wined3d: Pass the vertex count rather than the primitive count to wined3d draw methods.
This commit is contained in:
parent
6eccf2a3fa
commit
602bb1f551
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@ -136,6 +136,32 @@ WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
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}
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}
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static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
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{
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switch(primitive_type)
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{
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case D3DPT_POINTLIST:
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return primitive_count;
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case D3DPT_LINELIST:
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return primitive_count * 2;
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case D3DPT_LINESTRIP:
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return primitive_count + 1;
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case D3DPT_TRIANGLELIST:
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return primitive_count * 3;
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case D3DPT_TRIANGLESTRIP:
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case D3DPT_TRIANGLEFAN:
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return primitive_count + 2;
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default:
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FIXME("Unhandled primitive type %#x\n", primitive_type);
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return 0;
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}
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}
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/* Shader handle functions */
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static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
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if (This->free_shader_handles) {
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@ -1512,7 +1538,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
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TRACE("(%p) Relay\n" , This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
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hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex,
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vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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@ -1524,7 +1551,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE
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TRACE("(%p) Relay\n" , This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
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hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices,
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startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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@ -1535,7 +1563,9 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 ifa
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TRACE("(%p) Relay\n" , This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
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hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType,
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vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
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pVertexStreamZeroData, VertexStreamZeroStride);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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@ -1550,8 +1580,8 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVI
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex,
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NumVertexIndices, PrimitiveCount, pIndexData, wined3dformat_from_d3dformat(IndexDataFormat),
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pVertexStreamZeroData, VertexStreamZeroStride);
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NumVertexIndices, vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
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wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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@ -155,6 +155,32 @@ WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
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}
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}
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static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
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{
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switch(primitive_type)
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{
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case D3DPT_POINTLIST:
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return primitive_count;
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case D3DPT_LINELIST:
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return primitive_count * 2;
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case D3DPT_LINESTRIP:
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return primitive_count + 1;
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case D3DPT_TRIANGLELIST:
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return primitive_count * 3;
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case D3DPT_TRIANGLESTRIP:
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case D3DPT_TRIANGLEFAN:
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return primitive_count + 2;
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default:
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FIXME("Unhandled primitive type %#x\n", primitive_type);
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return 0;
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}
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}
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/* IDirect3D IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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@ -1357,7 +1383,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX ifa
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TRACE("(%p) Relay\n" , This);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
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hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex,
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vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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@ -1371,7 +1398,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVI
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/* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
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EnterCriticalSection(&d3d9_cs);
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IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
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hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
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hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices,
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startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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@ -1382,7 +1410,9 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX
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TRACE("(%p) Relay\n" , This);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
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hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType,
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vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
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pVertexStreamZeroData, VertexStreamZeroStride);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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@ -1396,8 +1426,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDE
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex,
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NumVertexIndices, PrimitiveCount, pIndexData, wined3dformat_from_d3dformat(IndexDataFormat),
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pVertexStreamZeroData, VertexStreamZeroStride);
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NumVertexIndices, vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
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wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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@ -3463,44 +3463,13 @@ IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
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DWORD Flags)
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{
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IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
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UINT PrimitiveCount, stride;
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UINT stride;
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HRESULT hr;
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TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
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if(!Vertices)
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return DDERR_INVALIDPARAMS;
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/* Get the vertex count */
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switch(PrimitiveType)
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{
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case D3DPT_POINTLIST:
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PrimitiveCount = VertexCount;
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break;
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case D3DPT_LINELIST:
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PrimitiveCount = VertexCount / 2;
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break;
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case D3DPT_LINESTRIP:
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PrimitiveCount = VertexCount - 1;
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break;
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case D3DPT_TRIANGLELIST:
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PrimitiveCount = VertexCount / 3;
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break;
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case D3DPT_TRIANGLESTRIP:
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PrimitiveCount = VertexCount - 2;
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break;
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case D3DPT_TRIANGLEFAN:
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PrimitiveCount = VertexCount - 2;
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break;
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default:
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return DDERR_INVALIDPARAMS;
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}
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/* Get the stride */
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stride = get_flexible_vertex_size(VertexType);
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@ -3517,7 +3486,7 @@ IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
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/* This method translates to the user pointer draw of WineD3D */
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hr = IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice,
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PrimitiveType,
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PrimitiveCount,
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VertexCount,
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Vertices,
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stride);
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LeaveCriticalSection(&ddraw_cs);
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@ -3627,41 +3596,9 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
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DWORD Flags)
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{
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IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
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UINT PrimitiveCount = 0;
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HRESULT hr;
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TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
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/* Get the primitive number */
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switch(PrimitiveType)
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{
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case D3DPT_POINTLIST:
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PrimitiveCount = IndexCount;
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break;
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case D3DPT_LINELIST:
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PrimitiveCount = IndexCount / 2;
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break;
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case D3DPT_LINESTRIP:
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PrimitiveCount = IndexCount - 1;
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break;
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case D3DPT_TRIANGLELIST:
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PrimitiveCount = IndexCount / 3;
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break;
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case D3DPT_TRIANGLESTRIP:
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PrimitiveCount = IndexCount - 2;
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break;
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case D3DPT_TRIANGLEFAN:
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PrimitiveCount = IndexCount - 2;
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break;
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default:
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return DDERR_INVALIDPARAMS;
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}
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/* Set the D3DDevice's FVF */
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EnterCriticalSection(&ddraw_cs);
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hr = IWineD3DDevice_SetVertexDeclaration(This->wineD3DDevice,
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}
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hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice, PrimitiveType, 0 /* MinVertexIndex */,
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VertexCount /* UINT NumVertexIndex */, PrimitiveCount, Indices, WINED3DFMT_R16_UINT, Vertices,
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VertexCount /* UINT NumVertexIndex */, IndexCount, Indices, WINED3DFMT_R16_UINT, Vertices,
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get_flexible_vertex_size(VertexType));
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LeaveCriticalSection(&ddraw_cs);
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return hr;
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@ -3879,7 +3816,6 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
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IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
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WineDirect3DVertexStridedData WineD3DStrided;
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DWORD i;
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UINT PrimitiveCount;
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HRESULT hr;
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TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
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@ -3940,41 +3876,11 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
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}
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}
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/* Get the primitive count */
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switch(PrimitiveType)
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{
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case D3DPT_POINTLIST:
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PrimitiveCount = VertexCount;
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break;
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case D3DPT_LINELIST:
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PrimitiveCount = VertexCount / 2;
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break;
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case D3DPT_LINESTRIP:
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PrimitiveCount = VertexCount - 1;
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break;
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case D3DPT_TRIANGLELIST:
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PrimitiveCount = VertexCount / 3;
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break;
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case D3DPT_TRIANGLESTRIP:
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PrimitiveCount = VertexCount - 2;
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break;
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case D3DPT_TRIANGLEFAN:
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PrimitiveCount = VertexCount - 2;
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break;
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default: return DDERR_INVALIDPARAMS;
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}
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/* WineD3D doesn't need the FVF here */
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EnterCriticalSection(&ddraw_cs);
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hr = IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice,
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PrimitiveType,
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PrimitiveCount,
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VertexCount,
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&WineD3DStrided);
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LeaveCriticalSection(&ddraw_cs);
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return hr;
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@ -4053,7 +3959,6 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
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WineDirect3DVertexStridedData WineD3DStrided;
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DWORD i;
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UINT PrimitiveCount;
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HRESULT hr;
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TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x)\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
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@ -4114,40 +4019,10 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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}
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}
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/* Get the primitive count */
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switch(PrimitiveType)
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{
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case D3DPT_POINTLIST:
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PrimitiveCount = IndexCount;
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break;
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case D3DPT_LINELIST:
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PrimitiveCount = IndexCount / 2;
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break;
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case D3DPT_LINESTRIP:
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PrimitiveCount = IndexCount - 1;
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break;
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case D3DPT_TRIANGLELIST:
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PrimitiveCount = IndexCount / 3;
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break;
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case D3DPT_TRIANGLESTRIP:
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PrimitiveCount = IndexCount - 2;
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break;
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case D3DPT_TRIANGLEFAN:
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PrimitiveCount = IndexCount - 2;
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break;
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default: return DDERR_INVALIDPARAMS;
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}
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/* WineD3D doesn't need the FVF here */
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EnterCriticalSection(&ddraw_cs);
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hr = IWineD3DDevice_DrawIndexedPrimitiveStrided(This->wineD3DDevice, PrimitiveType,
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PrimitiveCount, &WineD3DStrided, VertexCount, Indices, WINED3DFMT_R16_UINT);
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IndexCount, &WineD3DStrided, VertexCount, Indices, WINED3DFMT_R16_UINT);
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LeaveCriticalSection(&ddraw_cs);
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return hr;
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}
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@ -4230,7 +4105,6 @@ IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
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{
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IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
