Henri Verbeet
063d3d181b
d3d9: Get rid of the unused "return_data_buffer" in the stateblock tests.
2009-10-07 12:24:09 +02:00
Henri Verbeet
7d0d8c0245
d3d9: Make the individual stateblock tests responsible for checking data.
2009-10-06 12:02:41 +02:00
Henri Verbeet
54e28991fc
d3d9: Always pass "struct event_data" to "event_fn" in the stateblock tests.
2009-10-05 13:46:01 +02:00
Henri Verbeet
9f4f29fd03
d3d9: Remove useless typedefs from the stateblock tests.
2009-10-05 13:46:01 +02:00
Henri Verbeet
3caba01ec9
d3d9: Remove D3D9_RENDER_STATES from the stateblock tests.
2009-10-05 13:46:01 +02:00
Stefan Dösinger
eda00d97ad
d3d9: Test viewports that are bigger than the surface.
2009-10-02 15:06:38 +02:00
Stefan Dösinger
dc45657f2c
wined3d: Fix vs_2_0 sgn.
...
vs_2_0's sgn has two extra parameters - temporary registers for the
instruction. This patch fixes the crash of the d3d9:visual test on windows and
properly handles the vs_2_0 version of sgn.
2009-10-02 12:36:59 +02:00
Stefan Dösinger
0c70291c2c
wined3d: Fix a contradicting comment.
...
The test was adopted from the ddraw test, where GetPrivateData does not
addref. The test code was adjusted, the comment apparently not.
2009-10-01 13:47:53 +02:00
Allan Tong
5d56eddb7c
d3d9: Don't release the parent device before destroying its children.
...
Releasing the device earlier may cause the underlying wineD3D device
to be freed before the child object has had a chance to clean up.
2009-09-29 12:05:47 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
c64da00de7
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3DDevice::GetIndexBuffer().
2009-09-25 15:14:52 +02:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
789372afa8
wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed.
2009-09-24 13:24:53 +02:00
Henri Verbeet
7f1c802b9f
d3d9: Add a separate function for pixel shader initialization.
2009-09-24 13:24:40 +02:00
Henri Verbeet
ca05ef5dd0
wined3d: Don't free D3D vertex shaders until the wined3d vertex shader is destroyed.
2009-09-24 13:24:19 +02:00
Henri Verbeet
cdb741274a
d3d9: Add a separate function for vertex shader initialization.
2009-09-24 13:24:04 +02:00
Henri Verbeet
66a7236590
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
2009-09-23 12:36:28 +02:00
Henri Verbeet
0241fefa94
d3d9: Add a separate function for vertex declaration initialization.
2009-09-23 12:35:00 +02:00
James Helferty
6fa09d1d22
d3d9: Fix some typos in visual test.
2009-09-22 20:19:58 +02:00
Henri Verbeet
85ab52a48d
d3d9: Properly destroy vertex declarations.
2009-09-22 16:17:37 +02:00
Henri Verbeet
359acf2461
d3d9: Limit "NumSimultaneousRTs" to 4.
2009-09-22 16:17:30 +02:00
Henri Verbeet
93b0600829
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
2009-09-18 08:55:25 -05:00
Henri Verbeet
de9b47924d
d3d9: Add a separate function for vertex buffer initialization.
2009-09-18 08:55:05 -05:00
Henri Verbeet
5ec05c556d
d3d9: Add a separate function for index buffer initialization.
2009-09-18 08:55:00 -05:00
Henri Verbeet
a8e8f763bf
wined3d: Don't free D3D textures until the wined3d texture is destroyed.
2009-09-18 08:54:34 -05:00
Henri Verbeet
75f005ebf9
d3d9: Add a separate function for texture initialization.
2009-09-17 10:10:10 -05:00
Henri Verbeet
de3bd86fb6
wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed.
2009-09-17 10:09:44 -05:00
Henri Verbeet
c51fbe9293
d3d9: Add a separate function for cube texture initialization.
2009-09-17 10:09:28 -05:00
Henri Verbeet
a286646f51
wined3d: Don't free D3D volume textures until the wined3d volume texture is destroyed.
2009-09-16 13:06:06 -05:00
Henri Verbeet
5b7b4f59d2
d3d9: Add a separate function for volume texture initialization.
2009-09-16 13:05:51 -05:00
Henri Verbeet
b1ede91bfc
d3d9: Mark internal symbols hidden.
2009-09-16 13:05:34 -05:00
Henri Verbeet
e9000d2e6c
wined3d: Don't free D3D volumes until the wined3d volume is destroyed.
2009-09-16 13:05:20 -05:00
Henri Verbeet
8ffca99fb0
d3d9: Add a separate function for volume initialization.
2009-09-16 13:04:57 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Henri Verbeet
52e45865bd
d3d9: Add a separate function for surface initialization.
2009-09-15 14:32:23 -05:00
Henri Verbeet
2b2fc827ce
wined3d: Remove unused parameters to drawPrimitive().
2009-09-11 12:09:14 +02:00
Stefan Dösinger
e1469961d4
wined3d: Test and fix ddraw and d3d9 GetDC differences.
...
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
2009-09-08 13:04:52 +02:00
Stefan Dösinger
9281bdb478
wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
...
I am not testing SYSTEMMEM and SCRATCH textures. SCRATCH textures
cannot be created, SYSTEMMEM ones cannot be used for texturing on
Windows.
2009-08-31 12:18:56 +02:00
Stefan Dösinger
edf1c50b54
wined3d: Handle per-texture max LOD level.
...
GL_TEXTURE_BASE_LEVEL matches the basetexture::SetLOD functionality.
D3DSAMP_MAXMIPLEVEL essentially does the same as SetLOD. The test included in
this patch shows that the smallest mipmap level is used.
2009-08-31 12:18:41 +02:00
Henri Verbeet
e7d14d02d0
d3d9: Remove trailing spaces.
2009-08-28 11:54:50 +02:00
Henri Verbeet
5f9f079d71
d3d9: Use the wined3d cs for wined3d locking.
2009-08-26 12:11:41 +02:00
Henri Verbeet
ada3e059e8
d3d9: Remove stray tabs.
2009-08-26 12:10:49 +02:00
Jörg Höhle
f2a4c6eeab
d3d9/tests: SetAutoGenFilterType tests.
2009-08-20 17:39:45 +02:00
Henri Verbeet
ffb38da024
wined3d: Try to force a top-left filling convention.
2009-08-19 14:45:09 +02:00
Jörg Höhle
ba87299402
d3d9/tests: Detect empty graphics driver name.
2009-08-14 11:26:44 +02:00
Henri Verbeet
3b06fc92f4
wined3d: Use EXT_provoking_vertex to match Direct3D's provoking vertex convention.
2009-08-10 13:52:50 +02:00
Stefan Dösinger
296573caae
d3d: Filter R8G8B8 in d3d8 and d3d9.
2009-08-07 14:56:40 +02:00
Henri Verbeet
3115f3357f
d3d9/tests: Use color_match() in a few more places.
2009-07-10 12:13:32 +02:00
Henri Verbeet
699f68cdee
wined3d: Get rid of some pointers in WINED3DADAPTER_IDENTIFIER.
...
This also avoids some unchecked strcpy() calls.
2009-07-07 11:50:30 +02:00
Paul Vriens
f96e210ed7
d3d9/tests: Skip a test on failure.
2009-07-06 14:35:26 +02:00
Henri Verbeet
17c0e99106
d3d9/tests: Add a small test for having multiple device active at the same time.
...
This is essentially the situation that caused problems with reusing the
initial GL context.
2009-07-03 13:05:52 +02:00
Henri Verbeet
7d3beb6b79
d3d: Add a test for releasing the device after destroying the window.
2009-06-29 12:30:32 +02:00
Gerald Pfeifer
b44596ffff
d3d9: Fix variable type in reset_enum_callback().
