d3d9: Properly initialize the viewport dimensions.
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@ -794,7 +794,7 @@ static void test_reset(void)
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ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
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}
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vp.X = 10;
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vp.X = 20;
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vp.Y = 20;
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vp.MinZ = 2;
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vp.MaxZ = 3;
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hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
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