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IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
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UINT PrimitiveCount;
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HRESULT hr;
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DWORD stride;
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WINED3DVERTEXBUFFER_DESC Desc;
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@ -4244,37 +4118,6 @@ IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
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return DDERR_INVALIDPARAMS;
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}
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/* Get the primitive count */
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switch(PrimitiveType)
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{
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case D3DPT_POINTLIST:
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PrimitiveCount = NumVertices;
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break;
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case D3DPT_LINELIST:
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PrimitiveCount = NumVertices / 2;
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break;
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case D3DPT_LINESTRIP:
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PrimitiveCount = NumVertices - 1;
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break;
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case D3DPT_TRIANGLELIST:
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PrimitiveCount = NumVertices / 3;
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break;
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case D3DPT_TRIANGLESTRIP:
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PrimitiveCount = NumVertices - 2;
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break;
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case D3DPT_TRIANGLEFAN:
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PrimitiveCount = NumVertices - 2;
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break;
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default:
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return DDERR_INVALIDPARAMS;
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}
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/* Get the FVF of the vertex buffer, and its stride */
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EnterCriticalSection(&ddraw_cs);
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hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
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@ -4313,7 +4156,7 @@ IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
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hr = IWineD3DDevice_DrawPrimitive(This->wineD3DDevice,
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PrimitiveType,
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StartVertex,
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PrimitiveCount);
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NumVertices);
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LeaveCriticalSection(&ddraw_cs);
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return hr;
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}
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@ -4393,7 +4236,6 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
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IDirect3DDeviceImpl *This = (IDirect3DDeviceImpl *)iface;
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IDirect3DVertexBufferImpl *vb = (IDirect3DVertexBufferImpl *)D3DVertexBuf;
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DWORD stride;
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UINT PrimitiveCount;
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WORD *LockedIndices;
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HRESULT hr;
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WINED3DVERTEXBUFFER_DESC Desc;
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@ -4401,43 +4243,13 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
|
|||
TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
|
||||
|
||||
/* Steps:
|
||||
* 1) Calculate some things: Vertex count -> Primitive count, stride, ...
|
||||
* 1) Calculate some things: stride, ...
|
||||
* 2) Upload the Indices to the index buffer
|
||||
* 3) Set the index source
|
||||
* 4) Set the Vertex Buffer as the Stream source
|
||||
* 5) Call IWineD3DDevice::DrawIndexedPrimitive
|
||||
*/
|
||||
|
||||
/* Get the primitive count */
|
||||
switch(PrimitiveType)
|
||||
{
|
||||
case D3DPT_POINTLIST:
|
||||
PrimitiveCount = IndexCount;
|
||||
break;
|
||||
|
||||
case D3DPT_LINELIST:
|
||||
PrimitiveCount = IndexCount / 2;
|
||||
break;
|
||||
|
||||
case D3DPT_LINESTRIP:
|
||||
PrimitiveCount = IndexCount - 1;
|
||||
break;
|
||||
|
||||
case D3DPT_TRIANGLELIST:
|
||||
PrimitiveCount = IndexCount / 3;
|
||||
break;
|
||||
|
||||
case D3DPT_TRIANGLESTRIP:
|
||||
PrimitiveCount = IndexCount - 2;
|
||||
break;
|
||||
|
||||
case D3DPT_TRIANGLEFAN:
|
||||
PrimitiveCount = IndexCount - 2;
|
||||
break;
|
||||
|
||||
default: return DDERR_INVALIDPARAMS;
|
||||
}
|
||||
|
||||
EnterCriticalSection(&ddraw_cs);
|
||||
/* Get the FVF of the vertex buffer, and its stride */
|
||||
hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
|
||||
|
@ -4510,7 +4322,7 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
