d3d9: Use correct constant types (WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAULT and WINED3DRTYPE_SURFACE instead of D3DRTYPE_SURFACE).

This commit is contained in:
Gerald Pfeifer 2009-06-10 17:09:42 +02:00 committed by Alexandre Julliard
parent cd8f5c86ef
commit 6383d5fee2
1 changed files with 1 additions and 1 deletions

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@ -797,7 +797,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface
/* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
* in D3DPOOL_DEFAULT
*/
if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != WINED3DPOOL_DEFAULT || restype != WINED3DRTYPE_SURFACE)) {
LeaveCriticalSection(&d3d9_cs);
WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
return D3DERR_INVALIDCALL;