d3d9: Make the visual test pass on GeForce Go 7600.
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@ -5642,6 +5642,7 @@ static void shademode_test(IDirect3DDevice9 *device)
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/* Render a quad and try all of the different fixed function shading models. */
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HRESULT hr;
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DWORD color0, color1;
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BYTE r, g, b;
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DWORD shademode = D3DSHADE_FLAT;
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DWORD primtype = D3DPT_TRIANGLESTRIP;
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LPVOID data = NULL;
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@ -5736,14 +5737,31 @@ static void shademode_test(IDirect3DDevice9 *device)
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break;
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case D3DSHADE_GOURAUD:
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/* Should be an interpolated blend */
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ok(color0 == 0x000dca28, "GOURAUD shading has color0 %08x, expected 0x000dca28\n", color0);
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ok(color1 == 0x000d45c7, "GOURAUD shading has color1 %08x, expected 0x000d45c7\n", color1);
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r = (color0 & 0x00ff0000) >> 16;
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g = (color0 & 0x0000ff00) >> 8;
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b = (color0 & 0x000000ff);
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ok(r >= 0x0d && r <= 0x0e && g == 0xca && b >= 0x27 && b <= 0x28,
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"GOURAUD shading has color0 %08x, expected 0x000dca28\n", color0);
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r = (color1 & 0x00ff0000) >> 16;
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g = (color1 & 0x0000ff00) >> 8;
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b = (color1 & 0x000000ff);
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ok(r == 0x0d && g >= 0x44 && g <= 0x45 && b >= 0xc7 && b <= 0xc8,
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"GOURAUD shading has color1 %08x, expected 0x000d45c7\n", color1);
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shademode = D3DSHADE_PHONG;
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break;
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case D3DSHADE_PHONG:
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/* Should be the same as GOURAUD, since no hardware implements this */
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ok(color0 == 0x000dca28, "PHONG shading has color0 %08x, expected 0x000dca28\n", color0);
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ok(color1 == 0x000d45c7, "PHONG shading has color1 %08x, expected 0x000d45c7\n", color1);
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r = (color0 & 0x00ff0000) >> 16;
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g = (color0 & 0x0000ff00) >> 8;
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b = (color0 & 0x000000ff);
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ok(r >= 0x0d && r <= 0x0e && g == 0xca && b >= 0x27 && b <= 0x28,
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"PHONG shading has color0 %08x, expected 0x000dca28\n", color0);
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r = (color1 & 0x00ff0000) >> 16;
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g = (color1 & 0x0000ff00) >> 8;
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b = (color1 & 0x000000ff);
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ok(r == 0x0d && g >= 0x44 && g <= 0x45 && b >= 0xc7 && b <= 0xc8,
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"PHONG shading has color1 %08x, expected 0x000d45c7\n", color1);
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break;
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}
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}
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