2009-06-26 12:02:59 +02:00
Henri Verbeet
c672071db7
d3d9/tests: Make sure the device is released properly.
2009-06-23 11:47:59 +02:00
Henri Verbeet
ad05c39fd7
d3d9/tests: Release the query in test_occlusion_query_states().
2009-06-23 11:47:53 +02:00
Henri Verbeet
6cc2f9573a
d3d9/tests: Release the vertex buffer in test_null_stream().
2009-06-23 11:47:49 +02:00
Paul Vriens
d8669f9e41
d3d9/tests: Use color_match ((logical || with non-zero constant).
2009-06-23 11:47:38 +02:00
Gerald Pfeifer
9b043744cd
d3d9/tests: Fix three incorrect logic conditions.
2009-06-22 11:44:37 +02:00
Stefan Dösinger
2364ce08e5
d3d9: Add a SGN test.
2009-06-22 11:26:14 +02:00
Stefan Dösinger
b93136e0c3
d3d9: Add an aL indexing test.
2009-06-22 11:26:07 +02:00
Henri Verbeet
1e0b1e5487
d3d9: Use color_match() in the fog test.
2009-06-19 13:52:56 +02:00
Stefan Doesinger
f75dadfeb7
d3d9: Accept an alternative oFog->ps_3_0 handling.
2009-06-17 12:19:57 +02:00
Henri Verbeet
88162fabb8
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
Henri Verbeet
4bc6b376e0
wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface().
2009-06-12 17:33:15 +02:00
Gerald Pfeifer
6383d5fee2
d3d9: Use correct constant types (WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAULT and WINED3DRTYPE_SURFACE instead of D3DRTYPE_SURFACE).
2009-06-11 11:53:54 +02:00
Henri Verbeet
621da64245
wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC.
2009-06-09 17:01:14 +02:00
Gerald Pfeifer
f39e7182e1
d3d9: Use WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAULT as appropriate.
2009-06-03 11:27:34 +02:00
Alexandre Julliard
2449eea0fd
d3d9/tests: Skip CheckDeviceMultiSampleType test if not available.
2009-06-01 16:16:04 +02:00
Henri Verbeet
59268f7924
d3d9: Having a NULL rendertarget isn't a failure.
2009-05-29 11:26:50 +02:00
Louis Lenders
06936f04c0
wined3d: Fix CheckDeviceMultiSampleType when queried with D3DMULTISAMPLE_NONE.
2009-05-28 15:02:08 +02:00
Henri Verbeet
13a05caa97
wined3d: Remove the "declaration" parameter to IWineD3DDeviceImpl_CreateVertexShader().
...
Once upon a time this was used for creating fake vertex shader
attribute semantics for d3d8 shaders. We don't need this anymore since
device_stream_info_from_declaration() will use the vertex
declaration's output slot to load the data, if present. That also
avoids the potentially expensive matching of attribute semantics
between vertex shader and declaration for d3d8.
2009-05-28 12:42:18 +02:00
Stefan Dösinger
6492622350
wined3d: sincos for vertex shaders.
...
SCS is unfortunately a fragment program only instruction. If we have the NV
extensions we can use SIN and COS. Otherwise we have to approximate sine and
cosine with a taylor series. Luckily we're provided with the necessary
constants by the application.
2009-05-27 11:56:53 +02:00
Louis Lenders
f9b9f73991
d3d9/tests: Add simple test to show that QualityLevels is not zero, when we call CheckDeviceMultiSampleType with D3DMULTISAMPLE_NONE.
2009-05-27 11:55:04 +02:00
Henri Verbeet
f0e303b0f2
wined3d: Add the output signature to IWineD3DDevice_CreateVertexShader().
2009-05-26 13:49:55 +02:00
Henri Verbeet
9a579a43b1
wined3d: Use the output signature to map SM4 pixel shader outputs to the appropriate register.
2009-05-11 12:43:00 +02:00
Austin English
68ccd08952
d3d9/tests: Sign compare fix.
2009-05-08 14:30:51 +02:00
Stefan Dösinger
31f5b01f9a
wined3d: Add a point size test.
...
It shows that our current behavior (enabling coord_replace on all
units) is correct.
2009-05-08 12:17:04 +02:00
Stefan Dösinger
9f1731edb6
d3d: Limit d3d8 and d3d9 vshader constants to 256.
...
DX10 cards support 512(ATI) or 1024(Nvidia) vertex shader constants in
GL. The dx9 DXCapsViewer shows that dx10 windows drivers only claim
256 constants on Windows, so we can and should do the same.
2009-04-27 13:23:36 +02:00
David Adam
758777d1e2
d3d9: Fix a copy/paste error in test.
2009-04-27 13:23:19 +02:00
David Adam
33eb939390
wined3d: SetDepthStencilSurface is always called when AutoDepthStencil is enabled.
2009-04-24 11:51:27 +02:00
Henri Verbeet
6f33b97c94
wined3d: Get rid of the shared_handle parameter.
...
I don't expect us to support this in the near future, and right now it's just
dead code.
2009-04-23 14:22:06 +02:00
David Adam
d993f85167
d3d9: Add tests for IDirect3D9Device_Reset.
2009-04-22 12:55:48 +02:00
Stefan Dösinger
cb1c9dcda9
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
Stefan Dösinger
f0efa97413
wined3d: Remove the buffer fvf.
2009-04-09 16:28:10 +02:00
Stefan Dösinger
77e6dcca02
d3d9: Store the FVF in the d3d9 vertex buffer.
2009-04-09 16:27:52 +02:00
Stefan Dösinger
513a493f00
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08 11:37:29 +02:00
Stefan Dösinger
3ed94329a3
wined3d: Use Map and Unmap for index buffers.
...
Just a change in name to prepare for the next patch
2009-04-08 11:36:18 +02:00
Stefan Dösinger
dc80a3ede5
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUFFER_DESC.
2009-04-08 11:36:02 +02:00
Stefan Dösinger
bc07ad0579
d3d8, d3d9: Don't rely on the wined3d buffer type.
2009-04-08 11:35:29 +02:00
Henri Verbeet
4434d00f84
wined3d: Unify vertex and texture formats.
...
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet
6f206c75ec
wined3d: Don't create an END element for wined3d vertex declarations.
...
Wined3d doesn't need it since it already has the element count.
2009-03-27 15:51:25 +01:00
Henri Verbeet
8a0fc70584
d3d9: Don't depend on specific display modes in test_reset().
2009-03-26 14:47:42 +01:00
Henri Verbeet
49c22d6100
d3d9: Properly initialize the viewport dimensions.
2009-03-26 14:47:34 +01:00
Henri Verbeet
db9bd91893
d3d9: Fix some indentation.
2009-03-26 14:47:28 +01:00
Henri Verbeet
fd3d769a12
d3d9: Fix locking.
...
It appears there are some calls to wined3d missing critical sections.
2009-03-23 14:08:03 +01:00
Henri Verbeet
435b528e83
d3d9: Get rid of resource.c.
2009-03-23 14:08:02 +01:00
Henri Verbeet
82dd5bc2a1
d3d9: Get rid of basetexture.c.
2009-03-23 14:08:02 +01:00
Michael Stefaniuc
2df012a01a
d3d9/tests: Use LONG instead of long.
2009-03-23 12:41:14 +01:00
Michael Stefaniuc
8e64efeeec
d3d9/tests: Fix some ok() strings in the fog test.
2009-03-12 13:09:54 +01:00
Michael Stefaniuc
a242d601cc
d3d9/tests: Limit the back buffer to 800x600 in the scissor size test.
2009-03-12 13:09:54 +01:00
Henri Verbeet
39ae94d0b3
d3d9: Present parameters are an array when D3DCREATE_ADAPTERGROUP_DEVICE is specified.
2009-03-11 13:03:33 +01:00
Henri Verbeet
1b9a6fb4e9
d3d9: Fix some sign compare warnings.
