d3d8: Remove unneeded casts.
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ae534def54
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cd2964483a
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@ -243,7 +243,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8
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}
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
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hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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@ -399,7 +399,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d8_cs);
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rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
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rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
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if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
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IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
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IWineD3DSurface_Release(retSurface);
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@ -811,10 +811,10 @@ static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 ifa
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HRESULT hr;
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TRACE("(%p) Relay\n" , This);
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IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : (IWineD3DSurface *)pZSurface->wineD3DSurface);
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IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : pZSurface->wineD3DSurface);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? (IWineD3DSurface *)pSurface->wineD3DSurface : NULL);
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hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? pSurface->wineD3DSurface : NULL);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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@ -1229,7 +1229,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, D
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}
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EnterCriticalSection(&d3d8_cs);
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rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
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rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
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if (rc == D3D_OK && NULL != retTexture) {
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IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
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IWineD3DBaseTexture_Release(retTexture);
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@ -2063,7 +2063,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 ifa
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}
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EnterCriticalSection(&d3d8_cs);
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rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, 0 /* Offset in bytes */, pStride);
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rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
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if (rc == D3D_OK && NULL != retStream) {
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IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
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IWineD3DVertexBuffer_Release(retStream);
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@ -237,7 +237,7 @@ HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT
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HeapFree(GetProcessHeap(), 0, object);
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*ppVolume = NULL;
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} else {
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*ppVolume = (IWineD3DVolume *)object->wineD3DVolume;
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*ppVolume = object->wineD3DVolume;
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object->container = pSuperior;
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object->forwardReference = pSuperior;
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}
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