d3d9: Hold the lock in indexbuffer methods.
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ea3076b0f7
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896568f209
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@ -57,7 +57,9 @@ static ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 ifa
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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EnterCriticalSection(&d3d9_cs);
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IWineD3DIndexBuffer_Release(This->wineD3DIndexBuffer);
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LeaveCriticalSection(&d3d9_cs);
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IUnknown_Release(This->parentDevice);
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HeapFree(GetProcessHeap(), 0, This);
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}
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@ -67,69 +69,122 @@ static ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 ifa
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/* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */
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static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
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EnterCriticalSection(&d3d9_cs);
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hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DIndexBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DIndexBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DIndexBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DIndexBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DIndexBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DIndexBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DIndexBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
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EnterCriticalSection(&d3d9_cs);
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ret = IWineD3DIndexBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
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LeaveCriticalSection(&d3d9_cs);
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return ret;
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}
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static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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DWORD ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DIndexBuffer_GetPriority(This->wineD3DIndexBuffer);
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EnterCriticalSection(&d3d9_cs);
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ret = IWineD3DIndexBuffer_GetPriority(This->wineD3DIndexBuffer);
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LeaveCriticalSection(&d3d9_cs);
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return ret;
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}
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static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d9_cs);
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IWineD3DIndexBuffer_PreLoad(This->wineD3DIndexBuffer);
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LeaveCriticalSection(&d3d9_cs);
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}
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static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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D3DRESOURCETYPE ret;
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TRACE("(%p) Relay\n", This);
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return IWineD3DIndexBuffer_GetType(This->wineD3DIndexBuffer);
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EnterCriticalSection(&d3d9_cs);
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ret = IWineD3DIndexBuffer_GetType(This->wineD3DIndexBuffer);
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LeaveCriticalSection(&d3d9_cs);
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return ret;
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}
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/* IDirect3DIndexBuffer9 Interface follow: */
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static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DIndexBuffer_Lock(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DIndexBuffer_Lock(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DIndexBuffer_Unlock(This->wineD3DIndexBuffer);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DIndexBuffer_Unlock(This->wineD3DIndexBuffer);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc) {
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IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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return IWineD3DIndexBuffer_GetDesc(This->wineD3DIndexBuffer, (WINED3DINDEXBUFFER_DESC *) pDesc);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DIndexBuffer_GetDesc(This->wineD3DIndexBuffer, (WINED3DINDEXBUFFER_DESC *) pDesc);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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