2009-03-09 14:44:09 +01:00
Henri Verbeet
09f21f3fd8
d3d9: Improve IDirect3DDevice9::SetFVF() code flow.
2009-03-06 15:38:19 +01:00
Henri Verbeet
aa3027a604
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
...
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet
702eeb6b0c
wined3d: Add separate methods for setting the primitive type.
2009-03-05 16:16:25 +01:00
Henri Verbeet
602bb1f551
wined3d: Pass the vertex count rather than the primitive count to wined3d draw methods.
2009-03-05 16:16:24 +01:00
Jörg Höhle
7a4ed15884
d3d9/tests: Fix typos in text.
2009-03-04 15:45:43 +01:00
Francois Gouget
3be6654259
d3d9/tests: Use win_skip() to skip over unimplemented functionality.
2009-02-25 12:49:30 +01:00
Stefan Dösinger
4aa0591c96
d3d9: Add an alpha blending test.
2009-02-24 16:57:30 +01:00
Henri Verbeet
0048a0373b
d3d10core: Keep a reference to the wined3d device in the d3d10 device.
2009-02-23 12:20:29 +01:00
Henri Verbeet
8cefc47d81
wined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-20 11:10:37 +01:00
Henri Verbeet
61a9efc4b9
d3d9: Explicitly convert between D3DFORMAT and WINED3DFORMAT values.
2009-02-20 11:10:14 +01:00
Henri Verbeet
445255983d
d3d9: Also copy the AutoDepthStencilFormat field in GetPresentParameters().
2009-02-19 12:53:50 +01:00
Stefan Dösinger
e51f2a0e6e
d3d9: Test table fog and exp fog in the shader fog test.
2009-02-11 12:22:00 +01:00
Stefan Dösinger
693d9ded47
wined3d: Properly set the fog frag coord according to the FOGTABLEMODE.
...
This also fixes the test that an earlier patch broke, so the todo_wine can be
removed again.
2009-02-11 12:21:44 +01:00
Michael Stefaniuc
bca813a5a6
d3d9: Remove superfluous pointer casts.
2009-01-29 14:06:18 +01:00
Marcus Meissner
7111ca5506
d3d9: Remove useless NULL check in stateblock test (Coverity).
2009-01-28 12:30:48 +01:00
Alasdair Sinclair
f95b0209ab
d3d9/tests: Fix missing void in empty parameter list.
2009-01-28 12:10:47 +01:00
Marcus Meissner
ace65a527f
d3d9: Initialize hr (Coverity).
2009-01-28 12:10:28 +01:00
Stefan Dösinger
50109aa969
wined3d: Get rid of last_was_foggy_shader & friends.
...
The fog settings do not depend on wether the shader writes to oFog or not,
instead they depend on the FOGVERTEXMODE and FOGTABLEMODE settings, and if a
vertex shader is bound at all.
It works the same way as with the fixed function, and having a vertex shader
is the same as using pretransformed vertices, just that the fog coord comes
from the shader instead of the specular color:
FOGTABLEMODE != NONE: The Z coord is used, oFog is ignored
FOGTABLEMODE == NONE, with VS: oFog is used
FOGTABLEMODE == NONE, no VS, XYZ: Z is used
FOGTABLEMODE == NONE, no VS, XYZRHW: diffuse color is used
2009-01-20 12:45:40 +01:00
Henri Verbeet
9e7b5676a7
d3d9: Remove some superfluous pointer casts.
2009-01-20 12:34:12 +01:00
Henri Verbeet
e6babd8367
d3d9: Properly test for dynamic usage in device_parent_CreateSurface().
2009-01-16 13:29:57 +01:00
Henri Verbeet
a966293f59
wined3d: Add an IWineD3DDeviceParent interface.
...
Other than being a bit nicer than passing function pointers all over the
place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi,
its surfaces are constructed in d3d10core, which makes it impractical for dxgi
to pass the appropriate function pointers.
2009-01-16 13:29:32 +01:00
Stefan Dösinger
903c774263
d3d9: Use D3DFOG_* constants instead of plain integers.
2009-01-13 17:33:08 +01:00
Stefan Dösinger
b3b60f9602
d3d9: Properly set AutoRestoreDisplayMode.
2009-01-13 16:39:53 +01:00
Stefan Dösinger
a69c86d3f5
ddrawex: Add a test for the permanent DC function.
2009-01-09 16:26:06 +01:00
Henri Verbeet
352e60e6ed
d3d: Explicitly translate texture stage states.
...
Ddraw and d3d8 already translate half of them, it turns out the lookup
table actually saves lines there.
2009-01-06 12:45:32 +01:00
Henri Verbeet
04808cc5aa
d3d9: Don't test invalid texture stages.
2009-01-06 12:45:14 +01:00
Stefan Dösinger
616ea53226
ddraw: Add a test for IDirectDrawSurface::GetDC.
2009-01-03 15:14:38 +01:00
Roderick Colenbrander
a6d28bcc52
d3d9: Relax color matching in bumpmap test.
2009-01-02 11:53:56 +01:00
Henri Verbeet
007c648c20
d3d: Correct some debug levels.
2008-12-30 11:36:50 +01:00
Henri Verbeet
8da71ca6a6
d3d9: Use separate codepaths for failure and NULL return values in GetVertexShader() / GetPixelShader().
2008-12-30 11:36:42 +01:00
Henri Verbeet
1d9c8a2df7
d3d9: Use a HAL device for the stateblock tests.
2008-12-29 12:16:47 +01:00
Henri Verbeet
de494ffe3c
wined3d: The initial value for D3DRS_POINTSIZE_MAX depends on the pointsize limit.
2008-12-29 12:16:42 +01:00
Henri Verbeet
664b58dc6f
d3d: Make sure the device is properly released when exiting the tests.
2008-12-29 12:16:35 +01:00
Henri Verbeet
a394dbec13
d3d9: Release the vertex declaration once we're done with it.
2008-12-29 12:16:27 +01:00
Chris Robinson
0bdab5f80c
d3d9: Use the correct size for D3DFVF_XYZW.
2008-12-29 11:49:54 +01:00
Henri Verbeet
0fb3cb9314
d3d9: Don't crash in GetFVF() if a NULL vertex declaration is set.
2008-12-24 19:57:51 +01:00
Vincent Pelletier
defe641725
d3d9: Set IDirect3DDevice9Impl_GetVertexShader return value to NULL on error.
2008-12-23 20:14:59 +01:00
Rico Schüller
bf5912208f
d3d9/tests: Don't create a Null-shader in d3d9, it will crash.
2008-12-22 14:14:52 +01:00
Henri Verbeet
c889bab8e6
d3d9: Add a test for shader constant application through IDirect3DStateBlock9_Apply().
...
We already behave correctly here, the test just verifies it.
2008-12-18 13:16:38 +01:00
Henri Verbeet
42036ab6f5
d3d9: Fix a trace.
2008-12-18 13:16:28 +01:00
Henri Verbeet
1e1cf78073
d3d9: Fix the shader constant test.
...
Using the same values for the test data and the default data masks
potential failures.
2008-12-17 14:02:17 +01:00
Henri Verbeet
4adb342327
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-17 14:02:03 +01:00
Henri Verbeet
46572f682c
wined3d: Refuse to create shaders with a NULL function.
2008-12-16 12:51:49 +01:00
Francois Gouget
287dee6e78
d3d9/tests: Make some functions static.
2008-12-12 11:41:53 +01:00
Huw Davies
12b9d37120
d3d9/tests: Skip tests if we can't create the D3D9 object.
2008-12-04 12:51:20 +01:00
Alexandre Julliard
8eccb01a47
d3d9: Make some functions static.
2008-12-04 12:47:04 +01:00
Stefan Dösinger
e04556bb16
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader.
...
This allows us to drop the load time conversion and the clear
readback hack and replaces it with a color fixup in the fixed
function pipeline replacement.