|
|||
0 /* minIndex */,
|
||||
NumVertices,
|
||||
0 /* StartIndex */,
|
||||
PrimitiveCount);
|
||||
IndexCount);
|
||||
|
||||
LeaveCriticalSection(&ddraw_cs);
|
||||
return hr;
|
||||
|
|
|
@ -5301,14 +5301,13 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Coun
|
|||
/*****
|
||||
* Drawing functions
|
||||
*****/
|
||||
static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitive(IWineD3DDevice *iface, WINED3DPRIMITIVETYPE PrimitiveType, UINT StartVertex,
|
||||
UINT PrimitiveCount) {
|
||||
|
||||
static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitive(IWineD3DDevice *iface,
|
||||
WINED3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT vertex_count)
|
||||
{
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
|
||||
TRACE("(%p) : Type=(%d,%s), Start=%d, Count=%d\n", This, PrimitiveType,
|
||||
debug_d3dprimitivetype(PrimitiveType),
|
||||
StartVertex, PrimitiveCount);
|
||||
TRACE("(%p) : type %u (%s), start %u, count %u\n", This, PrimitiveType,
|
||||
debug_d3dprimitivetype(PrimitiveType), StartVertex, vertex_count);
|
||||
|
||||
if(!This->stateBlock->vertexDecl) {
|
||||
WARN("(%p) : Called without a valid vertex declaration set\n", This);
|
||||
|
@ -5326,16 +5325,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitive(IWineD3DDevice *iface, WI
|
|||
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC);
|
||||
}
|
||||
/* Account for the loading offset due to index buffers. Instead of reloading all sources correct it with the startvertex parameter */
|
||||
drawPrimitive(iface, PrimitiveType, PrimitiveCount, 0/* NumVertices */, StartVertex /* start_idx */,
|
||||
drawPrimitive(iface, PrimitiveType, vertex_count, 0/* NumVertices */, StartVertex /* start_idx */,
|
||||
0 /* indxSize */, NULL /* indxData */, 0 /* minIndex */);
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
/* TODO: baseVIndex needs to be provided from This->stateBlock->baseVertexIndex when called from d3d8 */
|
||||
static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice *iface,
|
||||
WINED3DPRIMITIVETYPE PrimitiveType,
|
||||
UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
|
||||
|
||||
static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice *iface,
|
||||
WINED3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT index_count)
|
||||
{
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
UINT idxStride = 2;
|
||||
IWineD3DIndexBuffer *pIB;
|
||||
|
@ -5363,9 +5360,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice *
|
|||
}
|
||||
vbo = ((IWineD3DIndexBufferImpl *) pIB)->vbo;
|
||||
|
||||
TRACE("(%p) : Type=(%d,%s), min=%d, CountV=%d, startIdx=%d, countP=%d\n", This,
|
||||
PrimitiveType, debug_d3dprimitivetype(PrimitiveType),
|
||||
minIndex, NumVertices, startIndex, primCount);
|
||||
TRACE("(%p) : type %u (%s), min %u, vertex count %u, startIdx %u, index count %u\n", This,
|
||||
PrimitiveType, debug_d3dprimitivetype(PrimitiveType), minIndex, NumVertices, startIndex, index_count);
|
||||
|
||||
IWineD3DIndexBuffer_GetDesc(pIB, &IdxBufDsc);
|
||||
if (IdxBufDsc.Format == WINED3DFMT_R16_UINT) {
|
||||
|
@ -5379,21 +5375,20 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice *
|
|||
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC);
|
||||
}
|
||||
|
||||
drawPrimitive(iface, PrimitiveType, primCount, NumVertices, startIndex,
|
||||
drawPrimitive(iface, PrimitiveType, index_count, NumVertices, startIndex,
|
||||
idxStride, vbo ? NULL : ((IWineD3DIndexBufferImpl *) pIB)->resource.allocatedMemory, minIndex);
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface, WINED3DPRIMITIVETYPE PrimitiveType,
|
||||
UINT PrimitiveCount, CONST void* pVertexStreamZeroData,
|
||||
UINT VertexStreamZeroStride) {
|
||||
UINT vertex_count, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
|
||||
{
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
IWineD3DVertexBuffer *vb;
|
||||
|
||||
TRACE("(%p) : Type=(%d,%s), pCount=%d, pVtxData=%p, Stride=%d\n", This, PrimitiveType,
|
||||
debug_d3dprimitivetype(PrimitiveType),
|
||||
PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
|
||||
TRACE("(%p) : type %u (%s), vertex count %u, pVtxData %p, stride %u\n", This, PrimitiveType,
|
||||
debug_d3dprimitivetype(PrimitiveType), vertex_count, pVertexStreamZeroData, VertexStreamZeroStride);
|
||||
|
||||
if(!This->stateBlock->vertexDecl) {
|
||||
WARN("(%p) : Called without a valid vertex declaration set\n", This);
|
||||
|
@ -5412,8 +5407,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface,
|
|||
/* TODO: Only mark dirty if drawing from a different UP address */
|
||||
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_STREAMSRC);
|
||||
|
||||
drawPrimitive(iface, PrimitiveType, PrimitiveCount, 0 /* NumVertices */,
|
||||
0 /* start_idx */, 0 /* indxSize*/, NULL /* indxData */, 0 /* indxMin */);
|
||||
drawPrimitive(iface, PrimitiveType, vertex_count, 0 /* NumVertices */,
|
||||
0 /* start_idx */, 0 /* indxSize*/, NULL /* indxData */, 0 /* indxMin */);
|
||||
|
||||
/* MSDN specifies stream zero settings must be set to NULL */
|
||||
This->stateBlock->streamStride[0] = 0;
|
||||
|
@ -5425,20 +5420,19 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface,
|
|||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *iface, WINED3DPRIMITIVETYPE PrimitiveType,
|
||||
UINT MinVertexIndex, UINT NumVertices,
|
||||
UINT PrimitiveCount, CONST void* pIndexData,
|
||||
WINED3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
|
||||
UINT VertexStreamZeroStride) {
|
||||
static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *iface,
|
||||
