d3d9: Add some visual tests for Direct3DDevice9_StretchRect().

This commit is contained in:
Jason Green 2008-04-01 01:20:44 -04:00 committed by Alexandre Julliard
parent 9625d76b5e
commit 4f5cb4fb76
1 changed files with 566 additions and 0 deletions

View File

@ -48,6 +48,48 @@ static HWND create_window(void)
return ret;
}
/* Locks a given surface and returns the color at (x,y). It's the caller's
* responsibility to only pass in lockable surfaces and valid x,y coordinates */
static DWORD getPixelColorFromSurface(IDirect3DSurface9 *surface, UINT x, UINT y)
{
DWORD color;
HRESULT hr;
D3DSURFACE_DESC desc;
RECT rectToLock = {x, y, x+1, y+1};
D3DLOCKED_RECT lockedRect;
hr = IDirect3DSurface9_GetDesc(surface, &desc);
if(FAILED(hr)) /* This is not a test */
{
trace("Can't get the surface description, hr=%s\n", DXGetErrorString9(hr));
return 0xdeadbeef;
}
hr = IDirect3DSurface9_LockRect(surface, &lockedRect, &rectToLock, D3DLOCK_READONLY);
if(FAILED(hr)) /* This is not a test */
{
trace("Can't lock the surface, hr=%s\n", DXGetErrorString9(hr));
return 0xdeadbeef;
}
switch(desc.Format) {
case D3DFMT_A8R8G8B8:
{
color = ((DWORD *) lockedRect.pBits)[0] & 0xffffffff;
break;
}
default:
trace("Error: unknown surface format: %d\n", desc.Format);
color = 0xdeadbeef;
break;
}
hr = IDirect3DSurface9_UnlockRect(surface);
if(FAILED(hr))
{
trace("Can't unlock the surface, hr=%s\n", DXGetErrorString9(hr));
}
return color;
}
static DWORD getPixelColor(IDirect3DDevice9 *device, UINT x, UINT y)
{
DWORD ret;
@ -1994,6 +2036,529 @@ static void fill_surface(IDirect3DSurface9 *surface, DWORD color)
ok(hr == D3D_OK, "IDirect3DSurface9_UnlockRect failed with %s\n", DXGetErrorString9(hr));
}
/* This tests a variety of possible StretchRect() situations */
static void stretchrect_test(IDirect3DDevice9 *device)
{
HRESULT hr;
IDirect3DTexture9 *tex_rt32 = NULL, *tex_rt64 = NULL, *tex_rt_dest64;
IDirect3DSurface9 *surf_tex_rt32 = NULL, *surf_tex_rt64 = NULL, *surf_tex_rt_dest64;
IDirect3DTexture9 *tex32 = NULL, *tex64 = NULL, *tex_dest64 = NULL;
IDirect3DSurface9 *surf_tex32 = NULL, *surf_tex64 = NULL, *surf_tex_dest64 = NULL;
IDirect3DSurface9 *surf_rt32 = NULL, *surf_rt64 = NULL, *surf_rt_dest64 = NULL;
IDirect3DSurface9 *surf_offscreen32 = NULL, *surf_offscreen64 = NULL, *surf_offscreen_dest64 = NULL;
IDirect3DSurface9 *surf_temp32 = NULL, *surf_temp64 = NULL;
IDirect3DSurface9 *orig_rt = NULL;
DWORD color;
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &orig_rt);
ok(hr == D3D_OK, "Can't get render target, hr = %s\n", DXGetErrorString9(hr));
if(!orig_rt) {
goto out;
}
/* Create our temporary surfaces in system memory */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf_temp32, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf_temp64, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
/* Create offscreen plain surfaces in D3DPOOL_DEFAULT */
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf_offscreen32, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf_offscreen64, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surf_offscreen_dest64, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %s\n", DXGetErrorString9(hr));
/* Create render target surfaces */
hr = IDirect3DDevice9_CreateRenderTarget(device, 32, 32, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surf_rt32, NULL );
ok(hr == D3D_OK, "Creating the render target surface failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surf_rt64, NULL );
ok(hr == D3D_OK, "Creating the render target surface failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &surf_rt_dest64, NULL );
ok(hr == D3D_OK, "Creating the render target surface failed with %s\n", DXGetErrorString9(hr));
/* Create render target textures */
hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_rt32, NULL);
ok(hr == D3D_OK, "Creating the render target texture failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_rt64, NULL);
ok(hr == D3D_OK, "Creating the render target texture failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_rt_dest64, NULL);
ok(hr == D3D_OK, "Creating the render target texture failed with %s\n", DXGetErrorString9(hr));
if (tex_rt32) {
hr = IDirect3DTexture9_GetSurfaceLevel(tex_rt32, 0, &surf_tex_rt32);
ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %s\n", DXGetErrorString9(hr));
}
if (tex_rt64) {
hr = IDirect3DTexture9_GetSurfaceLevel(tex_rt64, 0, &surf_tex_rt64);
ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %s\n", DXGetErrorString9(hr));