2008-12-04 12:00:15 +01:00
Henri Verbeet
a6917b143d
wined3d: Use IDL to generate wined3d.h.
2008-11-25 13:37:22 +01:00
Francois Gouget
1c87e4664f
d3d9: Remove WINAPI on static functions where not needed.
2008-11-24 14:33:06 +01:00
Francois Gouget
001288ecae
d3d9: Remove IDirect3DDevice9Impl_GetFrontBuffer() as it is unused.
2008-11-24 14:33:02 +01:00
Stefan Dösinger
cd011661e6
d3d9: Test psize_min vs psize_max vs psize behavior.
...
Add a test that checks what happens if D3DRS_POINTSIZE, D3DRS_POINTSIZE_MIN
and POINTSIZE_MAX have conflicting values. D3DRS_POINTSIZE_MAX trumps
D3DRS_POINTSIZE_MIN, and both MIN and MAX clamp the D3DRS_POINTSIZE value if it is
outside of their range.
2008-11-20 12:17:18 +01:00
Stefan Dösinger
40c06ea296
d3d9: Add a test for GetTexture with no texture set.
2008-11-04 11:41:20 +01:00
Stefan Dösinger
a8497a5545
wined3d: Fix the num blend values -> type match.
2008-11-04 11:40:37 +01:00
Stefan Dösinger
123a3f44d9
d3d9: WINED3DSURFACE_DESC::MultiSampleType is not a DWORD.
2008-11-04 11:40:29 +01:00
Stefan Dösinger
3d96f97ee1
d3d9: Use the correct AddRef and Release macros.
2008-11-04 11:40:23 +01:00
Michael Stefaniuc
4f199a10ad
Remove the remaining casts of NULL.
2008-11-03 13:42:09 +01:00
Stefan Dösinger
93af8d3631
d3d: Do not restore the display mode in ddraw.
2008-11-03 13:34:13 +01:00
Stefan Dösinger
561ebb355f
d3d9: Test the effect of lighting on the result alpha.
2008-11-03 13:34:13 +01:00
Henri Verbeet
eb0c0b3f25
d3d9: Don't ignore the GetCursorInfo() return value (LLVM/Clang).
2008-11-03 11:49:31 +01:00
Henri Verbeet
092b51e82a
wined3d: Rename CreateAdditionalSwapChain to CreateSwapChain.
2008-10-28 12:46:46 +01:00
Henri Verbeet
7142754820
wined3d: Remove the SDKVersion parameter to WineDirect3DCreate().
2008-10-24 14:24:59 +02:00
Alexandre Julliard
90fd6a2f4d
d3d9: Convert source files to utf-8.
2008-10-18 19:19:23 +02:00
Detlef Riekenberg
7cfaf4aca0
d3d9/tests: Fix test for old gfx-card.
2008-10-13 12:03:43 +02:00
Detlef Riekenberg
c27b37a77e
d3d9/tests: Fix test on win9x.
2008-10-13 12:03:38 +02:00
Francois Gouget
0f38a60dd3
Assorted spelling fixes.
2008-10-10 14:14:05 +02:00
Michael Stefaniuc
6a908eb149
d3d9/tests: Use FAILED instead of !SUCCEEDED.
2008-10-08 13:42:25 +02:00
Henri Verbeet
5780b9b56d
d3d9: Use more reasonable texture dimensions.
...
caps.MaxTextureWidth / caps.MaxTextureHeight can potentially be very
large, which could cause a driver to run out of memory. Arguably the
driver shouldn't report such large limits, but there's no reason for
us to create a texture larger than 1024x1024 either.
2008-10-07 12:11:40 +02:00
Rob Shearman
0f236745a9
d3d8/9: Use WINED3D_OK instead of D3D_OK in vertexshader.c.
2008-10-06 13:07:02 +02:00
Rob Shearman
a4b2a2c380
d3d9: Fix incorrect ordering of brackets in IDirect3DVertexShader9Impl_GetDevice.
...
The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK == (hr && myDevice)).
(Found with PreFast.)
2008-09-30 10:20:22 -05:00
Rob Shearman
f6813e55c5
d3d9: Fix type used to store return value in IDirect3DDevice9Impl_GetNPatchMode.
...
It should be a float, not an HRESULT.
2008-09-15 13:23:30 +02:00
Stefan Dösinger
631f751fe1
wined3d: Add a test for zenable=false, zwriteenable=false.
...
I suspected that in this situation d3d writes to the z buffer, but the
test shows that I was mistaken
2008-09-11 11:43:42 +02:00
Henri Verbeet
3783c5c029
d3d9: Add a test for auto depth stencil reset.
2008-09-10 12:05:41 +02:00
Henri Verbeet
8a77aa03e0
d3d9: Only run the reset test once.
2008-09-10 12:05:36 +02:00
Henri Verbeet
c0d770de9e
d3d9: GetDepthStencilSurface returns D3DERR_NOTFOUND when no depth stencil is present.
2008-09-10 12:03:55 +02:00
Rico Schüller
525e30e6b7
wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
2008-09-04 12:26:59 +02:00
Stefan Dösinger
d5f05c59c7
ddraw: Beware of the surface type when checking for format support.
2008-09-02 14:56:26 +02:00
Stefan Dösinger
8b1727ae62
wined3d: Report incorrect filtering settings in ValidateDevice.
2008-09-02 14:56:06 +02:00
Stefan Dösinger
b294e43206
wined3d: D3DTOP_DOTPRODUCT3 colorop overrides the alphaop.
...
Note that the fix is only implemented in the arbfp and atifs fragment
pipeline. Unfortunately nvrc doesn't support dot3 as alpha operation.
2008-08-27 13:21:24 +02:00
Stefan Dösinger
4767be8cde
wined3d: The final luminance factor is clamped.
2008-08-26 12:07:41 +02:00
Stefan Dösinger
6c6a6a2e61
wined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and atifs.
...
Also adds a simple test for this. In the fixed function and nvrc/nvts
code this already works properly.
2008-08-26 12:07:41 +02:00
Stefan Dösinger
6c12b81552
wined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE.
2008-08-26 12:07:41 +02:00
Stefan Dösinger
e8b9f167d6
wined3d: Fix the texcoord size mask.
...
There is room for 8 texture coordinates, not just 4.
2008-08-26 12:07:41 +02:00
David Adam
acaeb92042
d3d8/d3d9: Remove unconsistent tests for SetMaterial.
2008-08-22 11:32:09 +02:00
Stefan Dösinger
b692e86104
wined3d: De-pickify the texbem test.
2008-08-21 13:34:06 +02:00
Stefan Dösinger
a901f0966d
d3d9: Make the bumpmap test less picky.
2008-08-21 13:33:58 +02:00
Stefan Dösinger
bbf313e76a
d3d9: Test for fixed function value clamping.
2008-08-21 13:27:58 +02:00
Stefan Dösinger
6a24b28b75
wined3d: Support YUV formats with GL_APPLE_ycbcr_422.
2008-08-20 12:25:00 +02:00
Stefan Dösinger
e178ddd9e1
wined3d: Use a swapchain for GDI surfaces.
...
This is a long-needed cleanup aimed at removing the ddraw_primary,
ddraw_window, ddraw_width and ddraw_height members from
IWineD3DDeviceImpl, which just do not belong there. Destination
window and screen handling is supposed to be done by swapchains.
2008-08-19 12:21:32 +02:00
Rob Shearman
30cd9b473e
d3d9: Remove unneeded local variable in IDirect3DDevice9Impl_SetFVF.
2008-08-18 17:15:57 +02:00
Rob Shearman
320aac97e4
d3d9: Fix variable type in IDirect3DDevice9Impl_GetSoftwareVertexProcessing.
...
IWineD3DDevice_GetSoftwareVertexProcessing returns a BOOL, not an HRESULT.
2008-08-18 17:15:56 +02:00
Stefan Dösinger
ef647c9ad9
d3d9: Skip gracefully if A16R16G16B16 is not supported.