WINED3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices,
|
||||
UINT index_count, const void *pIndexData, WINED3DFORMAT IndexDataFormat,
|
||||
const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
|
||||
{
|
||||
int idxStride;
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
IWineD3DVertexBuffer *vb;
|
||||
IWineD3DIndexBuffer *ib;
|
||||
|
||||
TRACE("(%p) : Type=(%d,%s), MinVtxIdx=%d, NumVIdx=%d, PCount=%d, pidxdata=%p, IdxFmt=%d, pVtxdata=%p, stride=%d\n",
|
||||
This, PrimitiveType, debug_d3dprimitivetype(PrimitiveType),
|
||||
MinVertexIndex, NumVertices, PrimitiveCount, pIndexData,
|
||||
IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
|
||||
TRACE("(%p) : type %u (%s), MinVtxIdx %u, NumVIdx %u, index count %u, pidxdata %p, IdxFmt %u, pVtxdata %p, stride=%u\n",
|
||||
This, PrimitiveType, debug_d3dprimitivetype(PrimitiveType), MinVertexIndex, NumVertices, index_count,
|
||||
pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
|
||||
|
||||
if(!This->stateBlock->vertexDecl) {
|
||||
WARN("(%p) : Called without a valid vertex declaration set\n", This);
|
||||
|
@ -5466,7 +5460,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *
|
|||
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_VDECL);
|
||||
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER);
|
||||
|
||||
drawPrimitive(iface, PrimitiveType, PrimitiveCount, NumVertices, 0 /* start_idx */, idxStride, pIndexData, MinVertexIndex);
|
||||
drawPrimitive(iface, PrimitiveType, index_count, NumVertices,
|
||||
0 /* start_idx */, idxStride, pIndexData, MinVertexIndex);
|
||||
|
||||
/* MSDN specifies stream zero settings and index buffer must be set to NULL */
|
||||
This->stateBlock->streamSource[0] = NULL;
|
||||
|
@ -5484,8 +5479,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *
|
|||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveStrided(IWineD3DDevice *iface,
|
||||
WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount,
|
||||
const WineDirect3DVertexStridedData *DrawPrimStrideData)
|
||||
WINED3DPRIMITIVETYPE PrimitiveType, UINT vertex_count, const WineDirect3DVertexStridedData *DrawPrimStrideData)
|
||||
{
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
|
||||
|
||||
|
@ -5497,15 +5491,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveStrided(IWineD3DDevice *if
|
|||
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER);
|
||||
This->stateBlock->baseVertexIndex = 0;
|
||||
This->up_strided = DrawPrimStrideData;
|
||||
drawPrimitive(iface, PrimitiveType, PrimitiveCount, 0, 0, 0, NULL, 0);
|
||||
drawPrimitive(iface, PrimitiveType, vertex_count, 0, 0, 0, NULL, 0);
|
||||
This->up_strided = NULL;
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveStrided(IWineD3DDevice *iface,
|
||||
WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount,
|
||||
const WineDirect3DVertexStridedData *DrawPrimStrideData, UINT NumVertices, const void *pIndexData,
|
||||
WINED3DFORMAT IndexDataFormat)
|
||||
WINED3DPRIMITIVETYPE PrimitiveType, UINT vertex_count, const WineDirect3DVertexStridedData *DrawPrimStrideData,
|
||||
UINT NumVertices, const void *pIndexData, WINED3DFORMAT IndexDataFormat)
|
||||
{
|
||||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
|
||||
DWORD idxSize = (IndexDataFormat == WINED3DFMT_R32_UINT ? 4 : 2);
|
||||
|
@ -5519,7 +5512,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveStrided(IWineD3DDev
|
|||
This->stateBlock->streamIsUP = TRUE;
|
||||
This->stateBlock->baseVertexIndex = 0;
|
||||
This->up_strided = DrawPrimStrideData;
|
||||
drawPrimitive(iface, PrimitiveType, PrimitiveCount, 0 /* numindices */, 0 /* start_idx */, idxSize, pIndexData, 0 /* minindex */);
|
||||
drawPrimitive(iface, PrimitiveType, vertex_count, 0 /* numindices */,
|
||||
0 /* start_idx */, idxSize, pIndexData, 0 /* minindex */);
|
||||
This->up_strided = NULL;
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
|
|
@ -32,56 +32,34 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw);
|
|||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
||||
/* Issues the glBegin call for gl given the primitive type and count */
|
||||
static DWORD primitiveToGl(WINED3DPRIMITIVETYPE PrimitiveType,
|
||||
DWORD NumPrimitives,
|
||||
GLenum *primType)
|
||||
/* Note that except for WINED3DPT_POINTLIST and WINED3DPT_LINELIST these
|
||||
* actually have the same values in GL and D3D. */
|
||||
static GLenum primitive_to_gl(WINED3DPRIMITIVETYPE primitive_type)
|
||||
{
|
||||
DWORD NumVertexes = NumPrimitives;
|
||||
switch(primitive_type)
|
||||
{
|
||||
case WINED3DPT_POINTLIST:
|
||||
return GL_POINTS;
|
||||
|
||||
switch (PrimitiveType) {
|
||||
case WINED3DPT_POINTLIST:
|
||||
TRACE("POINTS\n");
|
||||
*primType = GL_POINTS;
|
||||
NumVertexes = NumPrimitives;
|
||||
break;
|
||||
case WINED3DPT_LINELIST:
|
||||
return GL_LINES;
|
||||
|
||||
case WINED3DPT_LINELIST:
|
||||
TRACE("LINES\n");
|
||||
*primType = GL_LINES;
|
||||
NumVertexes = NumPrimitives * 2;
|
||||
break;
|
||||
case WINED3DPT_LINESTRIP:
|
||||
return GL_LINE_STRIP;
|
||||
|
||||
case WINED3DPT_LINESTRIP:
|
||||
TRACE("LINE_STRIP\n");
|
||||
*primType = GL_LINE_STRIP;
|
||||
NumVertexes = NumPrimitives + 1;
|
||||
break;
|
||||
case WINED3DPT_TRIANGLELIST:
|
||||
return GL_TRIANGLES;
|
||||
|
||||
case WINED3DPT_TRIANGLELIST:
|
||||
TRACE("TRIANGLES\n");
|
||||
*primType = GL_TRIANGLES;
|
||||
NumVertexes = NumPrimitives * 3;
|
||||
break;
|
||||
case WINED3DPT_TRIANGLESTRIP:
|
||||
return GL_TRIANGLE_STRIP;
|
||||
|
||||
case WINED3DPT_TRIANGLESTRIP:
|
||||
TRACE("TRIANGLE_STRIP\n");
|
||||
*primType = GL_TRIANGLE_STRIP;
|
||||
NumVertexes = NumPrimitives + 2;
|
||||
break;