}
if (tex_rt_dest64) {
hr = IDirect3DTexture9_GetSurfaceLevel(tex_rt_dest64, 0, &surf_tex_rt_dest64);
ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %s\n", DXGetErrorString9(hr));
}
/* Create regular textures in D3DPOOL_DEFAULT */
hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex32, NULL);
ok(hr == D3D_OK, "Creating the regular texture failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex64, NULL);
ok(hr == D3D_OK, "Creating the regular texture failed with %s\n", DXGetErrorString9(hr));
hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex_dest64, NULL);
ok(hr == D3D_OK, "Creating the regular texture failed with %s\n", DXGetErrorString9(hr));
if (tex32) {
hr = IDirect3DTexture9_GetSurfaceLevel(tex32, 0, &surf_tex32);
ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %s\n", DXGetErrorString9(hr));
}
if (tex64) {
hr = IDirect3DTexture9_GetSurfaceLevel(tex64, 0, &surf_tex64);
ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %s\n", DXGetErrorString9(hr));
}
if (tex_dest64) {
hr = IDirect3DTexture9_GetSurfaceLevel(tex_dest64, 0, &surf_tex_dest64);
ok(hr == D3D_OK, "IDirect3DTexture9_GetSurfaceLevel failed with %s\n", DXGetErrorString9(hr));
}
/*********************************************************************
* Tests for when the source parameter is an offscreen plain surface *
*********************************************************************/
/* Fill the offscreen 64x64 surface with green */
if (surf_offscreen64)
fill_surface(surf_offscreen64, 0xff00ff00);
/* offscreenplain ==> offscreenplain, same size */
if(surf_offscreen64 && surf_offscreen_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_offscreen_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
if (hr == D3D_OK) {
color = getPixelColorFromSurface(surf_offscreen_dest64, 32, 32);
ok(color == 0xff00ff00, "StretchRect offscreen ==> offscreen same size failed: Got color 0x%08x, expected 0xff00ff00.\n", color);
}
}
/* offscreenplain ==> rendertarget texture, same size */
if(surf_offscreen64 && surf_tex_rt_dest64 && surf_temp64) {
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_tex_rt_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
/* We can't lock rendertarget textures, so copy to our temp surface first */
if (hr == D3D_OK) {
hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %s\n", DXGetErrorString9(hr));
}
if (hr == D3D_OK) {
color = getPixelColorFromSurface(surf_temp64, 32, 32);
ok(color == 0xff00ff00, "StretchRect offscreen ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xff00ff00.\n", color);
}
}
/* offscreenplain ==> rendertarget surface, same size */
if(surf_offscreen64 && surf_rt_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_rt_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
if (hr == D3D_OK) {
color = getPixelColorFromSurface(surf_rt_dest64, 32, 32);
ok(color == 0xff00ff00, "StretchRect offscreen ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xff00ff00.\n", color);
}
}
/* offscreenplain ==> texture, same size (should fail) */
if(surf_offscreen64 && surf_tex_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen64, NULL, surf_tex_dest64, NULL, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
}
/* Fill the smaller offscreen surface with red */
fill_surface(surf_offscreen32, 0xffff0000);
/* offscreenplain ==> offscreenplain, scaling (should fail) */
if(surf_offscreen32 && surf_offscreen64) {
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_offscreen64, NULL, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
}
/* offscreenplain ==> rendertarget texture, scaling */
if(surf_offscreen32 && surf_tex_rt_dest64 && surf_temp64) {
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_tex_rt_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
/* We can't lock rendertarget textures, so copy to our temp surface first */
if (hr == D3D_OK) {
hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %s\n", DXGetErrorString9(hr));
}
if (hr == D3D_OK) {
color = getPixelColorFromSurface(surf_temp64, 48, 48);
ok(color == 0xffff0000, "StretchRect offscreen ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xffff0000.\n", color);
}
}
/* offscreenplain ==> rendertarget surface, scaling */
if(surf_offscreen32 && surf_rt_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_rt_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
ok(color == 0xffff0000, "StretchRect offscreen ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