2008-08-04 13:12:20 +02:00
Francois Gouget
2592687321
d3d9: Add an API documentation stub to make winapi_check happy.
2008-08-04 13:04:39 +02:00
Stefan Dösinger
b554cdbb5a
d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations.
2008-07-24 11:55:42 +02:00
H. Verbeet
d1c835f890
d3d9: Use color_match() in test_vshader_input().
2008-07-24 11:55:27 +02:00
Gerald Pfeifer
971a1e66f4
d3d9: Fix type of loop variable in stream_test() and texop_test().
2008-07-21 15:06:35 +02:00
Stefan Dösinger
3a224fe289
d3d9: Unset the vertex shader in the compare_instructions test.
2008-07-18 11:40:26 +02:00
H. Verbeet
c876c929a2
d3d9: Correct some shader comments.
2008-07-18 11:11:53 +02:00
H. Verbeet
0bebad66f7
d3d9: Replace color_near() with color_match().
2008-07-18 11:11:49 +02:00
H. Verbeet
f902b044d3
d3d9: Use color_match() in vshader_version_varying_test().
...
Also fixes the range on the test, 0x19 plus 1 equals 0x1a, and
0x003c0000 should've been 0x004c0000.
2008-07-17 11:36:51 +02:00
Tobias Jakobi
fb0fbc4b85
d3d9: Remove faulty comment from CreateOffscreenPlainSurface.
2008-07-08 21:08:53 +02:00
Alexandre Julliard
a08bb2f04c
d3d9: Don't depend on the dxerr9 static library in the tests.
2008-07-08 17:51:46 +02:00
Alexandre Julliard
79c64acc7b
tests: Don't depend on the static uuid libraries in the tests.
...
This avoids trouble with the broken MingW libraries when
cross-compiling the tests.
2008-07-08 17:51:45 +02:00
James Hawkins
7d22101e6b
d3d9: Fix a failing test for broken drivers.
2008-07-08 10:48:10 +02:00
Stefan Dösinger
c4eae160d7
wined3d: RENDERTARGET | AUTOGENMIPMAP are compatible.
...
The test used D3DPOOL_MANAGED which is mutually exclusive with
RENDERTARGET usage, thus the call failed.
2008-07-02 12:24:12 +02:00
James Hawkins
74bb01f4a9
d3d9: Fix a test that fails with broken drivers.
2008-07-02 12:16:44 +02:00
H. Verbeet
674b3b84e9
d3d9: Unset the pixel shader at the end of cnd_test().
...
This prevents failures in subsequent tests when no PS2.0 support is present.
2008-06-25 20:29:12 +02:00
H. Verbeet
873c0afb82
d3d: Allow more imprecision in the texop test.
2008-06-25 20:29:05 +02:00
H. Verbeet
079686b707
d3d9: Use color_match() in fog_with_shader_test().
2008-06-25 10:43:13 +02:00
H. Verbeet
60b5581e1c
d3d9: Use color_match() in alpha_test().
...
Also fixes some of the messages.
2008-06-24 11:48:38 +02:00
Alexandre Julliard
15a5da9790
d3d9/tests: Test for Direct3DCreate9 failure.
2008-06-24 11:09:47 +02:00
Alexandre Julliard
a6e0c9cbf3
d3d9: Make Direct3DCreate9 fail if we can't initialize wined3d.
2008-06-24 11:07:53 +02:00
Paul Vriens
189603a995
d3d9/tests: Fix a few typos.
2008-06-11 12:55:43 +02:00
Dmitry Timoshkov
1c8994247e
d3d9: Avoid a not needed address-of operator.
2008-06-06 10:29:18 +02:00
Michael Karcher
a6e515af83
d3d9/tests: Keep swapchain while its backbuffer is in use.
2008-06-03 11:11:20 +02:00
Maarten Lankhorst
06f65e65d0
d3d9: Add a test to see whether offscreen surfaces can be locked while a reset occurs.
2008-05-29 12:08:20 +02:00
H. Verbeet
8c79f13663
d3d9: Test our texop implementation.
2008-05-27 12:04:33 +02:00
H. Verbeet
14b13d0687
d3d: Use an alpha capable backbuffer format in the visual tests.
2008-05-27 12:04:05 +02:00
Dan Kegel
83da377494
d3d9/tests: Another wee bit of slop.
2008-05-21 11:38:14 +02:00
Dan Kegel
480297336b
d3d9/tests: Add missing skip().
2008-05-19 13:35:31 +02:00
Dan Kegel
7d989b7f71
d3d9: shademode_test: Increase slop in color comparison.
2008-05-13 11:24:47 +02:00
Francois Gouget
58665f5db7
d3d9/tests: Fix compilation on systems that don't support nameless unions.
2008-05-06 16:10:07 +02:00
Alexandre Julliard
dad21bbcbf
makefiles: List the static libraries as normal imports instead of extra libs.
2008-04-30 14:23:55 +02:00
James Hawkins
7b385fb60c
d3d9: Fix a few test failures in win2k3.
2008-04-28 13:27:51 +02:00
Stefan Dösinger
dc684c060f
d3d9: Dump the device information in the visual tests.
2008-04-24 22:10:01 +02:00
Stefan Dösinger
97d64396eb
d3d9: Check textures for srgb writing, not surfaces.
2008-04-24 22:09:55 +02:00
Stefan Dösinger
27a29a2f6a
d3d9: Make the offscreen format test a bit more tolerant.
2008-04-24 22:09:15 +02:00
Stefan Dösinger
5d49dea373
d3d9: Add a test for NP2 stretchrect.
2008-04-24 11:43:18 +02:00
David Adam
7df193676e
wined3d: Fix a possible null dereference.
2008-04-21 16:54:00 +02:00
Marcus Meissner
c59f18121f
d3d9: Initialized 2 variables with NULL.
2008-04-15 14:34:46 +02:00
Chris Robinson
fd823fc2d2
wined3d: Check for NULL vertex declarations.
2008-04-09 12:17:35 +02:00
Stefan Dösinger
3e5899b38d
d3d9: Some Windows drivers set undefined attributes to 0.0.
2008-04-09 11:55:22 +02:00
Stefan Dösinger
1c3e725d63
d3d9: Accept erros in the fvp->3.0 pixel shader varying test.
...
Some cards/drivers like ATI and the Geforce 8 driver return an error in
this case, make the test accept that. This lifts some constraints we
have to care for in WineD3D and removes one of the requirement for the
packing shader. We still need the packing shader for vs_1_1 -> ps_3_0
mapping and for indirect pixel shader varying addressing though.
2008-04-09 11:54:09 +02:00
Stefan Dösinger
9cd1d505bd
d3d9: Make the srgb reading test less strict.
2008-04-09 11:53:52 +02:00
Rico Schüller
54d23c9669
d3d9: Add stream_test with instancing.
2008-04-07 21:20:59 +02:00
Rico Schüller
29713df8d9
d3d9: fix two copy and paste mistakes.
2008-04-07 12:05:13 +02:00
Rico Schüller
82521353f5
d3d9: Make the shader test more precision tolerant.
2008-04-07 12:05:06 +02:00
Stefan Dösinger
c65020646c
d3d9: Run the visual test with hardware vertex processing.
2008-04-07 11:49:39 +02:00
Stefan Dösinger
5b7ad3ad61
d3d9: Fix a few ok conditions in the visual tests.
2008-04-07 11:49:27 +02:00
Stefan Dösinger
b245c37ce6
d3d9: Accept nvidia hardware vp garbage.
...
Apparently nvidia cards do not like 3.0 vshader + fixed function fragment
processing, so accept their result. This has no implementation implications
for Wine because we need the code to support the 3.0+ffp combination to
handle 3.0+1.x and 3.0+2.0 shader combinations too
2008-04-07 11:49:20 +02:00
Stefan Dösinger
3ec49a32f2
d3d9: Read from a slightly different spot in a test.
