d3d9/tests: Test that GOURAUD and PHONG modes are equal.
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@ -5642,6 +5642,7 @@ static void shademode_test(IDirect3DDevice9 *device)
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/* Render a quad and try all of the different fixed function shading models. */
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HRESULT hr;
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DWORD color0, color1;
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DWORD color0_gouraud = 0, color1_gouraud = 0;
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BYTE r, g, b;
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DWORD shademode = D3DSHADE_FLAT;
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DWORD primtype = D3DPT_TRIANGLESTRIP;
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@ -5748,6 +5749,10 @@ static void shademode_test(IDirect3DDevice9 *device)
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b = (color1 & 0x000000ff);
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ok(r == 0x0d && g >= 0x44 && g <= 0x45 && b >= 0xc7 && b <= 0xc8,
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"GOURAUD shading has color1 %08x, expected 0x000d45c7\n", color1);
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color0_gouraud = color0;
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color1_gouraud = color1;
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shademode = D3DSHADE_PHONG;
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break;
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case D3DSHADE_PHONG:
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@ -5762,6 +5767,11 @@ static void shademode_test(IDirect3DDevice9 *device)
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b = (color1 & 0x000000ff);
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ok(r == 0x0d && g >= 0x44 && g <= 0x45 && b >= 0xc7 && b <= 0xc8,
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"PHONG shading has color1 %08x, expected 0x000d45c7\n", color1);
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ok(color0 == color0_gouraud, "difference between GOURAUD and PHONG shading detected: %08x %08x\n",
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color0_gouraud, color0);
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ok(color1 == color1_gouraud, "difference between GOURAUD and PHONG shading detected: %08x %08x\n",
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color1_gouraud, color1);
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break;
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}
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}
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