEMORY;
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}
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if (SUCCEEDED(hr = d3d9_swapchain_create(device, present_parameters, &object)))
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*swapchain = (IDirect3DSwapChain9 *)object;
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hr = swapchain_init(object, This, present_parameters);
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if (FAILED(hr))
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{
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WARN("Failed to initialize swapchain, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created swapchain %p.\n", object);
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*swapchain = (IDirect3DSwapChain9 *)object;
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return D3D_OK;
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return hr;
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}
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static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
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@ -3291,7 +3276,7 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent
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{
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struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
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D3DPRESENT_PARAMETERS local_parameters;
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IDirect3DSwapChain9 *d3d_swapchain;
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IDirect3DSwapChain9Impl *d3d_swapchain;
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HRESULT hr;
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TRACE("device_parent %p, desc %p, swapchain %p\n", device_parent, desc, swapchain);
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@ -3312,8 +3297,7 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent
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local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate;
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local_parameters.PresentationInterval = desc->swap_interval;
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hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface,
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&local_parameters, &d3d_swapchain);
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hr = d3d9_swapchain_create(device, &local_parameters, &d3d_swapchain);
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if (FAILED(hr))
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{
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WARN("Failed to create swapchain, hr %#x.\n", hr);
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@ -3321,7 +3305,7 @@ static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent
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return hr;
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}
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*swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain;
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*swapchain = d3d_swapchain->wined3d_swapchain;
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wined3d_swapchain_incref(*swapchain);
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IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
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@ -237,7 +237,7 @@ static const struct wined3d_parent_ops d3d9_swapchain_wined3d_parent_ops =
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d3d9_swapchain_wined3d_object_released,
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};
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HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
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static HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
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D3DPRESENT_PARAMETERS *present_parameters)
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{
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struct wined3d_swapchain_desc desc;
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@ -294,3 +294,28 @@ HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl
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return D3D_OK;
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}
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HRESULT d3d9_swapchain_create(IDirect3DDevice9Impl *device, D3DPRESENT_PARAMETERS *present_parameters,
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IDirect3DSwapChain9Impl **swapchain)
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{
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IDirect3DSwapChain9Impl *object;
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HRESULT hr;
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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{
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ERR("Failed to allocate swapchain memory.\n");
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return E_OUTOFMEMORY;
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}
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if (FAILED(hr = swapchain_init(object, device, present_parameters)))
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{
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WARN("Failed to initialize swapchain, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created swapchain %p.\n", object);
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*swapchain = object;
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return D3D_OK;
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}
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