2008-04-07 11:48:46 +02:00
Stefan Dösinger
b094c95d85
d3d9: Remove some test trace lines.
2008-04-07 11:48:33 +02:00
Stefan Dösinger
cd7d2dc136
d3d9: Enforce ColorFill restrictions.
2008-04-07 11:48:26 +02:00
Stefan Dösinger
de5a8db58b
d3d9: Improve an ok line.
2008-04-03 12:01:39 +02:00
Austin English
b4f52938e4
Spelling fixes.
2008-04-02 23:18:21 +02:00
Stefan Dösinger
685d14818c
d3d9: Make the shading test even more precision tolerant.
...
This is needed on both windows and wine, seems to be a hardware thing.
2008-04-02 20:28:47 +02:00
Stefan Dösinger
20a2afe6aa
d3d9: Add a test for temporary results.
2008-04-02 20:06:50 +02:00
Stefan Dösinger
ab86a4e963
wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos.
2008-04-01 20:31:59 +02:00
Jason Green
4f5cb4fb76
d3d9: Add some visual tests for Direct3DDevice9_StretchRect().
2008-04-01 13:41:49 +02:00
Jason Green
9625d76b5e
d3d9: Add a visual test for the DP2ADD shader instruction.
2008-04-01 13:41:45 +02:00
Roderick Colenbrander
76014205de
wined3d: Fix a postpixelshader_blending bug.
2008-03-31 12:14:33 +02:00
Roderick Colenbrander
61f7dc006a
d3d9: Test post pixelshader blending.
2008-03-28 15:49:52 +01:00
Stefan Dösinger
82d25338aa
d3d9: Add a basic test for multiple rendertargets.
2008-03-27 11:18:59 +01:00
Austin English
4777f26d61
Spelling fixes.
2008-03-27 11:10:07 +01:00
Alexander Dorofeyev
7bb58929b7
d3d9/tests: Test that GOURAUD and PHONG modes are equal.
2008-03-27 11:09:11 +01:00
Dmitry Timoshkov
5c93f092c8
d3d9: Make the visual test pass on GeForce Go 7600.
2008-03-26 11:18:33 +01:00
Stefan Dösinger
aaced1f5ba
d3d9: Add a projected texture test.
2008-03-25 19:39:34 +01:00
Stefan Dösinger
8869c0f147
d3d: De-pointerize the WINED3DCAPS structure.
2008-03-25 19:36:38 +01:00
Jason Green
740b56e87b
d3d9: Allow for driver precision differences in some visual tests.
2008-03-22 13:10:12 +01:00
Jason Green
1a933d6b44
d3d9: Add visual test for D3DRS_SHADEMODE states.
2008-03-22 13:10:08 +01:00
Jason Green
27364e8454
d3d9: Add a visual test case for the D3DSAMP_SRGBTEXTURE sampler state.
2008-03-20 11:43:12 +01:00
Francois Gouget
8ffad44397
d3d9/tests: Fix compilation on systems that don't support nameless unions.
2008-03-10 19:12:54 +01:00
Jason Green
d0b8fd0a13
d3d9: Fix a few ok() comparisons to not always return true in the visual tests.
2008-03-07 11:13:47 +01:00
Stefan Dösinger
5f14acc0bf
d3d9: Add a point size test.
2008-03-07 11:01:07 +01:00
Stefan Dösinger
8a3ef776f4
wined3d: gl_FragCoord isn't exact.
2008-03-07 11:01:07 +01:00
Stefan Dösinger
c00c89eb51
d3d9: Add a test for the vPos register.
...
The vPos register returns the unnormalised position of the current
fragment to the pixel shader. This test tests for its functionality in
both onscreen and offscreen render targets. On- and offscreen targets
are used because of the inverted y coordinate.
2008-03-07 11:01:07 +01:00
Stefan Dösinger
73ba896e8e
d3d9: Add a test testing two texbem instructions in one shader.
2008-03-05 19:22:53 +01:00
Rob Shearman
48000893f9
makefiles: Simplify the use of the IMPORTLIB variable in the DLL makefiles.
...
Only specify the root to keep platform-specifics out of the individual
DLL makefiles.
2008-03-04 20:55:01 +01:00
Stefan Dösinger
b0269c9486
d3d9: Remove D3D9GetSWInfo.
2008-03-03 20:53:00 +01:00
Stefan Dösinger
086dd8178f
d3d9: Reorder the spec file.
2008-03-03 20:52:55 +01:00
Stefan Dösinger
d7098076e1
d3d9: Implement Direct3DCreate9Ex + tests.
2008-03-03 20:50:29 +01:00
Stefan Dösinger
c1a0037b88
d3d9: IDirect3DDevice9Ex stub.
2008-03-03 20:48:50 +01:00
Stefan Dösinger
d9f9725993
d3d9: Add an IDirect3D9Ex stub.
2008-03-03 20:48:05 +01:00
Stefan Dösinger
aedb8873c0
d3d9: Fix an ok line.
2008-03-03 11:58:19 +01:00
James Hawkins
26ad93947b
janitorial: Remove links to any microsoft site.
2008-03-01 12:04:09 +01:00
Jason Green
438fa44d43
d3d9: Add tests showing the D3DUSAGE_RENDERTARGET and D3DUSAGE_AUTOGENMIPMAP are mutually exlusive.
2008-02-29 10:54:53 +01:00
Roderick Colenbrander
4ac1b94d96
wined3d: Improved CheckDeviceType.
2008-02-27 14:52:25 +01:00
Stefan Dösinger
3ed963dc5d
d3d9: Fix a ok line.
2008-02-25 12:37:04 +01:00
Stefan Dösinger
708e217506
d3d9: ATI drivers do not handle D3DUSAGE_QUERY_LEGACYBUMPMAP properly.
2008-02-25 12:36:30 +01:00
Stefan Dösinger
9850e4b529
d3d9: Add a non-shader reversed fog test.
2008-02-25 12:36:22 +01:00
Stefan Dösinger
22f379ccac
d3d9: Some Windows drivers do not like reversed fog.
...
The fog test used start = 0.9 and end = 0.1. This is perfectly ok in
theory, but some Windows drivers do not like it. Since this test tests
how fog is calculated with Vertex and Pixel shaders put the fog range in
the normal order(start = 0.1, end = 0.9), this fixes a number of fog
failures on ATI cards on Windows.
2008-02-19 14:48:34 +01:00
Stefan Dösinger
1a906aace7
d3d9: Do not expect consistent failures.
...
The drivers for some radeon cards are not prepared for the things the
fixed function type test does and fail inconsistently. Thus skip the
color comparison if one of the two draws fails, and do not write an
extra complaint about the inconsistency
2008-02-19 14:48:20 +01:00
Stefan Dösinger
27dd3428d7
d3d9: Add a stencil+culling test.
2008-02-19 14:48:08 +01:00
Rob Shearman
dfda3c4dc8
d3d9: Fix copy and paste error in reset_enum_callback.
...
vertex_desc.Pool should obviously be used in the
WINED3DRTYPE_VERTEXBUFFER case instead of index_desc.Pool.
2008-02-19 14:11:43 +01:00
Stefan Dösinger
c2d97b2329
wined3d: Add a test for fixed function bump mapping.
2008-02-18 13:34:25 +01:00
Francois Gouget
4c8e218252
Assorted spelling fixes.
2008-02-15 12:09:24 +01:00
Andrew Talbot
43ed6eae5a
d3d9: Assign to struct instead of using memcpy.
2008-02-15 11:09:37 +01:00
Stefan Dösinger
9950cb4bf5
wined3d: Switch the visual tests back to D3DDEVTYPE_HAL.
2008-02-15 09:40:12 +01:00
Stefan Dösinger
81de2fa10a
wined3d: Add a test for the vFace register.
2008-02-15 09:40:03 +01:00
Stefan Dösinger
ef4119029b
d3d9: Implement the device lost state.