|
||||
case WINED3DPT_TRIANGLEFAN:
|
||||
return GL_TRIANGLE_FAN;
|
||||
|
||||
case WINED3DPT_TRIANGLEFAN:
|
||||
TRACE("TRIANGLE_FAN\n");
|
||||
*primType = GL_TRIANGLE_FAN;
|
||||
NumVertexes = NumPrimitives + 2;
|
||||
break;
|
||||
|
||||
default:
|
||||
FIXME("Unhandled primitive\n");
|
||||
*primType = GL_POINTS;
|
||||
break;
|
||||
default:
|
||||
FIXME("Unhandled primitive type %s\n", debug_d3dprimitivetype(primitive_type));
|
||||
return GL_NONE;
|
||||
}
|
||||
return NumVertexes;
|
||||
}
|
||||
|
||||
static BOOL fixed_get_input(
|
||||
|
@ -829,7 +807,7 @@ static inline void remove_vbos(IWineD3DDeviceImpl *This, WineDirect3DVertexStrid
|
|||
}
|
||||
|
||||
/* Routine common to the draw primitive and draw indexed primitive routines */
|
||||
void drawPrimitive(IWineD3DDevice *iface, int PrimitiveType, long NumPrimitives,
|
||||
void drawPrimitive(IWineD3DDevice *iface, WINED3DPRIMITIVETYPE PrimitiveType, UINT index_count,
|
||||
UINT numberOfVertices, long StartIdx, short idxSize, const void *idxData, int minIndex)
|
||||
{
|
||||
|
||||
|
@ -837,7 +815,7 @@ void drawPrimitive(IWineD3DDevice *iface, int PrimitiveType, long NumPrimitives,
|
|||
IWineD3DSurfaceImpl *target;
|
||||
unsigned int i;
|
||||
|
||||
if (NumPrimitives == 0) return;
|
||||
if (!index_count) return;
|
||||
|
||||
/* Invalidate the back buffer memory so LockRect will read it the next time */
|
||||
for(i = 0; i < GL_LIMITS(buffers); i++) {
|
||||
|
@ -870,9 +848,9 @@ void drawPrimitive(IWineD3DDevice *iface, int PrimitiveType, long NumPrimitives,
|
|||
WineDirect3DVertexStridedData stridedlcl;
|
||||
/* Ok, Work out which primitive is requested and how many vertexes that
|
||||
will be */
|
||||
UINT calculatedNumberOfindices = primitiveToGl(PrimitiveType, NumPrimitives, &glPrimType);
|
||||
if (numberOfVertices == 0 )
|
||||
numberOfVertices = calculatedNumberOfindices;
|
||||
glPrimType = primitive_to_gl(PrimitiveType);
|
||||
|
||||
if (!numberOfVertices) numberOfVertices = index_count;
|
||||
|
||||
if (!use_vs(This->stateBlock))
|
||||
{
|
||||
|
@ -920,19 +898,17 @@ void drawPrimitive(IWineD3DDevice *iface, int PrimitiveType, long NumPrimitives,
|
|||
} else {
|
||||
TRACE("Using immediate mode with vertex shaders for half float emulation\n");
|
||||
}
|
||||
drawStridedSlowVs(iface, strided, calculatedNumberOfindices,
|
||||
glPrimType, idxData, idxSize, minIndex, StartIdx);
|
||||
drawStridedSlowVs(iface, strided, index_count, glPrimType, idxData, idxSize, minIndex, StartIdx);
|
||||
} else {
|
||||
drawStridedSlow(iface, strided, calculatedNumberOfindices,
|
||||
glPrimType, idxData, idxSize, minIndex, StartIdx);
|
||||
drawStridedSlow(iface, strided, index_count, glPrimType, idxData, idxSize, minIndex, StartIdx);
|
||||
}
|
||||
} else if(This->instancedDraw) {
|
||||
/* Instancing emulation with mixing immediate mode and arrays */
|
||||
drawStridedInstanced(iface, &This->strided_streams, calculatedNumberOfindices, glPrimType,
|
||||
idxData, idxSize, minIndex, StartIdx);
|
||||
drawStridedInstanced(iface, &This->strided_streams, index_count,
|
||||
glPrimType, idxData, idxSize, minIndex, StartIdx);
|
||||
} else {
|
||||
drawStridedFast(iface, glPrimType, minIndex, minIndex + numberOfVertices - 1,
|
||||
calculatedNumberOfindices, idxSize, idxData, StartIdx);
|
||||
index_count, idxSize, idxData, StartIdx);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -653,7 +653,7 @@ extern LONG primCounter;
|
|||
*/
|
||||
|
||||
/* Routine common to the draw primitive and draw indexed primitive routines */
|
||||
void drawPrimitive(IWineD3DDevice *iface, int PrimitiveType, long NumPrimitives,
|
||||
void drawPrimitive(IWineD3DDevice *iface, WINED3DPRIMITIVETYPE PrimitiveType, UINT index_count,
|
||||
UINT numberOfVertices, long start_idx, short idxBytes, const void *idxData, int minIndex);
|
||||
|
||||
void primitiveDeclarationConvertToStridedData(
|
||||
|
|
|
@ -3483,18 +3483,18 @@ interface IWineD3DDevice : IWineD3DBase
|
|||
HRESULT DrawPrimitive(
|
||||
[in] WINED3DPRIMITIVETYPE primitive_type,
|
||||
[in] UINT start_vertex,
|
||||
[in] UINT primitive_count
|
||||
[in] UINT vertex_count
|
||||
);
|
||||
HRESULT DrawIndexedPrimitive(
|
||||
[in] WINED3DPRIMITIVETYPE primitive_type,
|
||||
[in] UINT min_vertex_idx,
|
||||
[in] UINT vertex_count,
|
||||
[in] UINT start_idx,
|
||||
[in] UINT primitive_count
|
||||
[in] UINT index_count
|
||||
);
|
||||
HRESULT DrawPrimitiveUP(
|
||||
[in] WINED3DPRIMITIVETYPE primitive_type,
|
||||
[in] UINT primitive_count,
|
||||
[in] UINT vertex_count,
|
||||
[in] const void *stream_data,
|
||||
[in] UINT stream_stride
|
||||
);
|
||||
|
@ -3502,7 +3502,7 @@ interface IWineD3DDevice : IWineD3DBase
|
|||
[in] WINED3DPRIMITIVETYPE primitive_type,
|
||||
[in] UINT min_vertex_idx,
|
||||
[in] UINT vertex_count,
|
||||
[in] UINT primitive_count,
|
||||
[in] UINT index_count,
|
||||
[in] const void *index_data,
|
||||
[in] WINED3DFORMAT index_data_format,
|
||||
[in] const void *stream_data,
|
||||
|
@ -3510,12 +3510,12 @@ interface IWineD3DDevice : IWineD3DBase
|
|||
);
|
||||
HRESULT DrawPrimitiveStrided(
|
||||
[in] WINED3DPRIMITIVETYPE primitive_type,
|
||||
[in] UINT primitive_count,
|
||||
[in] UINT vertex_count,
|
||||
[in] const WineDirect3DVertexStridedData *strided_data
|
||||
);
|
||||
HRESULT DrawIndexedPrimitiveStrided(
|
||||
[in] WINED3DPRIMITIVETYPE primitive_type,
|
||||
[in] UINT primitive_count,
|
||||
[in] UINT index_count,
|
||||
[in] const WineDirect3DVertexStridedData *strided_data,
|
||||
[in] UINT vertex_count,
|
||||
[in] const void *index_data,
|
||||
|
|
Loading…
Reference in New Issue