d3d9: Fix some indentation.

This commit is contained in:
Henri Verbeet 2009-03-26 10:43:38 +01:00 committed by Alexandre Julliard
parent 41ea1e1df7
commit db9bd91893
1 changed files with 11 additions and 11 deletions

View File

@ -740,7 +740,7 @@ static void test_reset(void)
d3dpp.Windowed = FALSE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
@ -804,7 +804,7 @@ static void test_reset(void)
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = FALSE;
d3dpp.BackBufferWidth = 640;
d3dpp.BackBufferHeight = 480;
d3dpp.BackBufferHeight = 480;
d3dpp.BackBufferFormat = d3ddm.Format;
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
@ -848,7 +848,7 @@ static void test_reset(void)
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 400;
d3dpp.BackBufferHeight = 300;
d3dpp.BackBufferHeight = 300;
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
@ -891,7 +891,7 @@ static void test_reset(void)
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = TRUE;
d3dpp.BackBufferWidth = 400;
d3dpp.BackBufferHeight = 300;
d3dpp.BackBufferHeight = 300;
/* _Reset fails if there is a resource in the default pool */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
@ -1006,7 +1006,7 @@ static void test_reset(void)
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = FALSE;
d3dpp.BackBufferWidth = 32;
d3dpp.BackBufferHeight = 32;
d3dpp.BackBufferHeight = 32;
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
@ -1016,7 +1016,7 @@ static void test_reset(void)
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.Windowed = FALSE;
d3dpp.BackBufferWidth = 801;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferHeight = 600;
hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
@ -1141,7 +1141,7 @@ static void test_scene(void)
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
@ -1294,7 +1294,7 @@ static void test_limits(void)
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
@ -1362,7 +1362,7 @@ static void test_depthstenciltest(void)
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = TRUE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
@ -1431,7 +1431,7 @@ static void test_depthstenciltest(void)
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = FALSE;
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
@ -1465,7 +1465,7 @@ static void test_depthstenciltest(void)
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferWidth = 800;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferHeight = 600;
d3dpp.BackBufferFormat = d3ddm.Format;
d3dpp.EnableAutoDepthStencil = FALSE;
d3dpp.AutoDepthStencilFormat = D3DFMT_D16;