2008-02-07 13:05:37 +01:00
Stefan Dösinger
b322f81b75
wined3d: Reject unsupported modes when restting the device.
2008-02-07 13:05:27 +01:00
Stefan Dösinger
b6ecb56eef
d3d9/tests: Accept the rejection of non-standard fixed function attrib types.
2008-02-05 12:41:48 +01:00
Stefan Dösinger
334e1600f2
d3d9/tests: Be less picky about X8L8V8U8 precision.
2008-02-05 12:41:39 +01:00
Stefan Dösinger
8daf8322ba
wined3d: Some texture transform test corrections.
2008-02-05 12:38:06 +01:00
Stefan Dösinger
635daf8b5d
wined3d: D3DTADDRESS_WRAP on conditional NP2 textures clamps to edge.
...
Conditional NP2 textures in Direct3D do not support D3DTADDRESS_WRAP
texture addressing. Similarly, GL_ARB_texture_rectangle textures do
not support GL_REPEAT. This patch adds a test which shows that _WRAP
clamps to the texture edge and implements that.
2008-02-05 12:37:49 +01:00
Stefan Dösinger
451d85a71c
d3d9: Some drivers allow non-aligned offsets.
2008-02-05 12:33:28 +01:00
Gerald Pfeifer
450c634ab8
d3d9: Fix the type of three loop variables.
2008-02-04 11:11:20 +01:00
Marcus Meissner
fc49a338bb
d3d9/tests: Initialize decl.
2008-01-23 12:05:32 +01:00
Jason Green
e11d7c63b4
d3d9 tests: Correct some typos.
2008-01-22 11:27:24 +01:00
Francois Gouget
44b52b128c
Assorted spelling fixes.
2008-01-16 12:48:29 +01:00
Stefan Dösinger
80953d62d7
d3d9: Reject IDirect3DDevice9::Reset with active default pool resources.
2008-01-14 15:12:00 +01:00
Alexandre Julliard
980ee365a0
wined3d: Use unsigned int instead of size_t for element counts.
2008-01-07 17:17:04 +01:00
Gerald Pfeifer
0060027e4b
d3d9: Fix type of loop variable.
2008-01-04 12:12:34 +01:00
Gerald Pfeifer
21a9c2d2f9
wined3d: Removed dead FIXME checks.
2008-01-03 11:53:29 +01:00
Gerald Pfeifer
a77249ad14
d3d9/tests: Simplify condition in test_vshader_input().
2008-01-02 12:38:42 +01:00
Marcus Meissner
2cb3f982a6
d3d9: Initialize pVertexBuffer.
2007-12-27 14:13:30 +01:00
Stefan Dösinger
998426e6b7
d3d9: Accept D3DDEVTYPE_REF devices in the vertex declaration test.
2007-12-21 13:44:21 +01:00
Stefan Dösinger
47a8a6bd44
wined3d: Implement and test vertex fixups with per stream offsets.
2007-12-21 13:44:16 +01:00
Stefan Dösinger
e27cf6ff8f
wined3d: Per stream offsets are 4 byte aligned.
2007-12-21 13:44:06 +01:00
Stefan Dösinger
8ff517eeb9
wined3d: Vertex attributes are 4 byte aligned.
2007-12-21 13:43:58 +01:00
Stefan Dösinger
a0b81e1c44
wined3d: Add a test for POSITIONT vertex fixups.
2007-12-21 13:15:09 +01:00
Stefan Dösinger
d8209b5de3
d3d9: Extend the fixed function vertex declaration test.
2007-12-21 13:14:49 +01:00
Stefan Dösinger
aaa0e5090a
wined3d: Add a test for 16 bit floats.
2007-12-20 12:10:16 +01:00
Stefan Dösinger
2d90449500
wined3d: Fixed function vertex attribute types are flexible.
2007-12-20 10:49:42 +01:00
Francois Gouget
f1c27eda6b
Assorted spelling fixes.
2007-12-18 14:16:11 +01:00
Stefan Dösinger
df77e28854
wined3d: Implement D3DFMT_G16R16.
2007-12-18 14:08:18 +01:00
Stefan Dösinger
de6aba11d4
d3d9: Add a note about a breakage in the refrast.
2007-12-18 13:22:27 +01:00
Stefan Dösinger
110facbac4
d3d9: Remove a few more incorrect D3DLOCK_DISCARDs.
2007-12-18 13:22:22 +01:00
Peter Beutner
b4a0d47809
d3d9: Add stub for Direct3DShaderValidatorCreate9().
2007-12-18 12:32:56 +01:00
Stefan Dösinger
b9860a9b27
d3d9: Do not set NONE MIN and MAG filters.
2007-12-17 12:30:04 +01:00
Stefan Dösinger
297b88486e
d3d9: D3DLOCK_DISCARD is not valid on managed textures.
2007-12-17 12:26:09 +01:00
Stefan Dösinger
b060390c73
d3d9: The refrast returns an error on invalid clear rects.
2007-12-17 12:26:01 +01:00
Francois Gouget
5f7a9cea38
Assorted spelling fixes.
2007-12-07 16:35:32 +01:00
Stefan Dösinger
f700cbe74b
wined3d: Add an alpha blending test.
2007-12-07 16:26:43 +01:00
Stefan Dösinger
0e8c13e630
wined3d: A more detailed occlusion query test and fixes.
2007-12-07 15:27:11 +01:00
Alexandre Julliard
ad9396302d
Removed some unneeded imports.
2007-12-06 21:24:24 +01:00
Stefan Dösinger
f4d2449244
wined3d: Test clearing regarding the scissor test and colorwrite.
2007-12-06 13:48:43 +01:00
Andrew Talbot
77c8a1594d
d3d9: Remove unneeded casts.
2007-12-05 12:04:44 +01:00
Stefan Dösinger
fce9abd095
wined3d: Clear honors the viewport.
2007-12-04 14:32:39 +01:00
Stefan Dösinger
3cc253c557
wined3d: Enabling too many lights is silently ignored.
...
I'm resending this patch because my reply to Henri's concern came too late.
Henri noted that I am enabling lights that do not exist. Existing tests show
that if no light is assigned to the index, LightEnable creates a light with a
set of default parameters, so the tests should be fine.
From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored
This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.
What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00
Stefan Dösinger
0f39b29da0
wined3d: mov to a0.x does a floor(), not a round to nearest.
2007-12-03 13:43:54 +01:00
Stefan Dösinger
ba5c61ba20
wined3d: Fog is applied after sRGB correction.
2007-11-27 16:01:44 +01:00
Stefan Dösinger
02ebbd1fe5
d3d9: Add a test for vertex shader input matching.
2007-11-27 15:18:28 +01:00
Stefan Dösinger
22ac3704ba
d3d9: Free the converted declaration data after creating the declaration.
2007-11-20 13:10:55 +01:00
Francois Gouget
5c3151b2e7
d3d9/tests: Fix the trailing '\n' in an ok() call.
2007-11-16 12:38:27 +01:00
Stefan Dösinger
e4f8a2da2b
wined3d: Depth stencil fixes.
2007-11-14 11:58:36 +01:00
Stefan Dösinger
9f41a359b6
wined3d: Partially revert "Get rid of the conditionals in shader_glsl".
2007-11-14 11:58:22 +01:00
Stefan Dösinger
b4b10d8bc2
d3d9: Release the window after the visual tests.
2007-11-09 12:35:50 +01:00
Stefan Dösinger
4454096db2
d3d9: Be less picky in the D3DFMT_X8L8V8U8 test.
2007-11-08 12:18:30 +01:00
Stefan Dösinger
6209b36acb
wined3d: mov to a0.x does a floor(), not a round to nearest.
2007-11-08 11:55:31 +01:00
Stefan Dösinger
d2c166bbb7
d3d9: Initialize the test rectangle correctly.
2007-11-07 12:08:40 +01:00
Stefan Dösinger
c390b6044b
d3d9: Remove some spamy debug traces from the texture test.
