d3d9/tests: Don't create a Null-shader in d3d9, it will crash.
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@ -91,10 +91,6 @@ static void test_get_set_vertex_shader(IDirect3DDevice9 *device_ptr)
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int shader_refcount = 0;
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int i = 0;
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hret = IDirect3DDevice9_CreateVertexShader(device_ptr, NULL, &shader_ptr);
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ok(hret == D3DERR_INVALIDCALL, "CreateVertexShader returned %#x, expected D3DERR_INVALIDCALL (%#x).\n",
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hret, D3DERR_INVALIDCALL);
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hret = IDirect3DDevice9_CreateVertexShader(device_ptr, simple_vs, &shader_ptr);
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ok(hret == D3D_OK && shader_ptr != NULL, "CreateVertexShader returned: hret 0x%x, shader_ptr %p. "
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"Expected hret 0x%x, shader_ptr != %p. Aborting.\n", hret, shader_ptr, D3D_OK, NULL);
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@ -159,10 +155,6 @@ static void test_get_set_pixel_shader(IDirect3DDevice9 *device_ptr)
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int shader_refcount = 0;
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int i = 0;
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hret = IDirect3DDevice9_CreatePixelShader(device_ptr, NULL, &shader_ptr);
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ok(hret == D3DERR_INVALIDCALL, "CreatePixelShader returned %#x, expected D3DERR_INVALIDCALL (%#x).\n",
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hret, D3DERR_INVALIDCALL);
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hret = IDirect3DDevice9_CreatePixelShader(device_ptr, simple_ps, &shader_ptr);
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ok(hret == D3D_OK && shader_ptr != NULL, "CreatePixelShader returned: hret 0x%x, shader_ptr %p. "
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"Expected hret 0x%x, shader_ptr != %p. Aborting.\n", hret, shader_ptr, D3D_OK, NULL);
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