d3d9: Remove unneeded casts.

This commit is contained in:
Andrew Talbot 2007-12-04 21:45:09 +00:00 committed by Alexandre Julliard
parent cd2964483a
commit 77c8a1594d
2 changed files with 6 additions and 6 deletions

View File

@ -205,7 +205,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVIC
}
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, (IWineD3DSurface*)pSurface->wineD3DSurface);
hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
@ -294,7 +294,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 ifa
TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs);
rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
IWineD3DSurface_Release(retSurface);
@ -538,7 +538,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 i
TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? (IWineD3DSurface*)pSurface->wineD3DSurface : NULL);
hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
LeaveCriticalSection(&d3d9_cs);
return hr;
}
@ -847,7 +847,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface,
}
EnterCriticalSection(&d3d9_cs);
rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
if (rc == D3D_OK && NULL != retTexture) {
IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
IWineD3DBaseTexture_Release(retTexture);
@ -1221,7 +1221,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, U
}
EnterCriticalSection(&d3d9_cs);
rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
if (rc == D3D_OK && NULL != retStream) {
IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
IWineD3DVertexBuffer_Release(retStream);

View File

@ -205,7 +205,7 @@ HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT
HeapFree(GetProcessHeap(), 0, object);
*ppVolume = NULL;
} else {
*ppVolume = (IWineD3DVolume *)object->wineD3DVolume;
*ppVolume = object->wineD3DVolume;
object->container = pSuperior;
object->forwardReference = pSuperior;
}