2007-11-07 12:08:15 +01:00
Stefan Dösinger
50ea23efd6
d3d9: Use HAL devices in some tests.
2007-11-07 12:07:52 +01:00
Stefan Dösinger
5fc54b5459
wined3d: Shader Model 3.0 varying tests.
2007-11-07 12:03:04 +01:00
Stefan Dösinger
aa7f9f0a72
d3d9: Silence a FIXME.
2007-11-01 12:39:32 +01:00
Stefan Dösinger
393ed4a070
wined3d: Make resource memory 32 byte aligned.
2007-11-01 12:38:45 +01:00
Stefan Dösinger
a022e8b402
wined3d: Add a (nested) loop test.
2007-10-12 10:59:17 +02:00
H. Verbeet
3587dfeb48
d3d9: Release pixel shaders after we're done with them in the visual test.
2007-10-10 19:52:22 +02:00
Stefan Dösinger
6486a79e2a
d3d9: Do not rely on CreateVertexShader failing.
2007-10-09 12:31:36 +02:00
Ulrich Czekalla
700c602eb6
d3d9: Fix crash in texture test.
2007-10-09 12:31:32 +02:00
Marcus Meissner
4a31362d53
d3d9/tests: Initialize shader to NULL.
2007-10-03 11:01:47 +02:00
Stefan Dösinger
4c51db896c
wined3d: Check for NULL streams.
2007-09-20 15:53:19 +02:00
Stefan Dösinger
02114ac21f
wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
2007-09-14 14:26:26 +02:00
Stefan Dösinger
c96236ff3e
wined3d: Add a test for the cnd instruction.
2007-09-14 14:26:08 +02:00
Stefan Dösinger
7248354067
wined3d: Pixel shader 1.x constants are clamped to [-1;1].
2007-09-14 14:23:45 +02:00
Stefan Dösinger
160258b637
wined3d: Implement mipmap auto generation.
2007-09-12 12:10:25 +02:00
Stefan Dösinger
41bf0d48db
wined3d: Fix WINED3DFMT_X8L8V8U8.
2007-09-11 13:48:15 +02:00
Stefan Dösinger
422e0ba1cc
wined3d: texkill ignores the .w only in ps 1.x.
2007-09-11 13:48:08 +02:00
Stefan Dösinger
a006d2568b
wined3d: Fix texdepth instruction.
2007-09-11 13:47:49 +02:00
Stefan Dösinger
a305af0b30
wined3d: Fix the z range.
2007-09-11 13:47:36 +02:00
Stefan Dösinger
d0fdb1ea7e
d3d: Add a test for double surface locking.
2007-08-31 11:25:19 +02:00
Francois Gouget
a116879507
Assorted spelling fixes.
2007-08-30 12:26:02 +02:00
Stefan Dösinger
4438b3be06
wined3d: Texture transform flag test.
2007-08-27 18:28:48 +02:00
Stefan Dösinger
cc563b9c69
d3d9: Return the correct return value in GetDepthStencilSurface.
2007-08-27 12:00:28 +02:00
Stefan Dösinger
04d62b4322
wined3d: fogstart == fogend means full fog.
2007-08-21 13:35:48 +02:00
Stefan Dösinger
01c6c982bb
d3d9: Some caps fixes.
2007-08-21 13:35:35 +02:00
Stefan Dösinger
86b991c851
wined3d: Fix R32F and R16F.
2007-08-17 12:01:38 +02:00
Stefan Dösinger
b220905e4a
wined3d: Reinstall the internal reference on the current index buffer.
2007-08-16 11:35:06 +02:00
Stefan Dösinger
a06e002e93
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-08-15 09:36:20 +02:00
Alexandre Julliard
427723cc37
d3d9: Comment out some failing fog tests.
2007-08-08 15:32:03 +02:00
Stefan Dösinger
2d15cb8b27
d3d: Add a simple offscreen rendering test.
2007-08-08 15:32:00 +02:00
Stefan Dösinger
dbd338c018
wined3d: WINED3DSAMP_MAXMIPLEVEL fixes.
2007-08-06 12:05:39 +02:00
Stefan Dösinger
9ae22f1a76
d3d9: Do not fail if d3d9 is not available.
2007-08-06 12:05:31 +02:00
Stefan Dösinger
39a8f1b2a4
d3d9: Deal with failing surface creation.
2007-08-06 12:04:58 +02:00
Stefan Dösinger
17fe57e212
d3d9: Check for volume texture support before running the volume test.
2007-08-03 12:30:58 +02:00
Stefan Dösinger
878414a5e6
d3d9: Some visual test fixes.
2007-08-03 12:30:52 +02:00
H. Verbeet
4194d784f8
d3d9: Trace the Format parameter to IDirect3DDevice9Impl_CreateTexture as hexadecimal.
2007-07-26 11:51:26 +02:00
Andrew Talbot
7a8455094d
d3d9/tests: Fix use of uninitialized variable (Coverity).
2007-06-25 13:23:50 +02:00
Stefan Dösinger
e84158f510
d3d9: Hold the lock in VertexShader methods.
2007-06-25 11:35:40 +02:00
Stefan Dösinger
57acd1d9a6
d3d9: Hold the lock in VertexDeclaration methods.
2007-06-25 11:35:24 +02:00
Stefan Dösinger
d9583c6c58
d3d9: Hold the lock in Vertexbuffer methods.
2007-06-25 11:35:09 +02:00
Stefan Dösinger
99a3d76e8d
d3d9: Hold the lock in Texture methods.
2007-06-25 11:34:58 +02:00
Stefan Dösinger
ef5e5300e3
d3d9: Hold the lock in swapchain methods.
2007-06-22 13:43:11 +02:00
Stefan Dösinger
35c5c4528f
d3d9: Hold the lock in suface methods.
2007-06-22 13:43:05 +02:00
Stefan Dösinger
80f792f350
d3d9: Hold the lock in stateblock methods.
2007-06-19 12:34:15 +02:00
Stefan Dösinger
9570cd5be4
d3d9: Release the wined3d query when the d3d9 query is destroyed.
2007-06-19 12:34:03 +02:00
Stefan Dösinger
c0cc0f1062
d3d9: Hold the lock in query methods.
2007-06-19 12:33:56 +02:00
Stefan Dösinger
5194ce1972
d3d9: Hold the lock in Pixelshader functions.
2007-06-18 12:33:55 +02:00
Stefan Dösinger
896568f209
d3d9: Hold the lock in indexbuffer methods.
2007-06-18 12:33:55 +02:00
Stefan Dösinger
ea3076b0f7
d3d9: Hold the lock in cubetexture methods.
2007-06-18 12:33:55 +02:00
Stefan Dösinger
0820777983
d3d9: Hold the lock in methods implemented in device.c.
2007-06-18 12:33:54 +02:00
Stefan Dösinger
66821059b4
d3d9: Hold the lock in IDirect3D9 methods.
2007-06-18 12:33:54 +02:00
Stefan Dösinger
c4b801b7d1
d3d9: Add a dll global critical section.
2007-06-14 13:23:04 +02:00
Stefan Dösinger
078523f73e
wined3d: Present does not clear the depth stencil.
2007-06-14 13:22:19 +02:00
H. Verbeet
6ee356fca0
wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead.
2007-06-07 11:20:48 +02:00
H. Verbeet
785771272a
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
2007-06-06 12:10:47 +02:00
H. Verbeet
b70bc73196
d3d9: Add a test for calling DrawIndexedPrimitive with a NULL index buffer.
2007-06-04 12:58:42 +02:00
Francois Gouget
e6196f9ae7
d3d9/tests: Fix the Visual C++ double to float conversion warnings.
2007-05-29 13:47:01 +02:00
Francois Gouget
fd578240f2
d3d9/tests: Fix compilation with Visual C++ 2005.
2007-05-29 12:12:41 +02:00