diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index a0597f5492e..84b68cb4c85 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -740,7 +740,7 @@ static void test_reset(void) d3dpp.Windowed = FALSE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; - d3dpp.BackBufferHeight = 600; + d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8; @@ -804,7 +804,7 @@ static void test_reset(void) d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = 640; - d3dpp.BackBufferHeight = 480; + d3dpp.BackBufferHeight = 480; d3dpp.BackBufferFormat = d3ddm.Format; hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); @@ -848,7 +848,7 @@ static void test_reset(void) d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 400; - d3dpp.BackBufferHeight = 300; + d3dpp.BackBufferHeight = 300; hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); @@ -891,7 +891,7 @@ static void test_reset(void) d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = TRUE; d3dpp.BackBufferWidth = 400; - d3dpp.BackBufferHeight = 300; + d3dpp.BackBufferHeight = 300; /* _Reset fails if there is a resource in the default pool */ hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL); @@ -1006,7 +1006,7 @@ static void test_reset(void) d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = 32; - d3dpp.BackBufferHeight = 32; + d3dpp.BackBufferHeight = 32; hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); @@ -1016,7 +1016,7 @@ static void test_reset(void) d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.Windowed = FALSE; d3dpp.BackBufferWidth = 801; - d3dpp.BackBufferHeight = 600; + d3dpp.BackBufferHeight = 600; hr = IDirect3DDevice9_Reset(pDevice, &d3dpp); ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(pDevice); @@ -1141,7 +1141,7 @@ static void test_scene(void) d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; - d3dpp.BackBufferHeight = 600; + d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; @@ -1294,7 +1294,7 @@ static void test_limits(void) d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; - d3dpp.BackBufferHeight = 600; + d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; @@ -1362,7 +1362,7 @@ static void test_depthstenciltest(void) d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; - d3dpp.BackBufferHeight = 600; + d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = TRUE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16; @@ -1431,7 +1431,7 @@ static void test_depthstenciltest(void) d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; - d3dpp.BackBufferHeight = 600; + d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = FALSE; d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN; @@ -1465,7 +1465,7 @@ static void test_depthstenciltest(void) d3dpp.Windowed = TRUE; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.BackBufferWidth = 800; - d3dpp.BackBufferHeight = 600; + d3dpp.BackBufferHeight = 600; d3dpp.BackBufferFormat = d3ddm.Format; d3dpp.EnableAutoDepthStencil = FALSE; d3dpp.AutoDepthStencilFormat = D3DFMT_D16;