}
/* offscreenplain ==> texture, scaling (should fail) */
if(surf_offscreen32 && surf_tex_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_offscreen32, NULL, surf_tex_dest64, NULL, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
}
/************************************************************
* Tests for when the source parameter is a regular texture *
************************************************************/
/* Fill the surface of the regular texture with blue */
if (surf_tex64 && surf_temp64) {
/* Can't fill the surf_tex directly because it's created in D3DPOOL_DEFAULT */
fill_surface(surf_temp64, 0xff0000ff);
hr = IDirect3DDevice9_UpdateSurface(device, surf_temp64, NULL, surf_tex64, NULL);
ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %s\n", DXGetErrorString9(hr));
}
/* texture ==> offscreenplain, same size */
if(surf_tex64 && surf_offscreen64) {
hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_offscreen64, NULL, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
}
/* texture ==> rendertarget texture, same size */
if(surf_tex64 && surf_tex_rt_dest64 && surf_temp64) {
hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_tex_rt_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
/* We can't lock rendertarget textures, so copy to our temp surface first */
if (hr == D3D_OK) {
hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %s\n", DXGetErrorString9(hr));
}
if (hr == D3D_OK) {
color = getPixelColorFromSurface(surf_temp64, 32, 32);
ok(color == 0xff0000ff, "StretchRect texture ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xff0000ff.\n", color);
}
}
/* texture ==> rendertarget surface, same size */
if(surf_tex64 && surf_rt_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_rt_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
if (hr == D3D_OK) {
color = getPixelColorFromSurface(surf_rt_dest64, 32, 32);
ok(color == 0xff0000ff, "StretchRect texture ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xff0000ff.\n", color);
}
}
/* texture ==> texture, same size (should fail) */
if(surf_tex64 && surf_tex_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_tex64, NULL, surf_tex_dest64, NULL, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
}
/* Fill the surface of the smaller regular texture with red */
if (surf_tex32 && surf_temp32) {
/* Can't fill the surf_tex directly because it's created in D3DPOOL_DEFAULT */
fill_surface(surf_temp32, 0xffff0000);
hr = IDirect3DDevice9_UpdateSurface(device, surf_temp32, NULL, surf_tex32, NULL);
ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %s\n", DXGetErrorString9(hr));
}
/* texture ==> offscreenplain, scaling (should fail) */
if(surf_tex32 && surf_offscreen64) {
hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_offscreen64, NULL, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
}
/* texture ==> rendertarget texture, scaling */
if(surf_tex32 && surf_tex_rt_dest64 && surf_temp64) {
hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_tex_rt_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
/* We can't lock rendertarget textures, so copy to our temp surface first */
if (hr == D3D_OK) {
hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %s\n", DXGetErrorString9(hr));
}
if (hr == D3D_OK) {
color = getPixelColorFromSurface(surf_temp64, 48, 48);
ok(color == 0xffff0000, "StretchRect texture ==> rendertarget texture scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
}
}
/* texture ==> rendertarget surface, scaling */
if(surf_tex32 && surf_rt_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_rt_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
ok(color == 0xffff0000, "StretchRect texture ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
}
/* texture ==> texture, scaling (should fail) */
if(surf_tex32 && surf_tex_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_tex32, NULL, surf_tex_dest64, NULL, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
}
/*****************************************************************
* Tests for when the source parameter is a rendertarget texture *
*****************************************************************/
/* Fill the surface of the rendertarget texture with white */
if (surf_tex_rt64 && surf_temp64) {
/* Can't fill the surf_tex_rt directly because it's created in D3DPOOL_DEFAULT */
fill_surface(surf_temp64, 0xffffffff);
hr = IDirect3DDevice9_UpdateSurface(device, surf_temp64, NULL, surf_tex_rt64, NULL);
ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %s\n", DXGetErrorString9(hr));
}
/* rendertarget texture ==> offscreenplain, same size */
if(surf_tex_rt64 && surf_offscreen64) {
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_offscreen64, NULL, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
}
/* rendertarget texture ==> rendertarget texture, same size */
if(surf_tex_rt64 && surf_tex_rt_dest64 && surf_temp64) {
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_tex_rt_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
/* We can't lock rendertarget textures, so copy to our temp surface first */
if (hr == D3D_OK) {
hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %s\n", DXGetErrorString9(hr));
}
if (hr == D3D_OK) {
color = getPixelColorFromSurface(surf_temp64, 32, 32);
ok(color == 0xffffffff, "StretchRect rendertarget texture ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xffffffff.\n", color);
}
}
/* rendertarget texture ==> rendertarget surface, same size */
if(surf_tex_rt64 && surf_rt_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_rt_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
if (hr == D3D_OK) {
color = getPixelColorFromSurface(surf_rt_dest64, 32, 32);
ok(color == 0xffffffff, "StretchRect rendertarget texture ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xffffffff.\n", color);
}
}
/* rendertarget texture ==> texture, same size (should fail) */
if(surf_tex_rt64 && surf_tex_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt64, NULL, surf_tex_dest64, NULL, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
}
/* Fill the surface of the smaller rendertarget texture with red */
if (surf_tex_rt32 && surf_temp32) {
/* Can't fill the surf_tex_rt directly because it's created in D3DPOOL_DEFAULT */
fill_surface(surf_temp32, 0xffff0000);
hr = IDirect3DDevice9_UpdateSurface(device, surf_temp32, NULL, surf_tex_rt32, NULL);
ok( hr == D3D_OK, "IDirect3DDevice9_UpdateSurface failed with %s\n", DXGetErrorString9(hr));
}
/* rendertarget texture ==> offscreenplain, scaling (should fail) */
if(surf_tex_rt32 && surf_offscreen64) {
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_offscreen64, NULL, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
}
/* rendertarget texture ==> rendertarget texture, scaling */
if(surf_tex_rt32 && surf_tex_rt_dest64 && surf_temp64) {
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_tex_rt_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
/* We can't lock rendertarget textures, so copy to our temp surface first */
if (hr == D3D_OK) {
hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %s\n", DXGetErrorString9(hr));
}
if (hr == D3D_OK) {
color = getPixelColorFromSurface(surf_temp64, 48, 48);
ok(color == 0xffff0000, "StretchRect rendertarget texture ==> rendertarget texture scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
}
}
/* rendertarget texture ==> rendertarget surface, scaling */
if(surf_tex_rt32 && surf_rt_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_rt_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
ok(color == 0xffff0000, "StretchRect rendertarget texture ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
}
/* rendertarget texture ==> texture, scaling (should fail) */
if(surf_tex_rt32 && surf_tex_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_tex_rt32, NULL, surf_tex_dest64, NULL, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
}
/*****************************************************************
* Tests for when the source parameter is a rendertarget surface *
*****************************************************************/
/* Fill the surface of the rendertarget surface with black */
if (surf_rt64)
fill_surface(surf_rt64, 0xff000000);
/* rendertarget texture ==> offscreenplain, same size */
if(surf_rt64 && surf_offscreen64) {
hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_offscreen64, NULL, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
}
/* rendertarget surface ==> rendertarget texture, same size */
if(surf_rt64 && surf_tex_rt_dest64 && surf_temp64) {
hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_tex_rt_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
/* We can't lock rendertarget textures, so copy to our temp surface first */
if (hr == D3D_OK) {
hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %s\n", DXGetErrorString9(hr));
}
if (hr == D3D_OK) {
color = getPixelColorFromSurface(surf_temp64, 32, 32);
