d3d9: Add a test for auto depth stencil reset.

This commit is contained in:
Henri Verbeet 2008-09-10 11:08:58 +02:00 committed by Alexandre Julliard
parent 8a77aa03e0
commit 3783c5c029
1 changed files with 28 additions and 0 deletions

View File

@ -744,6 +744,8 @@ static void test_reset(void)
d3dpp.BackBufferWidth = 800;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
for(i = 0; i < IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format); i++) {
ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
@ -924,6 +926,32 @@ static void test_reset(void)
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
IDirect3DSurface9_Release(surface);
/* The depth stencil should get reset to the auto depth stencil when present. */
hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
ok(surface == NULL, "Depth stencil should be NULL\n");
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
ok(surface != NULL, "Depth stencil should not be NULL\n");
if (surface) IDirect3DSurface9_Release(surface);
d3dpp.EnableAutoDepthStencil = FALSE;
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
ok(surface == NULL, "Depth stencil should be NULL\n");
/* Will a sysmem or scratch survive while locked */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);