ok(color == 0xff000000, "StretchRect rendertarget surface ==> rendertarget texture same size failed: Got color 0x%08x, expected 0xff000000.\n", color);
}
}
/* rendertarget surface ==> rendertarget surface, same size */
if(surf_rt64 && surf_rt_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_rt_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
if (hr == D3D_OK) {
color = getPixelColorFromSurface(surf_rt_dest64, 32, 32);
ok(color == 0xff000000, "StretchRect rendertarget surface ==> rendertarget surface same size failed: Got color 0x%08x, expected 0xff000000.\n", color);
}
}
/* rendertarget surface ==> texture, same size (should fail) */
if(surf_rt64 && surf_tex_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_rt64, NULL, surf_tex_dest64, NULL, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
}
/* Fill the surface of the smaller rendertarget texture with red */
if (surf_rt32)
fill_surface(surf_rt32, 0xffff0000);
/* rendertarget surface ==> offscreenplain, scaling (should fail) */
if(surf_rt32 && surf_offscreen64) {
hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_offscreen64, NULL, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
}
/* rendertarget surface ==> rendertarget texture, scaling */
if(surf_rt32 && surf_tex_rt_dest64 && surf_temp64) {
hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_tex_rt_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
/* We can't lock rendertarget textures, so copy to our temp surface first */
if (hr == D3D_OK) {
hr = IDirect3DDevice9_GetRenderTargetData(device, surf_tex_rt_dest64, surf_temp64);
ok( hr == D3D_OK, "IDirect3DDevice9_GetRenderTargetData failed with %s\n", DXGetErrorString9(hr));
}
if (hr == D3D_OK) {
color = getPixelColorFromSurface(surf_temp64, 48, 48);
ok(color == 0xffff0000, "StretchRect rendertarget surface ==> rendertarget texture scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
}
}
/* rendertarget surface ==> rendertarget surface, scaling */
if(surf_rt32 && surf_rt_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_rt_dest64, NULL, 0);
ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %s\n", DXGetErrorString9(hr));
color = getPixelColorFromSurface(surf_rt_dest64, 48, 48);
ok(color == 0xffff0000, "StretchRect rendertarget surface ==> rendertarget surface scaling failed: Got color 0x%08x, expected 0xffff0000.\n", color);
}
/* rendertarget surface ==> texture, scaling (should fail) */
if(surf_rt32 && surf_tex_dest64) {
hr = IDirect3DDevice9_StretchRect(device, surf_rt32, NULL, surf_tex_dest64, NULL, 0);
todo_wine ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect succeeded, shouldn't happen (todo)\n");
}
/* TODO: Test when source and destination RECT parameters are given... */
/* TODO: Test format conversions */
out:
/* Clean up */
if (surf_rt32)
IDirect3DSurface9_Release(surf_rt32);
if (surf_rt64)
IDirect3DSurface9_Release(surf_rt64);
if (surf_rt_dest64)
IDirect3DSurface9_Release(surf_rt_dest64);
if (surf_temp32)
IDirect3DSurface9_Release(surf_temp32);
if (surf_temp64)
IDirect3DSurface9_Release(surf_temp64);
if (surf_offscreen32)
IDirect3DSurface9_Release(surf_offscreen32);
if (surf_offscreen64)
IDirect3DSurface9_Release(surf_offscreen64);
if (surf_offscreen_dest64)
IDirect3DSurface9_Release(surf_offscreen_dest64);
if (tex_rt32) {
if (surf_tex_rt32)
IDirect3DSurface9_Release(surf_tex_rt32);
IDirect3DTexture9_Release(tex_rt32);
}
if (tex_rt64) {
if (surf_tex_rt64)
IDirect3DSurface9_Release(surf_tex_rt64);
IDirect3DTexture9_Release(tex_rt64);
}
if (tex_rt_dest64) {
if (surf_tex_rt_dest64)
IDirect3DSurface9_Release(surf_tex_rt_dest64);
IDirect3DTexture9_Release(tex_rt_dest64);
}
if (tex32) {
if (surf_tex32)
IDirect3DSurface9_Release(surf_tex32);
IDirect3DTexture9_Release(tex32);
}
if (tex64) {
if (surf_tex64)
IDirect3DSurface9_Release(surf_tex64);
IDirect3DTexture9_Release(tex64);
}
if (tex_dest64) {
if (surf_tex_dest64)
IDirect3DSurface9_Release(surf_tex_dest64);
IDirect3DTexture9_Release(tex_dest64);
}
if (orig_rt) {
hr = IDirect3DDevice9_SetRenderTarget(device, 0, orig_rt);
ok(hr == D3D_OK, "IDirect3DSetRenderTarget failed with %s\n", DXGetErrorString9(hr));
IDirect3DSurface9_Release(orig_rt);
}
}
static void maxmip_test(IDirect3DDevice9 *device)
{
IDirect3DTexture9 *texture = NULL;
@ -8051,6 +8616,7 @@ START_TEST(visual)
}
/* Now execute the real tests */
stretchrect_test(device_ptr);
lighting_test(device_ptr);
clear_test(device_ptr);
fog_test(device_ptr);